Skateboard: Difference between revisions

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|description = '''Off board'''<br>Wind up and stun any enemies while off board.<br>'''On board'''<br>Spin and damage enemies around you when on board. If used after a trick, gain extra speed when you land.
|description = '''Off board'''<br>Wind up and stun any enemies while off board.<br>'''On board'''<br>Spin and damage enemies around you when on board. If used after a trick, gain extra speed when you land.
|details = {{Stance
|details = {{Stance
|'''BASH 'EM!!'''<br>Damage: 10-30<br>{{Status|Stun}} duration: 0.25-0.75 seconds<br>Casting time: 0.25-1 second<br>
|'''BASH 'EM!!'''<br>Damage: 10-30<br>{{Status|Stun}} duration: 0.25-0.75 seconds<br>Casting time: 0.25-1 second<br>Cooldown: 5 seconds<br>
|'''KICK 'EM!!'''<br>Damage: 15<br>Trick speed gain bonus: +5<br>'''Cooldown:''' 5 seconds}}
|'''KICK 'EM!!'''<br>Damage: 15<br>Trick speed gain bonus: +5<br>Cooldown: 5 seconds}}
|notes = {{ListFix}}
|notes = {{ListFix}}
* Cooldown is shared between both forms.
* Cooldown is shared between both forms.
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|description = '''Off board'''<br>Run forward and bash any enemies.<br>'''On board'''<br>Charge up and boost forward depending on the duration of the charge.
|description = '''Off board'''<br>Run forward and bash any enemies.<br>'''On board'''<br>Charge up and boost forward depending on the duration of the charge.
|details = {{Stance
|details = {{Stance
|'''RUN!!'''<br>Damage: 15 (initial) + 10 (lingering)<br>Speed: sets to 15-45<br>Knockback force: 2<br>Dash distance: 40 studs<br>{{Status|Haste}}: Sets to 25%<br>
|'''RUN!!'''<br>Damage: 15 (initial) + 10 (lingering)<br>Speed: sets to 15-45<br>Knockback force: 2<br>Dash distance: 40 studs<br>{{Status|Haste}}: Sets to 25%<br>Cooldown: 8 seconds<br>
|'''BOOST!!'''<br>Damage: 10<br>Knockback force: 10<br>Casting time: 0.1-1.5 seconds<br>'''Cooldown:''' 8 seconds}}
|'''BOOST!!'''<br>Damage: 10<br>Knockback force: 10<br>Casting time: 0.1-1.5 seconds<br>Cooldown: 8 seconds}}
|notes = {{ListFix}}
|notes = {{ListFix}}
* Cooldown is shared between both forms.
* Cooldown is shared between both forms.