Skateboard: Difference between revisions
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m →Strategy: adjustments, made it more accurate and less ambiguous |
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His Phinisher is also more useful with teammates. Two seconds of |
His Phinisher is also more useful with teammates. Two seconds of {{Status|Stun}} is very short when you're the only one taking advantage of it, because you'll be spending about half of that stun time stuck in the {{Abilitylink|SkateboardPhinisher}} animation and moving back to your opponent. It's best used when a teammate is waiting for a good attack window, as they can take full advantage of those two seconds. This doesn't mean your Phinisher should be used exclusivley when around teammates, though, as you can still take advantage of the {{Status|Stun}} time. Activating it early with your primary and rapidly hopping off board allows you to get some solid hits in before they can fight back. THE COOL, RAD, COFFIN!! works best when combined with AoE or high-damaging moves such as [[Katana|Katana's]] {{Abilitylink|KatanaPhinisher}} or [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}}. |
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===Ability usage=== |
===Ability usage=== |
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</gallery> |
</gallery> |
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*{{Abilitylink|SkateboardPrimaryBoard}} |
*{{Abilitylink|SkateboardPrimaryBoard}} |
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**Whenever you aren't attacking and there are no trick spots nearby, you should be spamming this to maintain speed |
**Whenever you aren't attacking and there are no trick spots nearby, you should be spamming this to maintain constant speed. |
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*{{Abilitylink|SkateboardSecondaryBoard}} |
*{{Abilitylink|SkateboardSecondaryBoard}} |
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**The extra height helps to reach opponents that are in the air and to traverse tall obstacles. Combine with a trick jump for even more height. |
**The extra height helps to reach opponents that are in the air and to traverse tall obstacles. Combine with a trick jump for even more height. |