Shuriken: Difference between revisions

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|Passive
|Mobility
|You gradually gain 20%bonus haste and bounce. GettingBeing hit decreases the amount ofyour haste and bounce, and it gradually regenerates after 3 seconds of not being hit. Press jump near a wall to perch onto it.
|'''Haste:''' 20%<br> '''Bounce:''' 20%<br>'''Damage to stat decrease conversion rate:''' 1% per 1 damage taken<br>'''Regeneration delay:''' 5 seconds
|[[File:ShuriPassive.gif|frameless|400px]]
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|Primary
|Ranged
|Charge up and fire up to 3 shurikens which pierce through players. Hitting enemies from behind deals extra damage and applies slow.
|'''Damage:''' 8 per shuriken<br>'''Back hit damage bonus:''' 2<br>'''Slow:''' 10% for 0.5 seconds<br>'''Range:''' Unknown studs<br>'''Slow penalty:''' 20%<br>'''Bound penalty:''' 25%<br>'''Charge delay:''' 0.25 per shuriken<br>'''Fire rate:''' 0.05 seconds<br>'''Cooldown:''' 0.35 seconds<br> '''Ammo:''' 15 <br>'''Reload time:''' 1.5 seconds
|[[File:ShuriM1.gif|frameless|400px]]
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|Secondary
|Melee
|Charge and stab your shurikenforward, piercing and slowing enemies hit, dealingenemies morehit damagefrom andbehind applyingare antihealdealt ifmore youdamage, hitgiven anantiheal, enemy'sand backwill andbe dashingdealt forwardbonus thedamage longerfrom youStars chargedof the forStorm.
|'''Damage:''' 15<br>'''Backstab damage bonus:''' 10<br>'''Antiheal duration:''' 3 seconds (only applies on backstab) <br>'''Slow:'''<br>Front hit: 20% for 3 seconds<br>Back hit: 30% for 3 seconds<br>'''Range:''' Unknown<br>'''Dash force:''' ???-20 (based on charge time)<br>'''Minimum charge time:''' 0.5 seconds<br>'''Maximum charge time:''' 1 second<br>'''Cooldown:''' 6 seconds
|[[File:ShuriM2.gif|frameless|400px]]
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|Q Ability
|Mobility
|Grapple a surface, dash to it, and perch. Losing HP while travellingtraveling will cancel the grapple. Jump to cancel the grapple early and retain momentum.
|'''Range:''' 200 studs<br>'''Maximum perch time:''' 5 seconds<br>'''Cooldown:''' 12 seconds
|[[File:ShuriQ.gif|frameless|400px]]
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|E Ability
|AoE/Mobility
|Create a clone of yourself that walks forward and copies your jumps and primaries. Reactivate to teleport to the clone's position. TeleportingHold to yourcreate a clone orof your clone dying causes it toally explodeinstead.
|'''Damage:''' 20<br>'''Clone primary damage:''' 5<br>'''Range:''' Unknown studs (explosion)<br>'''Slow and bound:''' 30% for 2 seconds<br>'''Invisibility duration:''' 1 second<br>'''Cast time:''' 0.6 seconds<br>'''Clone health:''' 30<br>'''Maximum duration/recast window:''' 8 seconds<br>'''Cooldown:''' 12 seconds
|[[File:ShuriE.gif|frameless|400px]]
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* The clone retains the haste and boost buffs from {{Abilitylink|ShurikenPassive}}.
* {{PAGENAME}} cannot use abilities while invisible.
* Teleporting to your clone or your clone dying causes it to explode.
 
 
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|[[Phinisher]]
|AoE/Ranged
|Unleash 5 shurikens that spin around you andthat apply antiheal. The shurikens will fire to your cursor one by one every 1.5 seconds.
|'''Damage:''' 8 (spinning shurikens), 15 (per thrown shuriken)<br>'''Range:''' Unknown<br>'''Spin speed:''' 5<br>'''Antiheal duration:''' 3 seconds (thrown shurikens only)<br>'''Shuriken fire rate: 1.5 seconds'''<br>'''Phinisher points:''' 125
|[[File:ShuriUlt.gif|frameless|400px]]
}}
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