Shuriken: Difference between revisions

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m (Changed protection settings for "Shuriken" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
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Line 62:
|Mobility
|You gradually gain bonus haste and bounce. Being hit decreases your haste and bounce, it regenerates after 3 seconds of not being hit. Press jump near a wall to perch onto it.
|{{Status|Haste}} '''buffDamage to stat decrease conversion rate:''' 201% per 1 damage taken<br>'''Regeneration delay:''' 5 seconds<br>'''Max. perch duration:''' 5 seconds<br>'''{{Status|BounceHaste}} '''buff:''' 20%<br>'''Damage to stat decrease conversion rate{{Status|Bounce}}:''' 120% per 1 damage taken<br>'''RegenerationPerch delaycooldown:''' 52 seconds
|[[File:ShuriPassive.gif|frameless|400px]]
}}
''Details:''
* {{Status|Haste}} and {{Status|Bounce}} only decrease when HPhealth is damaged.
* Passive effects are disabled while charging up {{Abilitylink|ShurikenPrimary}}.
* Perch cooldown only starts upon the player making contact with the ground.
* Shuriken must touch the ground before being able to perch again.
 
 
Line 78:
|Projectile/Status
|Charge up and fire up to 3 shurikens which pierce through players. Hitting enemies from behind deals extra damage and applies slow.
|'''Damage:''' 8 per shuriken<br>'''Back hit damage bonus:''' 2<br>{{Status|Slow}} '''debuffFire rate:''' 10% for 0.505 seconds<br>'''RangeCharge time:''' Unknown0.25 studsper shuriken<br>{{Status|Slow}} '''penaltyRange:''' 20%---<br>{{Status|Bound}} '''penaltyAmmo:''' 25%15 <br>'''ChargeReload delaytime:''' 01.255 per shurikenseconds<br>'''Fire{{Status|Slow}} rateinflicted:''' 10% for 0.055 seconds (back hit only)<br>'''Cooldown{{Status|Slow}} penalty:''' 0.35 seconds20%<br> '''Ammo{{Status|Bound}} penalty:''' 15 25%<br>'''Reload timeCooldown:''' 10.535 seconds
|[[File:ShuriM1.gif|frameless|400px]]
}}
''Details:''
* The appliedApplied slow cannot stack.
* Automatically fires after 5 seconds upon reaching maximum charge.
* Upon reaching maximum charge, this ability automatically fires after 5 seconds.
 
 
Line 93:
|Melee/Mobility/Status
|Charge and stab forward, piercing and slowing enemies hit, enemies hit from behind are dealt more damage, given antiheal, and will be dealt bonus damage from Stars of the Storm.
|'''Damage:''' 15<br>'''Backstab damage bonus:''' 10<br>{{Status|Antiheal}} '''duration:''' 3 seconds (backstab only applies on backstab) <br>{{Status|Slow}} '''debuffCharge time:'''<br>Front hit:0.5-1 20% for 3 seconds<br>Back hit: 30% for 3 secondssecond<br>'''Range:''' 10 studs<br>'''Dash force:''' 0-20 (based on charge time)<br>'''Minimum{{Status|Slow}} charge timeinflicted:''' 0.520% for 3 seconds<br>'''Maximum charge(front), time:'''30% 1for second3 seconds (backstab)<br>'''Cooldown:''' 6 seconds
|[[File:ShuriM2.gif|frameless|400px]]
}}
Line 108:
|Mobility
|Grapple a surface, dash to it, and perch. Losing HP while traveling will cancel the grapple. Jump to cancel the grapple early and retain momentum.
|'''Range:''' 200 studs<br>'''Maximum{{Status|Slow}} perchpenalty:''' time100% (while casting)<br>'''{{Status|Bound}} penalty:''' 5100% (while secondscasting)<br>'''Cooldown:''' 12 seconds
|[[File:ShuriQ.gif|frameless|400px]]
}}
''Details:''
* Cannot perch on ceilings.
* {{PAGENAME}} can jump to stop perching early. {{PAGENAME}} will always jump in front of where he is facing.
* During the cast time of this ability, {{PAGENAME}} has 100% {{Status|Slow}} and {{Status|Bound}}.
* {{PAGENAME}} cannot perch on ceilings with Traverse the Horizon.
 
 
Line 124 ⟶ 122:
|AoE/Mobility/Status
|Create a clone of yourself that walks forward and copies your jumps and primaries. Reactivate to teleport to the clone's position. Hold to create a clone of your ally instead.
|'''Damage:''' 20<br>'''Clone primary damage:''' 5<br>'''RangeClone health:''' 15 studs (explosion)30<br>'''{{Status|Slow}}Reactivation and {{Status|Bound}}window:''' 30%8 forseconds<br>'''Range:''' 215 secondsstuds (explosion)<br>'''Invisibility duration:''' 1 second<br>'''CastCasting time:''' 0.6 seconds<br>'''Clone{{Status|Slow}} healthinflicted:''' 30% for 2 seconds<br>'''Maximum{{Status|Bound}} duration/recast windowinflicted:''' 830% for 2 seconds<br>'''{{Status|Slow}} penalty:''' 80% (while casting)<br>'''{{Status|Bound}} penalty:''' 100% (while casting)<br>'''Cooldown:''' 12 seconds
|[[File:ShuriE.gif|frameless|400px]]
}}
''Details:''
* Holding E will instead clone the nearest ally, this clone cannot copy your primary fire.
* This ability's cooldown does not start until {{PAGENAME}} uses the recast, the clone dies, or expires.
* {{PAGENAME}} cannot recast if the clone dies.
* During the cast time of this ability, Shuriken is slowed for 80% and cannot jump.
* The clone will attempt to jump over walls, but not gaps.
* The clone retains the {{Status|Haste}} and {{Status|Bounce}} buffs from {{Abilitylink|ShurikenPassive}}.
* {{PAGENAME}} cannot use abilities while invisible.
* TeleportingHolding toE yourwill instead clone orthe yournearest cloneally, dyingthis clone causescannot itcopy toprimary explodefire.
* ThisCooldown ability'sstarts cooldown does not start untilwhen {{PAGENAME}} usesteleports to the recastclone, the clone dies, or the clone expires.
* The clone will attempt to jump over walls, but not gaps.
* The clone retains the {{Status|Haste}} and {{Status|Bounce}} buffs from {{Abilitylink|ShurikenPassive}}.
* The clone will explode if it is teleported to, dies, or expires.
 
 
Line 145 ⟶ 141:
|Projectile/Status
|Unleash 5 shurikens that spin around you that apply antiheal. The shurikens will fire to your cursor one by one.
|'''Damage:''' 8 (spinning shurikensshuriken), 15 (per thrown shuriken)<br>'''Range:''' Unknown<br>'''Spin speed:''' 5<br>{{Status|Antiheal}} '''duration:''' 3 seconds (thrown shurikensshuriken only)<br>'''Shuriken fireFire rate:''' 1.5 seconds<br>'''Spin speed:''' 5<br>'''Range:''' ---<br>'''Phinisher points:''' 125
|[[File:ShuriUlt.gif|frameless|400px]]
}}
''Details:''
* Phinisher points cannot be gained while Guillotine Blossom is active.
* Upon completing the Phinisher animation, {{PAGENAME}} will perform a vertical jump.
* The shurikens spin in an anti-clockwise rotation.
* {{PAGENAME}} cannot gain any Phinisher points until the Phinisher's effects end.
 
==Strategy==
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