Shuriken: Difference between revisions

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Reformatting the moves thing to the new template. Has some issues with the scroll. Hi wiki :>
m (→‎Abilities: adjusted ability types)
(Reformatting the moves thing to the new template. Has some issues with the scroll. Hi wiki :>)
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<!--Passive-->
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Shuriken}}
|As Fast as the Wind
|tabclass = Shuriken
|[[File:placeholder.png|150x150px]]
|ability = As Fast as the Wind
|Passive
|icon = Placeholder.png
|Utility
|type = Passive
|You gradually gain bonus haste and bounce. Being hit decreases your haste and bounce, it regenerates after 3 seconds of not being hit. Press jump near a wall to perch onto it.
|description = You gradually gain bonus haste and bounce. Being hit decreases your haste and bounce, it regenerates after 3 seconds of not being hit. Press jump near a wall to perch onto it.
|'''Stat decrease conversion:''' 1% per 1 damage taken<br>'''Regeneration delay:''' 5 seconds<br>'''Max. perch duration:''' 5 seconds<br>'''{{Status|Haste}}:''' 20%<br>'''{{Status|Bounce}}:''' 20%<br>'''Perch cooldown:''' 3 seconds
|details = '''Stat decrease conversion:''' 1% per 1 damage taken<br>'''Regeneration delay:''' 5 seconds<br>'''Max. perch duration:''' 5 seconds<br>'''{{Status|Haste}}:''' 20%<br>'''{{Status|Bounce}}:''' 20%<br>'''Perch cooldown:''' 3 seconds
|[[File:ShuriPassive.gif|frameless|400px]]
|notes = {{Status|Haste}} and {{Status|Bounce}} only decrease when health is damaged. <br> {{Status|Haste}} and {{Status|Bounce}} are disabled while charging {{Abilitylink|ShurikenPrimary}}. <br> Perch cooldown only starts upon the player making contact with the ground.
|demo = [[File:Demonstration ShurikenPassive.webm]]
}}
''Details:''
* {{Status|Haste}} and {{Status|Bounce}} only decrease when health is damaged.
* {{Status|Haste}} and {{Status|Bounce}} are disabled while charging {{Abilitylink|ShurikenPrimary}}.
* Perch cooldown only starts upon the player making contact with the ground.
 
 
<!--Primary-->
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Shuriken}}
|Stars of the Storm
|tabclass = Shuriken
|[[File:placeholder.png|150x150px]]
|ability = Stars of the Storm
|Primary
|icon = Placeholder.png
|Projectile/Status
|type = Primary
|Charge up and fire up to 3 shurikens which pierce through players. Hitting enemies from behind deals extra damage and applies slow.
|description =Charge up and fire up to 3 shurikens which pierce through players. Hitting enemies from behind deals extra damage and applies slow.
|'''Damage:''' 8 per shuriken<br>'''Back hit damage bonus:''' 2<br>'''Fire rate:''' 0.05 seconds<br>'''Projectile speed:''' ---<br>'''Projectile lifetime:''' 0.3 seconds<br>'''Max. shurikens:''' 3<br>'''Charge time:''' 0.25 seconds per shuriken<br>'''Range:''' ---<br>'''Ammo:''' 15 <br>'''Reload time:''' 1.5 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 0.5 seconds (back hit only)<br>'''{{Status|Slow}} penalty:''' 20%<br>'''{{Status|Bound}} penalty:''' 25%<br>'''Cooldown:''' 0.35 seconds
|details = '''Damage:''' 8 per shuriken<br>'''Back hit damage bonus:''' 2<br>'''Fire rate:''' 0.05 seconds<br>'''Projectile speed:''' ---<br>'''Projectile lifetime:''' 0.3 seconds<br>'''Max. shurikens:''' 3<br>'''Charge time:''' 0.25 seconds per shuriken<br>'''Range:''' ---<br>'''Ammo:''' 15 <br>'''Reload time:''' 1.5 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 0.5 seconds (back hit only)<br>'''{{Status|Slow}} penalty:''' 20%<br>'''{{Status|Bound}} penalty:''' 25%<br>'''Cooldown:''' 0.35 seconds
|[[File:ShuriM1.gif|frameless|400px]]
|notes = Applied slow cannot stack. <br> Disables {{Status|Haste}} and {{Status|Bounce}} from {{Abilitylink|ShurikenPassive}} while charging. <br> Automatically fires after 5 seconds upon reaching maximum charge.
|demo = [[File:Demonstration ShurikenPrimary.webm]]
}}
''Details:''
* Applied slow cannot stack.
* Disables {{Status|Haste}} and {{Status|Bounce}} from {{Abilitylink|ShurikenPassive}} while charging.
* Automatically fires after 5 seconds upon reaching maximum charge.
 
 
<!--Secondary-->
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Shuriken}}
|Stab of the Betrayer
|tabclass = Shuriken
|[[File:placeholder.png|150x150px]]
|ability = Stab of the Betrayer
|Secondary
|icon = Placeholder.png
|Melee/Status
|type = Secondary
|Charge and stab forward, piercing and slowing enemies hit, enemies hit from behind are dealt more damage, given antiheal, and will be dealt bonus damage from Stars of the Storm.
|description = Charge and stab forward, piercing and slowing enemies hit, enemies hit from behind are dealt more damage, given antiheal, and will be dealt bonus damage from Stars of the Storm.
|'''Damage:''' 15<br>'''Backstab damage bonus:''' 10<br>'''{{Abilitylink|ShurikenPrimary}}''' bonus damage duration: 2 seconds<br>{{Status|Antiheal}} '''duration:''' 3 seconds (backstab only) <br>'''Charge time:''' 0.5-1 second<br>'''Range:''' 10 studs<br>'''Dash force:''' 0-20<br>'''{{Status|Slow}} inflicted:''' 20% for 3 seconds (front), 30% for 3 seconds (backstab)<br>'''Cooldown:''' 6 seconds
|details = '''Damage:''' 15<br>'''Backstab damage bonus:''' 10<br>'''{{Abilitylink|ShurikenPrimary}}''' bonus damage duration: 2 seconds<br>{{Status|Antiheal}} '''duration:''' 3 seconds (backstab only) <br>'''Charge time:''' 0.5-1 second<br>'''Range:''' 10 studs<br>'''Dash force:''' 0-20<br>'''{{Status|Slow}} inflicted:''' 20% for 3 seconds (front), 30% for 3 seconds (backstab)<br>'''Cooldown:''' 6 seconds
|[[File:ShuriM2.gif|frameless|400px]]
|notes = Other abilities can be used during the dash.
|demo = [[File:Demonstration ShurikenSecondary.webm]]
}}
''Details:''
* Other abilities can be used during the dash.
 
 
<!--Q Ability-->
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Shuriken}}
|Traverse the Horizon
|tabclass = Shuriken
|[[File:placeholder.png|150x150px]]
|ability = Traverse the Horizon
|Q Ability
|icon = Placeholder.png
|Mobility
|type = Q Ability
|Grapple a surface, dash to it, and perch. Losing HP while traveling will cancel the grapple. Jump to cancel the grapple early and retain momentum.
|description = Grapple a surface, dash to it, and perch. Losing HP while traveling will cancel the grapple. Jump to cancel the grapple early and retain momentum.
|'''Projectile speed:''' ---<br>'''Range:''' 200 studs<br>'''{{Status|Slow}} penalty:''' 100% (while casting)<br>'''{{Status|Bound}} penalty:''' 100% (while casting)<br>'''Cooldown:''' 14 seconds
|details = '''Projectile speed:''' ---<br>'''Range:''' 200 studs<br>'''{{Status|Slow}} penalty:''' 100% (while casting)<br>'''{{Status|Bound}} penalty:''' 100% (while casting)<br>'''Cooldown:''' 14 seconds
|[[File:ShuriQ.gif|frameless|400px]]
|notes = Taking 10 damage minimum cancels the grapple. <br> Cannot perch on ceilings.
|demo = [[File:Demonstration ShurikenQ.webm]]
}}
''Details:''
* Taking 10 damage minimum cancels the grapple.
* Cannot perch on ceilings.
 
 
<!--E Ability-->
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Shuriken}}
|Illusions of the Smoke
|tabclass = Shuriken
|[[File:placeholder.png|150x150px]]
|ability = Illusions of the Smoke
|E Ability
|icon = Placeholder.png
|AoE/Status
|type = E Ability
|Create a clone of yourself that walks forward and copies your jumps and primaries. Reactivate to teleport to the clone's position. Hold to create a clone of your ally instead.
|description = Create a clone of yourself that walks forward and copies your jumps and primaries. Reactivate to teleport to the clone's position. Hold to create a clone of your ally instead.
|'''Damage:''' 20<br>'''Clone primary damage:''' 5<br>'''Clone health:''' 30<br>'''Reactivation window:''' 8 seconds<br>'''Range:''' 15 studs (explosion)<br>'''Invisibility duration:''' 1 second<br>'''Casting time:''' 0.6 seconds<br>'''{{Status|Slow}} inflicted:''' 30% for 2 seconds<br>'''{{Status|Bound}} inflicted:''' 30% for 2 seconds<br>'''{{Status|Slow}} penalty:''' 80% (while casting)<br>'''{{Status|Bound}} penalty:''' 100% (while casting)<br>'''Cooldown:''' 12 seconds
|details = '''Damage:''' 20<br>'''Clone primary damage:''' 5<br>'''Clone health:''' 30<br>'''Reactivation window:''' 8 seconds<br>'''Range:''' 15 studs (explosion)<br>'''Invisibility duration:''' 1 second<br>'''Casting time:''' 0.6 seconds<br>'''{{Status|Slow}} inflicted:''' 30% for 2 seconds<br>'''{{Status|Bound}} inflicted:''' 30% for 2 seconds<br>'''{{Status|Slow}} penalty:''' 80% (while casting)<br>'''{{Status|Bound}} penalty:''' 100% (while casting)<br>'''Cooldown:''' 12 seconds
|[[File:ShuriE.gif|frameless|400px]]
|notes = {{PAGENAME}} cannot use abilities while invisible. <br> Holding E will instead clone the nearest ally, this clone cannot copy primary fire. <br> Cooldown starts when {{PAGENAME}} teleports to the clone, the clone dies, or the clone expires. <br> The clone will attempt to jump over walls, but not gaps. <br> The clone retains the {{Status|Haste}} and {{Status|Bounce}} from {{Abilitylink|ShurikenPassive}}. <br> The clone will explode if it is teleported to, dies, or expires
|demo = [[File:Demonstration ShurikenE.webm]]
}}
''Details:''
* {{PAGENAME}} cannot use abilities while invisible.
* Holding E will instead clone the nearest ally, this clone cannot copy primary fire.
* Cooldown starts when {{PAGENAME}} teleports to the clone, the clone dies, or the clone expires.
* The clone will attempt to jump over walls, but not gaps.
* The clone retains the {{Status|Haste}} and {{Status|Bounce}} from {{Abilitylink|ShurikenPassive}}.
* The clone will explode if it is teleported to, dies, or expires.
 
 
<!--Phinisher-->
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Shuriken}}
|Guillotine Blossom
|tabclass = Shuriken
|[[File:placeholder.png|150x150px]]
|ability = Guillotine Blossom
|[[Phinisher]]
|icon = Placeholder.png
|Projectile/Status
|type = [[Phinisher]]
|Unleash 5 shurikens that spin around you that apply antiheal. The shurikens will fire to your cursor one by one.
|description = Unleash 5 shurikens that spin around you that apply antiheal. The shurikens will fire to your cursor one by one.
|'''Damage:''' 8 (spinning shuriken), 15 (thrown shuriken)<br>'''{{Status|Antiheal}} duration:''' 3 seconds (thrown shuriken only)<br>'''Fire rate:''' 1.5 seconds<br>'''Projectile speed:''' ---<br>'''Projectile lifetime:''' ---<br>'''Shurikens:''' 5<br>'''Spin speed:''' 5<br>'''Range:''' ---<br>'''Duration:''' ---<br>'''Phinisher points:''' 125
|details = '''Damage:''' 8 (spinning shuriken), 15 (thrown shuriken)<br>'''{{Status|Antiheal}} duration:''' 3 seconds (thrown shuriken only)<br>'''Fire rate:''' 1.5 seconds<br>'''Projectile speed:''' ---<br>'''Projectile lifetime:''' ---<br>'''Shurikens:''' 5<br>'''Spin speed:''' 5<br>'''Range:''' ---<br>'''Duration:''' ---<br>'''Phinisher points:''' 125
|[[File:ShuriUlt.gif|frameless|400px]]
|notes = Phinisher points cannot be gained while Guillotine Blossom is active. <br> Upon completing the Phinisher animation, {{PAGENAME}} will perform a vertical jump. <br> The shurikens spin in an anti-clockwise rotation.
|demo = [[File:Demonstration ShurikenUlt.webm]]
}}
''Details:''
* Phinisher points cannot be gained while Guillotine Blossom is active.
* Upon completing the Phinisher animation, {{PAGENAME}} will perform a vertical jump.
* The shurikens spin in an anti-clockwise rotation.
 
==Strategy==
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