Hyperlaser: Difference between revisions

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==Abilities==
{{AbilityNew
<!--
|color = #{{ClassColor|Hyperlaser}}
General notes:
|tabclass = Hyperlaser
 
|ability = Locked and Loaded
Ability order on Phighter pages (from top to bottom) should be:
|icon = placeholder.png
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher
|type = Passive
 
|description = Headshotting an enemy with your primary deals double damage and creates an AoE around the enemy hit. Your third bullet applies {{Status|Wireframe}}.
The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility
|details = '''Damage:''' 40 (headshot), 30 (AoE)<br>'''{{Status|Wireframe}} duration:''' 1 second<br>'''Hitbox size:''' 30x10x30 (AoE)<br>'''{{Status|Slow}} inflicted:''' 33% for 2 seconds
An ability can be multiple ability types.
|notes = Plays a critical hit indicator on headshot.
If none of the ability types apply, list it as N/A.
|demo = [[File:Demonstration HyperlaserPassive.webm]]
 
AoE:
Includes abilities that applies their effects in an area.
 
Buff:
Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive.
 
Hitscan:
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time.
 
Melee:
Includes abilities that are a physical hit of an object against a player, involves no projectiles.
 
Mobility:
Includes abilities that enhance a Phighter's mobility.
 
Projectile:
Includes abilities that fire a projectile that interacts with players and the environment.
 
Status:
Includes abilities that inflict a status effect on a player.
 
Targeted:
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush.
 
Utility:
Includes abilities that heal or give shield.
-->
 
<!--Passive-->
{{Abilitytable
|Locked and Loaded
|[[File:placeholder.png|150x150px]]
|Passive
|AoE/Status
|Headshotting an enemy with your primary deals double damage and creates an AoE around the enemy hit. Your third bullet wireframes.
|'''Damage:''' 40 (headshot), 30 (AoE)<br>'''{{Status|Wireframe}} duration:''' 1 second<br>'''Hitbox size:''' 30x10x30 (AoE)<br>'''{{Status|Slow}} inflicted:''' 33% for 2 seconds
|[[File:Demonstration HyperlaserPassive.webm]]
}}
''Details:''
* Plays a critical hit indicator on headshot.
 
 
{{AbilityNew
<!--Primary-->
|color = #{{ClassColor|Hyperlaser}}
{{Abilitytable
|tabclass = Hyperlaser
|Hyper Ray
|ability = Hyper Ray
|[[File:placeholder.png|150x150px]]
|icon = placeholder.png
|Primary
|type = Primary
|Hitscan
|description = Fire a long distance ray.
|details = '''Damage:''' 20<br>'''Fire rate:''' 1.25 seconds<br>'''Range:''' 1200 studs<br>'''Hitbox size:''' 2x2 studs<br>'''Ammo:''' 3<br>'''Reload time:''' 1 second<br>'''{{Status|Slow}} penalty:''' 75%<br>'''{{Status|Bound}} penalty:''' 100%
|notes = {{Status|Slow}} and {{Status|Bound}} penalties are applied until the player stops firing.
|[[File:Demonstration HyperlaserM1.webm]]
|demo = [[File:Demonstration HyperlaserPrimary.webm]]
}}
''Details:''
* {{Status|Slow}} and {{Status|Bound}} penalties are applied until the player stops firing.
 
 
{{AbilityNew
<!--Secondary-->
|color = #{{ClassColor|Hyperlaser}}
{{Abilitytable
|tabclass = Hyperlaser
|Piercing Ray
|ability = Piercing Ray
|[[File:placeholder.png|150x150px]]
|icon = placeholder.png
|Ability
|type = Secondary
|Hitscan
|description = Shoot a small ray that pierces enemies and shields and explodes after a delay. If the ray hits anything, the delay is shorter.
|details = '''Damage:''' 20 (small ray) + 30 (large ray)<br>'''Range:''' 800 studs <br>'''{{Status|Slow}} inflicted:''' 50% for 1 second (small ray) + 25% for 1 second (large ray)<br>'''Cooldown:''' 12 seconds
|demo = [[File:Demonstration HyperlaserM2HyperlaserSecondary.webm]]
}}
''Details:''
 
 
{{AbilityNew
<!--Q Ability-->
|color = #{{ClassColor|Hyperlaser}}
{{Abilitytable
|tabclass = Hyperlaser
|Voltaic Grenade
|ability = Voltaic Grenade
|[[File:placeholder.png|150x150px]]
|icon = placeholder.png
|Ability
|type = Ability Q
|AoE/Projectile
|description = Throw a grenade that explodes after a delay when hitting the ground or explodes instantly when hitting an enemy. Allies hit by the explosion are given haste.
|details = '''Damage:''' 10 (direct) + 15 (explosion)<br>'''{{Status|Wireframe}} duration:''' 1.5 seconds<br>'''Projectile speed:''' ---<br>'''Hitbox size:''' 35x10x35<br>'''Knockback force:''' 15<br>'''Casting time:''' 0.5 seconds<br>'''{{Status|Slow}} inflicted:''' 25% for 1.5 seconds<br>'''{{Status|Haste}}:''' 50%<br>'''Cooldown:''' 10 seconds
|notes = Projectile is affected by gravity.<br>{{Status|Haste}} can stack with {{Abilitylink|HyperlaserE}}.
|[[File:Demonstration HyperlaserQ.webm]]
|demo = [[File:Demonstration HyperlaserQ.webm]]
}}
''Details:''
* Projectile is affected by gravity.
* {{Status|Haste}} can stack with {{Abilitylink|HyperlaserE}}.
 
 
{{AbilityNew
<!--E Ability-->
|color = #{{ClassColor|Hyperlaser}}
{{Abilitytable
|tabclass = Hyperlaser
|Voltaic Phase
|ability = Voltaic Phase
|[[File:placeholder.png|150x150px]]
|icon = placeholder.png
|Ability
|type = Ability E
|Mobility
|description = Hold E to teleport to a location after a short delay, cancelling if you take any damage. Tap to create an explosion around you. Your ammo will reload and your next primary will be instant.
|details = '''Damage:''' 15<br>'''Radius:''' 15 studs<br>'''Endlag:''' 0.2 seconds<br>'''Teleporting:'''<br>Knockback: 20<br>Teleport range: 200 studs<br>Casting time: 1.5 seconds<br>{{Status|Slow}} penalty: 100%<br>{{Status|Bound}} penalty: 100%<br>Cooldown: 18 seconds<br>'''Teleporting (Interrupted):'''<br>Knockback: 10<br>Cooldown: 12 seconds<br>'''Tap:'''<br>Knockback: 20<br>Casting time: 0.5 seconds<br>{{Status|Haste}}: 50%<br>{{Status|Slow}} penalty: 25%<br>Cooldown: 12 seconds
|notes = Holding E shows an indicator for possible areas to teleport.<br>Can only teleport onto valid floors.<br>Enemies can only be damaged by one explosion.<br>{{Status|Haste}} can stack with {{Abilitylink|HyperlaserQ}}.<br>Despite not applying a disabling effect, the explosion will force [[Skateboard]] off board.
|[[File:Demonstration HyperlaserE.webm]]
|demo = [[File:Demonstration HyperlaserE.webm]]
}}
''Details:''
* Holding E shows an indicator for possible areas to teleport.
* Can only teleport onto valid floors.
* Enemies can only be damaged by one explosion.
* {{Status|Haste}} can stack with {{Abilitylink|HyperlaserQ}}.
* Despite not applying a disabling effect, the explosion will force [[Skateboard]] off board.
 
 
{{AbilityNew
<!--Phinisher-->
|color = #{{ClassColor|Hyperlaser}}
{{Abilitytable
|tabclass = Hyperlaser
|Eviscerating Ray
|ability = Eviscerating Ray
|[[File:placeholder.png|150x150px]]
|icon = placeholder.png
|[[Phinisher]]
|type = Phinisher
|Hitscan
|description = Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet.
|details = '''Damage:''' 999<br>'''Max. shots:''' 3<br>'''Range:''' infinite<br>'''Hitbox size:''' 2x2 studs<br>'''Casting time:''' 1.5 seconds<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Phinisher points:''' 150
|notes = Phinisher points cannot be gained while Eviscerating Ray is active.<br>The sound before Hyperlaser fires Eviscerating Ray can be heard by all players regardless of distance.<br>Not able to pierce enemies or {{Abilitylink|BoomboxE}}, though the hitbox is large enough to kill multiple enemies in one shot. <br>Shooting [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}} instantly destroys it and grants another shot.<br>Shooting [[Vine Staff|Vine Staff's]] sprouts pierces and destroys them, granting another shot.<br>Shooting [[Venomshank|Venomshank's]] zombies instantly kills them and grants another shot.<br>Will always trigger {{Abilitylink|HyperlaserPassive}}'s AoE damage on hit.<br>Hit enemies have their ragdoll immediately destroyed and leave behind a {{Status|Wireframe}} outline.
|[[File:Demonstration HyperlaserUlt.webm]]
|demo = [[File:Demonstration HyperlaserUlt.webm]]
}}
''Details:''
* Phinisher points cannot be gained while Eviscerating Ray is active.
* The sound before Hyperlaser fires Eviscerating Ray can be heard by all players regardless of distance.
* Not able to pierce enemies or {{Abilitylink|BoomboxE}}, though the hitbox is large enough to kill multiple enemies in one shot.
** Shooting [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}} instantly destroys it and grants another shot.
** Shooting [[Vine Staff|Vine Staff's]] sprouts pierces and destroys them, granting another shot.
** Shooting [[Venomshank|Venomshank's]] zombies instantly kills them and grants another shot.
* Will always trigger {{Abilitylink|HyperlaserPassive}}'s AoE damage on hit.
* Hit enemies have their ragdoll immediately destroyed and leave behind a {{Status|Wireframe}} outline.
 
==Strategy==
Autopatrolled users, trusted_users
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