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{{PhightersubpagePhighterNav}}
{{Character
| name = {{PAGENAME}}
| image = classrendersubspace2Classrendersubspace2.png
| imagecaption = "My greatest invention!!"
| class = Support
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| shield = 0
| addedin = [[Playtest 4]]
| chatcolor = {{Color|{{ClassColor|Subspace}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Support|support]] Phighter. He was released on 28 October 2022 with [[Playtest 4]] and the [[Bat vs. Rat]] [[Phestivals|Phestival]].
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 28 October 2022 with [[Playtest 4]] and the [[Bat vs. Rat]] [[Phestivals|Phestival]].
 
==Overview==
'''Subspace''' is a support [[Phighters|Phighter]] that specializes in area denial by applying vulnerability, and poison and allowing him to set up traps with his {{Abilitylink|SubspacePrimary}}. He can also levitate enemies using {{Abilitylink|SubspaceSecondary}}, causing disruption and making them easy targets for {{Abilitylink|SubspacePrimary}}. {{Abilitylink|SubspaceQ}} can be used for mid-fight damage advantage, granting heavy vulnerability to those struck by it. {{Abilitylink|SubspaceE}} turns Subspace invisible and grants a haste buff, allowing him to reposition quickly. His Phinisher, {{Abilitylink|SubspacePhinisher}} is a powerful ability which creates a vacuum that pulls nearby enemies in, capable of winning group fights and granting his team a significant advantage if it is able tocan hit multiple players.
 
==Abilities==
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Subspace}}
|Soul Stealer
|tabclass = Subspace
|[[File:placeholder.png|150x150px]]
|ability = Soul Stealer
|Passive
|icon = Placeholder.png
|N/A
|type = Passive
|When killing or assisting an enemy, heal for 25HP.
|description = When getting eliminations, heal yourself.
|'''Heal:''' 25
|details = '''Healing:''' 25
|[[File:SubPassive.gif|frameless|300px]]
|notes = {{ListFix}}
* Passive healing is still given on assist.
|demo = [[File:Demonstration SubspacePassive.webm]]
}}
''Details:''
 
{{AbilityNew
 
|color = #{{ClassColor|Subspace}}
{{Abilitytable
|tabclass = Subspace
|Tripmine
|ability = Tripmine
|[[File:placeholder.png|150x150px]]
|icon = Placeholder.png
|Primary
|type = Primary
|Hitscan/AoE/DoT
|Firedescription a= mineFire (maxand 5place mines)a mine. Landing a direct hit will create an explosion instead. Reloading will detonate all mines.
|'''Damage:'''details = <br>Direct: 15 (10 base + 5 poison){{Status|Poison}} <br>Mine: 20 (10 base + 10 poison){{Status|Poison}}<br>'''VulnerableFire appliedrate:''' <br>Direct: 10%<br>Mine: 15%<br>'''Slow penalty:''' 10% for 1 second<br>'''BoundMine arm penaltytime:''' 20% for 1.5 secondseconds<br>'''Mine arm timevisibility:'''1 0.575 seconds<br>'''Mine durationexplosion speed:''' 300.75 seconds<br>'''Mine detection and explosion speedradius:''' 0.759 secondsstuds<br>'''MineMax. Visibilitymine duration:''' 0.7530 seconds<br>'''Range:''' 90100 studs<br>'''Mine detection rangeAmmo:''' 9 studs5<br>'''ExplosionReload rangetime:''' 90.7 studsseconds<br>'''Fire{{Status|Vulnerable}} rateinflicted:''' 1<br>Direct: mine5%, per5% second(to self)<br>Mine: 10%<br>'''Ammo{{Status|Slow}} penalty:''' 510% for 0.75 seconds<br>'''Reload{{Status|Bound}} timepenalty:''' 20% for 0.775 seconds
|notes = {{ListFix}}
|[[File:Tripmine.gif|frameless|300px]]
* The player can damage themselves with Tripmine, applying full damage, {{Status|Vulnerable}}, and {{Status|Poison}}.
* The detection radius of the mines goes through walls.
* Subspace can still direct hit enemies at 0 ammo remaining.
* If untriggered for 30 seconds (or seven pulses), the tripmine will explode on its own.
|demo = [[File:Demonstration SubspaceM1.webm]]
}}
''Details:''
* The trigger radius of the mines goes through walls.
* Subspace can still direct hit enemies at 0 ammo remaining.
 
{{AbilityNew
 
|color = #{{ClassColor|Subspace}}
{{Abilitytable
|tabclass = Subspace
|Fallen Star
|ability = Fallen Star
|[[File:placeholder.png|150x150px]]
|icon = SubspaceM2.png
|Secondary
|type = Secondary
|Projectile/Status
|description = Fire a crystal that launches any enemies up when it lands. ItsRecast speedto dependssend onany theenemies distancehit it must travel. Recasting it slams any enemy intotowards the ground, applying ground and slow.
|details = '''Damage:''' 20 (10 (initial) + 10 (recast)<br>'''VulnerableMax. appliedlevitate duration:''' 20%2 (10% initial +seconds 10% recast)<br>'''LevitateGrounded duration:''' 2Levitate secondsduration + 1 second (recast)<br>'''Slow on slamRange:''' 25%300 for 3 secondsstuds <br>'''Ground{{Status|Slow}} inflicted:''' 20% for 3 seconds (recast only)<br>'''Range{{Status|Vulnerable}} inflicted:''' 30010% studs(initial) + 5% (recast)<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
|[[File:Fallen Star.gif|frameless|300px]]
* The player can damage themselves with Fallen Star, applying full damage, {{Status|Vulnerable}}, and levitation.
* If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location.
* The recast does not slam down {{PAGENAME}}.
|demo = [[File:Demonstration SubspaceM2.webm]]
}}
''Details:''
* The player can damage themselves with Fallen Star, dealing the full damage and applying the vulnerable and levitation.
* If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location.
* The further Subspace is from where he uses Fallen Star, the longer it takes to get there.
* The recast does not slam down Subspace.
 
{{AbilityNew
 
|color = #{{ClassColor|Subspace}}
{{Abilitytable
|tabclass = Subspace
|Comet Carnage
|ability = Comet Carnage
|[[File:placeholder.png|150x150px]]
|icon = SubspaceQ.png
|Q Ability
|type = Q Ability
|Projectile/AoE/Status
|description = Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability.
|details = '''Damage:''' <br>Initial hitboxExplosion: 20 (10 base + 10 poison){{Status|Poison}}<br>Mist: 1 every /0.25s25 seconds<br>'''VulnerableProjectile appliedspeed:''' <br>Initial hitbox: 15%<br>Mist: 2% every 01.25s75<br>'''SlowHitbox appliedsize:''' <br>Initial hitbox: 15%<br>Mist: 3% every 0.25s---<br>'''HitboxDuration:''' 7.5 seconds<br>'''ProjectileCasting Speedtime:''' 10.755 seconds<br>'''Startup{{Status|Slow}} inflicted:''' 4%/0.525 seconds (max. 25%)<br>'''Uptime{{Status|Vulnerable}} inflicted:''' 7<br>Explosion: 5%<br>Mist: 2%/0.5s25 seconds<br>'''Cooldown:''' 16 seconds
|notes = {{ListFix}}
|[[File:cometcarnage.gif|frameless|300px]]
* The player can damage themselves with Comet Carnage, applying full damage, {{Status|Vulnerable}}, {{Status|Slow}}, and {{Status|Poison}}.
|demo = [[File:Demonstration SubspaceQ.webm]]
}}
''Details:''
* The player can damage themselves with this ability, applying full damage, vulnerability and slow.
 
{{AbilityNew
 
|color = #{{ClassColor|Subspace}}
{{Abilitytable
|tabclass = Subspace
|Mist Rush
|ability = Mist Rush
|[[File:placeholder.png|150x150px]]
|icon = SubspaceE.png
|E Ability
|type = E Ability
|Status/DoT
|description = Turn into mist and become invisible to enemies, dashing to wherever you're moving. Running into enemies will damage them and apply poison.
|details = '''Damage:''' 15 (5 base + 10 poison) {{Status|Poison}}<br>'''Invisibility durationDuration:''' 1.5 seconds<br>'''Push force:''' 20 for 1.5 seconds<br>'''{{Status|Bounce}}:''' 25%<br>'''{{Status|Slow}} forpenalty:''' 1.5100% seconds(while casting)<br>'''Detection{{Status|Bound}} rangepenalty:''' 30100% studs(while casting)<br>'''Cooldown:''' 1214 seconds
|notes = {{ListFix}}
|[[File:mistwalk.gif|frameless|300px]]
* All force effects are removed when {{PAGENAME}} leaves invisibility.
|demo = [[File:Demonstration SubspaceE.webm]]
}}
''Details:''
*All force effects are removed when Subspace leaves invisibility.
 
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Subspace}}
|Noxious Void
|tabclass = Subspace
|[[File:placeholder.png|150x150px]]
|ability = Noxious Void
|[[Phinisher]]
|icon = SubspaceUlt.png
|AoE/Status
|type = Phinisher
|Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability.
|description = Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability.
|'''Damage:''' 19 (vacuum), 10 (explosion) <br>'''Vulnerable applied:''' 1% per 0.2 seconds (during Phinisher), 15% (after explosion) <br>'''Duration:''' 7 seconds <br>'''Ground:''' 7 seconds <br> '''Range:''' 20 studs (pull effect) <br>'''Phinisher points:''' 125
|details = '''Damage:''' 19 (vacuum) + 10 (explosion)<br>'''Grounded duration:''' Remaining Noxious Void duration<br>'''Pull radius:''' 20 studs<br>'''Duration:''' 6.5 seconds<br>'''{{Status|Vulnerable}} inflicted:''' 1% per 0.2 seconds (vacuum), 15% (explosion)<br>'''Phinisher points:''' 125
|[[File:noxiousvoid.gif|frameless|300px]]
|notes = {{ListFix}}
* Phinisher points cannot be gained while Noxious Void is active.
* If {{PAGENAME}} dies, Noxious Void explodes immediately and its effects are cancelled.
|demo = [[File:Demonstration SubspaceUlt.webm]]
}}
''Details:''
*The player cannot gain Phinisher points until the Phinisher ends.
*If the player dies, the crystal explodes immediately and the Phinisher's effects end.
 
==Strategy==
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|
* Can build up vulnerability stacks to soften targets for the player's team.
* Noxious Void can win teamfightsteam fights with the right coordination and if it is able tocan catch multiple enemies.
* Extremely good range and damage for a support.
* Good passive which rewards team play with self-healing.
Line 108 ⟶ 113:
* Squishy due to poor mobility and reliance on Soul Stealer for sustain.
* Vulnerable to self damage.
* Limited long -range options.
}}
 
 
 
Subspace is a support Phighter who specializes in weakening the enemy team by applying poison and vulnerability. Left unchecked, Subspace can allow teammates to win fights faster and easier and can act as a good counter to solo healers. He has an HP/Shield split of 175/0 meaning any damage he takes can't be recovered without a healer. This and the fact that he can damage himself means Subspace requires teammates to control the frontline if he wants to play aggressiveaggressively.
 
Due to the nature of Subspace's Tripmines, he can play many different playstyles to support his team, and he can switch between them throughout the round. His Tripmines can be used as a trap (maximum of 5) if placed on the ground or can be used to hit the enemy directly. His directs have less poison damage and vulnerability but are fully dependent on the Subspace's aim. His traps have more damage and vulnerability, but are less consistent and can be baited by the enemies. Placing many traps in one spot, if triggered, can deal massive amounts of damage and vulnerability, leaving the victim with littlefew options besides running away. Learning when to prioritize directs or traps is key to understanding how to play Subspace well and changes very often within a game. As a rule of thumb;
 
* Prioritize directs for:
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** Conquer maps that are open or have big points ([[Protect Telamon]], [[Space Knights]]).
** If a melee is chasing you.
** Applying a constant flow of vulnerability on a single enemy (Can be used to support a melee whoteammate that is focusing their attention on a single target).
** If all 5 of your traps are already placed.
* Prioritize traps for:
** Narrow/closed in annihilate maps ([[Rob The ROBLOX Bank]], [[DODGEBALL!]]).
** Conquer maps with that have medium toor small points ([[Nuke The Whales]], [[The Iron Cafe]]).
** Downtimes in between enemy pushes.
** The start of the round before the enemy can see you place them.
** Common choke points.
 
'''Despite these situations favoringfavouring directs or traps, do <u>not</u> completely stick to one playstyle and swap according to the situation.'''
 
Subspace's CometFallen CarnageStar is a great defensive ability withand has great combo potential. Try using your Fallen Star often as its damagecooldown andis vulnerabilitylow compared to Subspace's other abilities and shouldits bepotential usedis whenevergood if you're haveable to hit it consistently. You can also slow down targets or force them into dangerous situations with the combination of a teammate's [[Phinisher]] ([[Katana|Katana's]] Phinisher being a great example.) Subspace's Comet Carnage is an extremely strong ability, whether you hit it directly or not. It can shred tanks by applying immense amounts of vulnerability on them and making them too slow to fight back. Comet Carnage also guarantees your team a section of the map to control, and teammates (especially slow teammates such as [[Hyperlaser]] or [[Vine Staff]]) can use this space to keep themselves safe or force melees into an area where they end up in a very bad spot even if they kill the target. Subspace's Mist Rush while very strong, should not be used often due to its high cooldown; try using your Fallen Star instead of your Mist Rush wherever possible. Subspace's Noxious Void is one of the strongest [[Phinisher|Phinishers]] in the game and can turn the tide of battle when used correctly. As soon as you activate your Phinisher, you are the biggest target on your team. The enemy team will try killing you to end the Phinisher early and free themselves and/or their teammates. Make sure to activate your Phinisher when you have a large amount of HPhealth, and make sure that when your ultPhinisher is active, you don't stay still or else any ranged Phighters can attack you and end your Phinisher before it gets the maximum value. Try keeping track of other Phinishers that can shut down your Phinisher, and try to use your Phinisher after they've used theirs.
 
For teammates playing with a Subspace, having a strong frontline can help the Subspace directly support his team and become a major threat to the enemies. This will allow him to spread his damage out and add vulnerability to many Phighters. Subspace is great at adding vulnerability and poison directly onto his melee's targets, helping them speed through their kills. Melees such as [[Sword]] and [[Katana]] are very favorablefavourable due to their bulk, allowing them to soak more damage that would otherwise be dealt onto the Subspace. Subspace's Phinisher has extremely high combo potential with other Phinishers ([[Hyperlaser]], [[Sword]], [[Slingshot]], etc.) or other Phighters M1's/abilities ([[Katana]], [[Rocket]], [[Hyperlaser]]).
 
Subspace is effective in closed-in and small maps, such as [[Nuke The Whales]], [[Rob The ROBLOX Bank]], and [[ROBLOX HQ]]. [[Conquer]] is an exceptional game mode for Subspace, as it allows him to spread his damage easily through his splash damage and his Comet Carnage and Noxious Void have higher potential for great value.
 
All-in-all, Subspace's high supportive potential and great Phinisher can make him a very strong Phighter in the right hands. His open- endedness in his abilities due to their simplicity creates a large number of playstyles and it is recommended to find a playstyle that works well for you.
 
===Ability usage===
*{{Abilitylink|SubspacePassive}}
**Constantly place Tripmines, use QComet Carnage or M2Fallen Star. Any points of damage can lead to assists and grant the healing.
*{{Abilitylink|SubspacePrimary}}
**Place Tripmines around the map, as Subspace is an an area denial Phighter, but to also provoke Vulnerable and poison to unsuspecting enemies.
**Tripmines can be used to hit players through thin walls/floors.
** Placing a group of Tripmines in a choke point (exe.g., ramps on [[Rob The ROBLOX Bank]]) or a flank route can allow for massive damage on a single target and can lead to an easy kill. Placing Tripmines on a flank route can also net you information on whether an opponent is there or not due to the explosion sounds and hit markers you'll hear.
** Decide when to utilize direct hits and traps. Sticking to one playstyle is ineffective due to how often the battlefield changes. When Subspace is directly in danger, (exe.g., A player is chasing you) using directs is a lot more effective due to their consistent damage output. Directs can also be used to rack up vulnerability consistently. This can help your teammates win duels or help your team pick off supports. Directs can also be used on high -mobility targets or anything in the air. Traps should be laid either at the beginning of the round for early map control and damage or should be laid when you aren't being attacked/attacking someone. Traps can also be laid on allies who tend to stay in one place to punish divers such as [[Sword]] or [[Biograft]].
**{{Status|Vulnerable }}rounds to the nearest number if the modified value uses a decimal point. If an enemy has 50% or{{Status|Vulnerable}} more Vulnerablestacks, {{PAGENAME}}'s poison damage goes from 1 per tick to 2 per tick, enabling {{PAGENAME}} to dispatch enemy Phighters easily if a fight is prolonged.
*{{Abilitylink|SubspaceSecondary}}
**Use Fallen Star to levitate enemies, and slam them back into the ground.
***In most situations you will want to use the recast as it deals more damage, applies more vuln, applies slow, and allows for your melees to follow up on enemies hit by the Fallen Star.
***When recasting, you can try to use your Comet Carnage on the ground where the enemy will land. This is to deal additional damage and apply a total of 45 vulnerability as the enemy is being slammed to the ground.
**Fallen Star can be used for vertical mobility, however, it should only be used when there is no immediate threat due to the damage and vulnerability. The vertical mobility also allows for Subspace to use Fallen Star on himself to avoid certain Phinishers ([[Katana]], [[Boombox]]).
**Fallen Star can be used to hit players through thin walls/floors.
**Fallen Star can be combo'd with many Phinishers due to its slow and ground (exe.g., [[Hyperlaser]], [[Katana]]).
*{{Abilitylink|SubspaceQ}}
**Comet Carnage can be used to dealapply massiveconstant damagevulnerability in an fight, andor to inflicthold 25% Vulnerable tomap enemiescontrol.
***Using Comet Carnage on enemies who are in their Phinisher animation allows for a great amount of vulnerability and slow to be applied, leaving them in an extremely unfavorable situation.
**Comet Carnage can be used to hit players through thin walls/floors.
**Comet Carnage can be used to hit players through walls/floors however due to its high cooldown it is not recommended unless it is being used to confirm a kill.
**If you are being chased by a melee and they are close to you, you can jump and use Comet Carnage on the ground under you to hit them.
**When using Comet Carnage, aiming for the ground allows for more direct hits as the projectile will go straight to the floor on your crosshair. Keepaccuracy in mind thatwhere the timegas itcloud takes to reach its location does not change bywill distanceland.
**While Comet Carnage can be used defensively, it should only be used as a last resort due to its high cooldown and the fact that Subspace's other abilities have great defensive capabilities.
**Comet Carnage can be used after a [[Biograft]] uses their initial shot of Echo Execution. When the Biograft uses it, you can use Comet Carnage under you allowing for 20 damage and 25% vulnerability, giving a slight edge in an otherwise unfavorable fight.
*{{Abilitylink|SubspaceE1SubspaceE}}
**Use Mist Rush to engage in fights, come back to the front from spawn, chase down a low -health enemy, or toafter sneakusing upSubspace's Phinisher to useget {{PAGENAME}}'s Phinisher,to Noxioussafety Voidquickly.
**At the very beginning of the round, do not use Mist Rush until the initial speed boosthaste is over as Mist Rush ignores all speed buffshaste until the ability ends.
*{{Abilitylink|SubspacePhinisher}}
**Use Noxious Void either at the start of a fight or in the middle. Before using {{Abilitylink|SubspacePhinisher}}Noxious Void, consider targeting Phighters that can nullify its effects ([[Medkit]], [[Boombox]]). These Phighters have abilities that can save teammates from the Phinisher. The player can stay near {{Abilitylink|SubspacePhinisher}} to keep enemies from closing into their position.
**Using Noxious Void at half health or less can lead to an easy shutdown. Think about your safety as well as the effectiveness of your Phinisher before using it.
**If enemies stuck in Noxious Void are not already dead, {{Abilitylink|SubspaceSecondary}} can be used directly on enemies near the end of its duration to levitate and slam them back down once they leave the Phinisher, either finishing them off or leaving them open for your teammates to take care of.
 
=== Vulnerability priority ===
While vulnerability can be applied to all enemies, certain Phighters may have higher priority due to either being slower or usually taking more damage. The below chart is a general guideline on priority, but will be different every game, watch how prevalent your enemies are, especially when they either use an ability that keeps them in place or their phinisher.
 
*First: [[Katana]] and [[Banhammer]] are tanks making them very slow and they will likely be in the frontline. Applying constant vulnerability can drastically reduce their impact as a frontline as they will be taking the bulk of the damage.
*Second: [[Sword]], while being a strong frontline, is very mobile making it slightly more difficult to keep constant vulnerability, however, he is still very strong and will be taking the bulk of the damage alongside the other tanks and should not be ignored.
*Third: [[Hyperlaser]] and [[Vine Staff]] are very slow characters that provide a lot of value. Focusing your vulnerability on them is very easy especially when using your Comet Carnage.
 
While you can apply vulnerability to Phighters not on this list, it will likely not bring as much value unless your melee teammates are directly attacking them and you are directly supporting them as many of them either are not attacked as much or have tools to remove or wait out the vulnerability duration.
 
===Counterplay against {{PAGENAME}}===
Subspace is a very good Phighter when he's using his abilities well and timing his shots. He can be easily countered by being rushed down by virtually any Phighter with consistent damage. The player can retreat to remove the Vulnerable debuff if multiple stacks are applied onto them. It is also suggested to start an engagement with an enemy Subspace if either {{Abilitylink|SubspaceQ}} or {{Abilitylink|SubspaceSecondary}} has been used as these are {{PAGENAME}}'s defensive abilities. It should also be noted that in Noxious Void, Phinishers can still be casted and used, so a [[Medkit]] or [[Boombox]] can use them to protect their team. [[Medkit]] in particular can use {{Abilitylink|MedkitPhinisher}} to revive dead players after {{Abilitylink|SubspacePhinisher}}, nullifying any advantage obtained by the Phinisher.
 
==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th>Name</th>
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==Trivia==
'''General:'''
* Subspace{{PAGENAME}} is based on the [https://www.roblox.com/catalog/11999247/Subspace-Tripmine Subspace Tripmine] gear.
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to subway italian bmt.
* Subspace is the first Phighter to be assigned a different color from their class.
 
'''Development:'''
* The sound effect for {{Abilitylink|SubspacePhinisher}} was created by Key After Key.
* {{PAGENAME}} is the first Phighter to be assigned a different color from their class, as the support class originally had a green motif.
 
'''Skins:'''
*The Exorcist Subspace skin is a community contributed skin created by ball.
** The skin was one of three winners of the 2022 Halloween Skin Contest.
* Cutiespace is a community contributed skin created by sparklestar.
** The skin was one of three winners of the 2023 Easter Skin Contest.
 
==[[Version history]]==
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[V0.5.0/Additional Versions#25 June 2023|25 June 2023]]'''
* {{Abilitylink|SubspaceE1SubspaceE}}
** '''NEW EFFECTS:'''
*** Now applies 25% bounce for the duration.
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* {{Abilitylink|SubspaceE1}}
** '''NEW EFFECT:''' Subspace receives a push for 0.25 seconds towards his move direction when casted.
** Renamed from {{Abilitylink|SubspaceESubspaceEOld}}.
** Haste increased from 50% to 300%.
** Duration reduced from 4 seconds to 0.5 seconds.
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*** Now applies a 25% slow for the levitation's duration.
*** AoE no longer rotates to the side if it is targeted to a shield or enemy.
* {{Abilitylink|SubspaceESubspaceEOld}}
** '''NEW EFFECTS:''' Haste no longer decays.
** Haste reduced from 75% to 50%.
Line 323 ⟶ 341:
 
'''[[Playtest 4/Additional Versions#6 November 2022|6 November 2022]]'''
* {{Abilitylink|SubspaceESubspaceEOld}}
** '''NEW EFFECT:''' Cancelling Mist Walk immediately ends the haste buff.
** Haste duration increased from 2 seconds to 4 seconds.
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* {{Abilitylink|SubspacePassive}}
** '''BUG FIX:''' Heal on assist now works properly.
* {{Abilitylink|SubspaceESubspaceEOld}}
** '''BUG FIX:''' Abilities can no longer be used while invisible.
* {{Abilitylink|SubspaceQ}}
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* {{Abilitylink|SubspacePrimary}}
** '''BUG FIX:''' Other abilities can no longer be used during the start up animation.
* {{Abilitylink|SubspaceESubspaceEOld}}
** '''NEW EFFECT:''' Can now be canceled by recasting it after 0.5 seconds.
 
Line 353 ⟶ 371:
==References==
<references />
 
 
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