Subspace: Difference between revisions
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{{
{{Character
| name = {{PAGENAME}}
| image =
| imagecaption = "My greatest invention!!"
| class = Support
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| shield = 0
| addedin = [[Playtest 4]]
| chatcolor = {{Color|{{ClassColor|Subspace}}}}
}}
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 28 October 2022 with [[Playtest 4]] and the [[Bat vs. Rat]] [[Phestivals|Phestival]].
==Overview==
'''Subspace''' is a support [[Phighters|Phighter]] that specializes in area denial by applying vulnerability
==Abilities==
{{AbilityNew
|color = #{{ClassColor|Subspace}}
|tabclass = Subspace
|ability = Soul Stealer
|icon = Placeholder.png
|type = Passive
|description = When getting eliminations, heal yourself.
|details = '''Healing:''' 25
|notes = {{ListFix}}
* Passive healing is still given on assist.
|demo = [[File:Demonstration SubspacePassive.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Subspace}}
|tabclass = Subspace
|ability = Tripmine
|icon = Placeholder.png
|type = Primary
|
|
|notes = {{ListFix}}
* The player can damage themselves with Tripmine, applying full damage, {{Status|Vulnerable}}, and {{Status|Poison}}.
* The detection radius of the mines goes through walls.
* Subspace can still direct hit enemies at 0 ammo remaining.
* If untriggered for 30 seconds (or seven pulses), the tripmine will explode on its own.
|demo = [[File:Demonstration SubspaceM1.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Subspace}}
|tabclass = Subspace
|ability = Fallen Star
|icon = SubspaceM2.png
|type = Secondary
|description = Fire a crystal that launches any enemies up when it lands.
|details = '''Damage:'''
|notes = {{ListFix}}
* The player can damage themselves with Fallen Star, applying full damage, {{Status|Vulnerable}}, and levitation.
* If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location.
* The recast does not slam down {{PAGENAME}}.
|demo = [[File:Demonstration SubspaceM2.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Subspace}}
|tabclass = Subspace
|ability = Comet Carnage
|icon = SubspaceQ.png
|type = Q Ability
|description = Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability.
|details = '''Damage:''' <br>
|notes = {{ListFix}}
* The player can damage themselves with Comet Carnage, applying full damage, {{Status|Vulnerable}}, {{Status|Slow}}, and {{Status|Poison}}.
|demo = [[File:Demonstration SubspaceQ.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Subspace}}
|tabclass = Subspace
|ability = Mist Rush
|icon = SubspaceE.png
|type = E Ability
|description = Turn into mist and become invisible to enemies, dashing to wherever you're moving. Running into enemies will damage them and apply poison.
|details = '''Damage:'''
|notes = {{ListFix}}
* All force effects are removed when {{PAGENAME}} leaves invisibility.
|demo = [[File:Demonstration SubspaceE.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Subspace}}
|tabclass = Subspace
|ability = Noxious Void
|icon = SubspaceUlt.png
|type = Phinisher
|description = Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability.
|details = '''Damage:''' 19 (vacuum) + 10 (explosion)<br>'''Grounded duration:''' Remaining Noxious Void duration<br>'''Pull radius:''' 20 studs<br>'''Duration:''' 6.5 seconds<br>'''{{Status|Vulnerable}} inflicted:''' 1% per 0.2 seconds (vacuum), 15% (explosion)<br>'''Phinisher points:''' 125
|notes = {{ListFix}}
* Phinisher points cannot be gained while Noxious Void is active.
* If {{PAGENAME}} dies, Noxious Void explodes immediately and its effects are cancelled.
|demo = [[File:Demonstration SubspaceUlt.webm]]
}}
==Strategy==
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|
* Can build up vulnerability stacks to soften targets for the player's team.
* Noxious Void can win
* Extremely good range and damage for a support.
* Good passive which rewards team play with self-healing.
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* Squishy due to poor mobility and reliance on Soul Stealer for sustain.
* Vulnerable to self damage.
* Limited long
}}
Subspace is a support Phighter who specializes in weakening the enemy team by applying poison and vulnerability. Left unchecked, Subspace can allow teammates to win fights faster and easier and can act as a good counter to solo healers. He has an HP/Shield split of 175/0 meaning any damage he takes can't be recovered without a healer. This and the fact that he can damage himself means Subspace requires teammates to control the frontline if he wants to play
Due to the nature of Subspace's Tripmines, he can play many different playstyles to support his team, and he can switch between them throughout the round. His Tripmines can be used as a trap (maximum of 5) if placed on the ground or can be used to hit the enemy directly. His directs have less poison damage and vulnerability but are fully dependent on the Subspace's aim. His traps have more damage and vulnerability, but are less consistent and can be baited by the enemies. Placing many traps in one spot, if triggered, can deal massive amounts of damage and vulnerability, leaving the victim with
* Prioritize directs for:
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** Conquer maps that are open or have big points ([[Protect Telamon]], [[Space Knights]]).
** If a melee is chasing you.
** Applying a constant flow of vulnerability on a single enemy (Can be used to support a melee
** If all 5 of your traps are already placed.
* Prioritize traps for:
** Narrow/closed in annihilate maps ([[Rob The ROBLOX Bank]], [[DODGEBALL!]]).
** Conquer maps with
** Downtimes in between enemy pushes.
** The start of the round before the enemy can see you place them.
** Common choke points.
'''Despite these situations
Subspace's
For teammates playing with a Subspace, having a strong frontline can help the Subspace directly support his team and become a major threat to the enemies. This will allow him to spread his damage out and add vulnerability to many Phighters. Subspace is great at adding vulnerability and poison directly onto his melee's targets, helping them speed through their kills. Melees such as [[Sword]] and [[Katana]] are very
Subspace is effective in closed-in and small maps, such as [[Nuke The Whales]], [[Rob The ROBLOX Bank]], and [[ROBLOX HQ]]. [[Conquer]] is an exceptional game mode for Subspace, as it allows him to spread his damage easily through his splash damage and his Comet Carnage and Noxious Void have higher potential for great value.
All-in-all, Subspace's high supportive potential and great Phinisher can make him a very strong Phighter in the right hands. His open
===Ability usage===
*{{Abilitylink|SubspacePassive}}
**Constantly place Tripmines, use
*{{Abilitylink|SubspacePrimary}}
**Place Tripmines around the map, as Subspace is
**Tripmines can be used to hit players through thin walls/floors.
** Placing a group of Tripmines in a choke point (
** Decide when to utilize direct hits and traps. Sticking to one playstyle is ineffective due to how often the battlefield changes. When Subspace is directly in danger, (
**{{Status|Vulnerable
*{{Abilitylink|SubspaceSecondary}}
**Use Fallen Star to levitate enemies, and slam them back into the ground.
***In most situations you will want to use the recast as it deals more damage, applies more vuln, applies slow, and allows for your melees to follow up on enemies hit by the Fallen Star.
***When recasting, you can try to use your Comet Carnage on the ground where the enemy will land. This is to deal additional damage and apply a total of 45 vulnerability as the enemy is being slammed to the ground.
**Fallen Star can be used for vertical mobility, however, it should only be used when there is no immediate threat due to the damage and vulnerability. The vertical mobility also allows
**Fallen Star can be used to hit players through thin walls/floors.
**Fallen Star can be combo'd with many Phinishers due to its slow and ground (
*{{Abilitylink|SubspaceQ}}
**Comet Carnage can be used to
***Using Comet Carnage on enemies who are in their Phinisher animation allows for a great amount of vulnerability and slow to be applied, leaving them in an extremely unfavorable situation.
**Comet Carnage can be used to hit players through walls/floors however due to its high cooldown it is not recommended unless it is being used to confirm a kill.
**When using Comet Carnage, aiming for the ground allows for more
**While Comet Carnage can be used defensively, it should only be used as a last resort due to its high cooldown and the fact that Subspace's other abilities have great defensive capabilities.
*{{Abilitylink|
**Use Mist Rush to engage in fights, come back to the front from spawn, chase down a low
**At the very beginning of the round, do not use Mist Rush until the initial
*{{Abilitylink|SubspacePhinisher}}
**Use Noxious Void either at the start of a fight or in the middle. Before using
**Using Noxious Void at half health or less can lead to an easy shutdown. Think about your safety as well as the effectiveness of your Phinisher before using it.
**If enemies stuck in Noxious Void are not already dead, {{Abilitylink|SubspaceSecondary}} can be used directly on enemies near the end of its duration to levitate and slam them back down once they leave the Phinisher, either finishing them off or leaving them open for your teammates to take care of.
=== Vulnerability priority ===
While vulnerability can be applied to all enemies, certain Phighters may have higher priority due to either being slower or usually taking more damage. The below chart is a general guideline on priority, but will be different every game, watch how prevalent your enemies are, especially when they either use an ability that keeps them in place or their phinisher.
*First: [[Katana]] and [[Banhammer]] are tanks making them very slow and they will likely be in the frontline. Applying constant vulnerability can drastically reduce their impact as a frontline as they will be taking the bulk of the damage.
*Second: [[Sword]], while being a strong frontline, is very mobile making it slightly more difficult to keep constant vulnerability, however, he is still very strong and will be taking the bulk of the damage alongside the other tanks and should not be ignored.
*Third: [[Hyperlaser]] and [[Vine Staff]] are very slow characters that provide a lot of value. Focusing your vulnerability on them is very easy especially when using your Comet Carnage.
While you can apply vulnerability to Phighters not on this list, it will likely not bring as much value unless your melee teammates are directly attacking them and you are directly supporting them as many of them either are not attacked as much or have tools to remove or wait out the vulnerability duration.
===Counterplay against {{PAGENAME}}===
Subspace is a very good Phighter when he's using his abilities well and timing his shots. He can be easily countered by being rushed down by virtually any Phighter with consistent damage. The player can retreat to remove the Vulnerable debuff if multiple stacks are applied
==[[Badges|Badge]]==
<table class="
<tr>
<th>Name</th>
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==Trivia==
'''General:'''
*
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to subway italian bmt.
'''Development:'''
* The sound effect for {{Abilitylink|SubspacePhinisher}} was created by Key After Key.
* {{PAGENAME}} is the first Phighter to be assigned a different color from their class, as the support class originally had a green motif.
'''Skins:'''
*
** The skin was one of three winners of the 2022 Halloween Skin Contest.
* Cutiespace is a community contributed skin created by sparklestar.
** The skin was one of three winners of the 2023 Easter Skin Contest.
==[[Version history]]==
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[V0.5.0/Additional Versions#25 June 2023|25 June 2023]]'''
* {{Abilitylink|
** '''NEW EFFECTS:'''
*** Now applies 25% bounce for the duration.
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* {{Abilitylink|SubspaceE1}}
** '''NEW EFFECT:''' Subspace receives a push for 0.25 seconds towards his move direction when casted.
** Renamed from {{Abilitylink|
** Haste increased from 50% to 300%.
** Duration reduced from 4 seconds to 0.5 seconds.
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*** Now applies a 25% slow for the levitation's duration.
*** AoE no longer rotates to the side if it is targeted to a shield or enemy.
* {{Abilitylink|
** '''NEW EFFECTS:''' Haste no longer decays.
** Haste reduced from 75% to 50%.
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'''[[Playtest 4/Additional Versions#6 November 2022|6 November 2022]]'''
* {{Abilitylink|
** '''NEW EFFECT:''' Cancelling Mist Walk immediately ends the haste buff.
** Haste duration increased from 2 seconds to 4 seconds.
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* {{Abilitylink|SubspacePassive}}
** '''BUG FIX:''' Heal on assist now works properly.
* {{Abilitylink|
** '''BUG FIX:''' Abilities can no longer be used while invisible.
* {{Abilitylink|SubspaceQ}}
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* {{Abilitylink|SubspacePrimary}}
** '''BUG FIX:''' Other abilities can no longer be used during the start up animation.
* {{Abilitylink|
** '''NEW EFFECT:''' Can now be canceled by recasting it after 0.5 seconds.
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==References==
<references />
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[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Support]]
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