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{{PhightersubpagePhighterNav}}
{{Character
| name = {{PAGENAME}}
| image = classrendersubspace2Classrendersubspace2.png
| imagecaption = "My greatest invention!!"
| class = Support
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| shield = 0
| addedin = [[Playtest 4]]
| chatcolor = {{Color|{{ClassColor|Subspace}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 28 October 2022 with [[Playtest 4]] and the [[Bat vs. Rat]] [[Phestivals|Phestival]].
 
==Overview==
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==Abilities==
{{AbilityNew
<!--
|color = #{{ClassColor|Subspace}}
General notes:
|tabclass = Subspace
 
|ability = Soul Stealer
Ability order on Phighter pages (from top to bottom) should be:
|icon = Placeholder.png
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher
|type = Passive
 
|description = When getting eliminations, heal yourself.
The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility
|details = '''Healing:''' 25
An ability can be multiple ability types.
|notes = {{ListFix}}
If none of the ability types apply, list it as N/A.
* Passive healing is still given on assist.
 
|demo = [[File:Demonstration SubspacePassive.webm]]
AoE:
Includes abilities that applies their effects in an area.
 
Buff:
Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive.
 
Hitscan:
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time.
 
Melee:
Includes abilities that are a physical hit of an object against a player, involves no projectiles.
 
Mobility:
Includes abilities that enhance a Phighter's mobility.
 
Projectile:
Includes abilities that fire a projectile that interacts with players and the environment.
 
Status:
Includes abilities that inflict a status effect on a player.
 
Targeted:
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush.
 
Utility:
Includes abilities that heal or give shield.
-->
 
<!--Passive-->
{{Abilitytable
|Soul Stealer
|[[File:placeholder.png|150x150px]]
|Passive
|Utility
|When getting eliminations, heal yourself.
|'''Heal:''' 25
|[[File:SubPassive.gif|frameless|300px]]
}}
''Details:''
* Passive healing is still given on assist.
 
{{AbilityNew
 
|color = #{{ClassColor|Subspace}}
<!--Primary-->
|tabclass = Subspace
{{Abilitytable
|ability = Tripmine
|icon = Placeholder.png
|[[File:placeholder.png|150x150px]]
|type = Primary
|description = Fire and place a mine. Landing a direct hit will create an explosion instead. Reloading will detonate all mines.
|AoE/Hitscan/Status
|details = Direct: 10 + 5 {{Status|Poison}} <br>Mine: 10 + 10 {{Status|Poison}}<br>'''Fire rate:''' 1 second<br>'''Mine arm time:''' 1.5 seconds<br>'''Mine visibility:''' 0.75 seconds<br>'''Mine explosion speed:''' 0.75 seconds<br>'''Mine detection and explosion radius:''' 9 studs<br>'''Max. mine duration:''' 30 seconds<br>'''Range:''' 100 studs<br>'''Ammo:''' 5<br>'''Reload time:''' 0.7 seconds<br>'''{{Status|Vulnerable}} inflicted:''' <br>Direct: 5%, 5% (to self)<br>Mine: 10%<br>'''{{Status|Slow}} penalty:''' 10% for 0.75 seconds<br>'''{{Status|Bound}} penalty:''' 20% for 0.75 seconds
|Fire and place a mine. Landing a direct hit will create an explosion instead. Reloading will detonate all mines.
|notes = {{ListFix}}
|'''Damage:''' <br>Direct: 15 (10 base + 5 poison) <br>Mine: 20 (10 base + 10 poison)<br>{{Status|Vulnerable}} '''applied:''' <br>Direct: 10% (5% self)<br>Mine: 15%<br>{{Status|Slow}} '''penalty:''' 10% for 0.75 second<br>{{Status|Bound}} '''penalty:''' 20% for 0.75 second<br>'''Mine arm time:'''1.5 seconds<br>'''Mine duration:''' 30 seconds<br>'''Mine explosion speed:''' 0.75 seconds<br>'''Mine Visibility:''' 0.75 seconds<br>'''Range:''' 100 studs<br>'''Mine detection range:''' 9 studs<br>'''Explosion range:''' 9 studs<br>'''Fire rate:''' 1 mine per second<br>'''Ammo:''' 5<br>'''Reload time:''' 0.7 seconds
* The player can damage themselves with Tripmine, applying full damage, {{Status|Vulnerable}}, and {{Status|Poison}}.
|[[File:Tripmine.gif|frameless|300px]]
* The detection radius of the mines goes through walls.
}}
''Details:''
* The trigger radius of the mines goes through walls.
* Subspace can still direct hit enemies at 0 ammo remaining.
* If untriggered for 30 seconds (or seven pulses), the tripmine will explode on its own.
|demo = [[File:Demonstration SubspaceM1.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Subspace}}
<!--Secondary-->
|tabclass = Subspace
{{Abilitytable
|ability = Fallen Star
|icon = SubspaceM2.png
|[[File:placeholder.png|150x150px]]
|type = Secondary
|description = Fire a crystal that launches any enemies up when it lands. Recast to send any enemies hit towards the ground.
|AoE/Status
|details = '''Damage:''' 10 (initial) + 10 (recast)<br>'''Max. levitate duration:''' 2 seconds <br>'''Grounded duration:''' Levitate duration + 1 second (recast)<br>'''Range:''' 300 studs <br>'''{{Status|Slow}} inflicted:''' 20% for 3 seconds (recast only)<br>'''{{Status|Vulnerable}} inflicted:''' 10% (initial) + 5% (recast)<br>'''Cooldown:''' 8 seconds
|Fire a crystal that launches any enemies up when it lands. Recast to send any enemies hit towards the ground.
|notes = {{ListFix}}
|'''Damage:''' 20 (10 initial + 10 recast)<br>{{Status|Vulnerable}} '''applied:''' 20% (10% initial + 10% recast)<br>'''Levitate duration:''' 2 seconds <br>{{Status|Slow}} '''on slam:''' 25% for 3 seconds <br>'''Ground:''' Levitate duration + 1 second (on recast) <br>'''Range:''' 300 studs <br>'''Cooldown:''' 8 seconds
* The player can damage themselves with Fallen Star, applying full damage, {{Status|Vulnerable}}, and levitation.
|[[File:Fallen Star.gif|frameless|300px]]
* If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location.
* The recast does not slam down {{PAGENAME}}.
|demo = [[File:Demonstration SubspaceM2.webm]]
}}
''Details:''
* The player can damage themselves with Fallen Star, dealing the full damage and applying {{Status|Vulnerable}} and levitation.
* If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location.
* The further Subspace is from where he uses Fallen Star, the longer it takes to get there.
* The recast does not slam down Subspace.
 
{{AbilityNew
 
|color = #{{ClassColor|Subspace}}
<!--Q Ability-->
|tabclass = Subspace
{{Abilitytable
|ability = Comet Carnage
|icon = SubspaceQ.png
|[[File:placeholder.png|150x150px]]
|type = Q Ability
|description = Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability.
|AoE/Projectile/Status
|details = '''Damage:''' <br>Explosion: 10 + 10 {{Status|Poison}}<br>Mist: 1/0.25 seconds<br>'''Projectile speed:''' 1.75<br>'''Hitbox size:''' ---<br>'''Duration:''' 7.5 seconds<br>'''Casting time:''' 0.5 seconds<br>'''{{Status|Slow}} inflicted:''' 4%/0.25 seconds (max. 25%)<br>'''{{Status|Vulnerable}} inflicted:''' <br>Explosion: 5%<br>Mist: 2%/0.25 seconds<br>'''Cooldown:''' 16 seconds
|Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability.
|notes = {{ListFix}}
|'''Damage:''' <br>Initial hitbox: 20 (10 base + 10 poison)<br>Mist: 1 every 0.25s<br>{{Status|Vulnerable}} '''applied:''' <br>Initial hitbox: 15%<br>Mist: 2% every 0.25s<br>{{Status|Slow}} '''applied:''' Mist: 4% every 0.25s (Max 50%)<br>'''Hitbox:''' <br>'''Projectile Speed:''' 1.75<br>'''Startup:''' 0.5 seconds<br>'''Uptime:''' 7.5s<br>'''Cooldown:''' 16 seconds
* The player can damage themselves with Comet Carnage, applying full damage, {{Status|Vulnerable}}, {{Status|Slow}}, and {{Status|Poison}}.
|[[File:cometcarnage.gif|frameless|300px]]
|demo = [[File:Demonstration SubspaceQ.webm]]
}}
''Details:''
* The player can damage themselves with this ability, applying full damage, {{Status|Vulnerable}} and {{Status|Slow}}.
 
{{AbilityNew
 
|color = #{{ClassColor|Subspace}}
<!--E Ability-->
|tabclass = Subspace
{{Abilitytable
|ability = Mist Rush
|icon = SubspaceE.png
|[[File:placeholder.png|150x150px]]
|type = E Ability
|description = Turn into mist and become invisible to enemies, dashing to wherever you're moving. Running into enemies will damage them and apply poison.
|Mobility/Status
|details = '''Damage:''' 5 + 10 {{Status|Poison}}<br>'''Duration:''' 1.5 seconds<br>'''Push force:''' 20<br>'''{{Status|Bounce}}:''' 25%<br>'''{{Status|Slow}} penalty:''' 100% (while casting)<br>'''{{Status|Bound}} penalty:''' 100% (while casting)<br>'''Cooldown:''' 14 seconds
|Turn into mist and become invisible to enemies, dashing to wherever you're moving. Running into enemies will damage them and apply poison.
|notes = {{ListFix}}
|'''Damage:''' 15 (5 base + 10 poison) <br>'''Invisibility duration:''' 1.5 seconds<br>'''Push force:''' 20 for 1.5 seconds<br>{{Status|Bounce}} 25% for 1.5 seconds<br>'''Detection range:''' 30 studs <br>'''Cooldown:''' 14 seconds
* All force effects are removed when {{PAGENAME}} leaves invisibility.
|[[File:mistwalk.gif|frameless|300px]]
|demo = [[File:Demonstration SubspaceE.webm]]
}}
''Details:''
* All force effects are removed when Subspace leaves invisibility.
 
 
{{AbilityNew
<!--Phinisher-->
|color = #{{ClassColor|Subspace}}
{{Abilitytable
|tabclass = Subspace
|Noxious Void
|ability = Noxious Void
|[[File:placeholder.png|150x150px]]
|icon = SubspaceUlt.png
|[[Phinisher]]
|type = Phinisher
|AoE/Status
|description = Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability.
|details = '''Damage:''' 19 (vacuum), + 10 (explosion) <br>{{Status|Vulnerable}} '''appliedGrounded duration:''' 1%Remaining perNoxious 0.2 seconds (during Phinisher), 15% (after explosion)Void duration<br>'''DurationPull radius:''' 6.5 seconds20 studs<br>'''GroundDuration:''' 6.5 seconds <br> '''Range{{Status|Vulnerable}} inflicted:''' 201% studsper (pull0.2 effectseconds (vacuum), 15% (explosion)<br>'''Phinisher points:''' 125
|notes = {{ListFix}}
|[[File:noxiousvoid.gif|frameless|300px]]
* Phinisher points cannot be gained while Noxious Void is active.
* If {{PAGENAME}} dies, Noxious Void explodes immediately and its effects are cancelled.
|demo = [[File:Demonstration SubspaceUlt.webm]]
}}
''Details:''
* The player cannot gain Phinisher points until the Phinisher ends.
* If the player dies, the crystal explodes immediately and the Phinisher's effects end.
 
==Strategy==
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===Ability usage===
*{{Abilitylink|SubspacePassive}}
**Constantly place Tripmines, use QComet Carnage or M2Fallen Star. Any points of damage can lead to assists and grant the healing.
*{{Abilitylink|SubspacePrimary}}
**Place Tripmines around the map, as Subspace is an area denial Phighter, but to also provoke Vulnerable and poison to unsuspecting enemies.
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** Placing a group of Tripmines in a choke point (e.g., ramps on [[Rob The ROBLOX Bank]]) or a flank route can allow for massive damage on a single target and can lead to an easy kill. Placing Tripmines on a flank route can also net you information on whether an opponent is there or not due to the explosion sounds and hit markers you'll hear.
** Decide when to utilize direct hits and traps. Sticking to one playstyle is ineffective due to how often the battlefield changes. When Subspace is directly in danger, (e.g., A player is chasing you) using directs is a lot more effective due to their consistent damage output. Directs can also be used to rack up vulnerability consistently. This can help your teammates win duels or help your team pick off supports. Directs can also be used on high-mobility targets or anything in the air. Traps should be laid either at the beginning of the round for early map control and damage or should be laid when you aren't being attacked/attacking someone. Traps can also be laid on allies who tend to stay in one place to punish divers such as [[Sword]] or [[Biograft]].
**{{Status|Vulnerable }}rounds to the nearest number if the modified value uses a decimal point. If an enemy has 50% or{{Status|Vulnerable}} more Vulnerablestacks, {{PAGENAME}}'s poison damage goes from 1 per tick to 2 per tick, enabling {{PAGENAME}} to dispatch enemy Phighters easily if a fight is prolonged.
*{{Abilitylink|SubspaceSecondary}}
**Use Fallen Star to levitate enemies, and slam them back into the ground.
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**When using Comet Carnage, aiming for the ground allows for more accuracy in where the gas cloud will land.
**While Comet Carnage can be used defensively, it should only be used as a last resort due to its high cooldown and the fact that Subspace's other abilities have great defensive capabilities.
*{{Abilitylink|SubspaceE1SubspaceE}}
**Use Mist Rush to engage in fights, come back to the front from spawn, chase down a low-health enemy, or after using Subspace's Phinisher to get to safety quickly.
**At the very beginning of the round, do not use Mist Rush until the initial haste is over as Mist Rush ignores all haste until the ability ends.
*{{Abilitylink|SubspacePhinisher}}
**Use Noxious Void either at the start of a fight or in the middle. Before using {{Abilitylink|SubspacePhinisher}}Noxious Void, consider targeting Phighters that can nullify its effects ([[Medkit]], [[Boombox]]). These Phighters have abilities that can save teammates from the Phinisher. The player can stay near {{Abilitylink|SubspacePhinisher}} to keep enemies from closing into their position.
**Using Noxious Void at half health or less can lead to an easy shutdown. Think about your safety as well as the effectiveness of your Phinisher before using it.
**If enemies stuck in Noxious Void are not already dead, {{Abilitylink|SubspaceSecondary}} can be used directly on enemies near the end of its duration to levitate and slam them back down once they leave the Phinisher, either finishing them off or leaving them open for your teammates to take care of.
 
=== Vulnerability Prioritypriority ===
While vulnerability can be applied to all enemies, certain Phighters may have higher priority due to either being slower or usually taking more damage. The below chart is a general guideline on priority, but will be different every game, watch how prevalent your enemies are, especially when they either use an ability that keeps them in place or their phinisher.
 
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==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th>Name</th>
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==Trivia==
'''General:'''
* Subspace{{PAGENAME}} is based on the [https://www.roblox.com/catalog/11999247/Subspace-Tripmine Subspace Tripmine] gear.
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to subway italian bmt.
* Subspace is the first Phighter to be assigned a different color from their class.
 
'''Development:'''
* The sound effect for {{Abilitylink|SubspacePhinisher}} was created by Key After Key.
* {{PAGENAME}} is the first Phighter to be assigned a different color from their class, as the support class originally had a green motif.
 
'''Skins:'''
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==References==
<references />
 
 
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[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Support]]
[[Category:Support]]