Subspace: Difference between revisions

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{{Character
| name = {{PAGENAME}}
| image = classrendersubspace2Classrendersubspace2.png
| imagecaption = "My greatest invention!!"
| class = Support
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|type = Secondary
|description = Fire a crystal that launches any enemies up when it lands. Recast to send any enemies hit towards the ground.
|details = '''Damage:''' 10 (initial) + 10 (recast)<br>'''Max. levitate duration:''' 2 seconds <br>'''Grounded duration:''' Levitate duration + 1 second (recast)<br>'''Range:''' 300 studs <br>'''{{Status|Slow}} inflicted:''' 2520% for 3 seconds (recast only)<br>'''{{Status|Vulnerable}} inflicted:''' 10% (initial) + 5% (recast)<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
* The player can damage themselves with Fallen Star, applying full damage, {{Status|Vulnerable}}, and levitation.
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|type = Q Ability
|description = Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability.
|details = '''Damage:''' <br>Explosion: 10 + 10 {{Status|Poison}}<br>Mist: 1/0.25 seconds<br>'''Projectile speed:''' 1.75<br>'''Hitbox size:''' ---<br>'''Duration:''' 7.5 seconds<br>'''Casting time:''' 0.5 seconds<br>'''{{Status|Slow}} inflicted:''' 4%/0.25 seconds (max. 5025%)<br>'''{{Status|Vulnerable}} inflicted:''' <br>Explosion: 5%<br>Mist: 2%/0.25 seconds<br>'''Cooldown:''' 16 seconds
|notes = {{ListFix}}
* The player can damage themselves with Comet Carnage, applying full damage, {{Status|Vulnerable}}, {{Status|Slow}}, and {{Status|Poison}}.
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===Ability usage===
*{{Abilitylink|SubspacePassive}}
**Constantly place Tripmines, use QComet Carnage or M2Fallen Star. Any points of damage can lead to assists and grant the healing.
*{{Abilitylink|SubspacePrimary}}
**Place Tripmines around the map, as Subspace is an area denial Phighter, but to also provoke Vulnerable and poison to unsuspecting enemies.
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** Placing a group of Tripmines in a choke point (e.g., ramps on [[Rob The ROBLOX Bank]]) or a flank route can allow for massive damage on a single target and can lead to an easy kill. Placing Tripmines on a flank route can also net you information on whether an opponent is there or not due to the explosion sounds and hit markers you'll hear.
** Decide when to utilize direct hits and traps. Sticking to one playstyle is ineffective due to how often the battlefield changes. When Subspace is directly in danger, (e.g., A player is chasing you) using directs is a lot more effective due to their consistent damage output. Directs can also be used to rack up vulnerability consistently. This can help your teammates win duels or help your team pick off supports. Directs can also be used on high-mobility targets or anything in the air. Traps should be laid either at the beginning of the round for early map control and damage or should be laid when you aren't being attacked/attacking someone. Traps can also be laid on allies who tend to stay in one place to punish divers such as [[Sword]] or [[Biograft]].
**{{Status|Vulnerable }}rounds to the nearest number if the modified value uses a decimal point. If an enemy has 50% or{{Status|Vulnerable}} more Vulnerablestacks, {{PAGENAME}}'s poison damage goes from 1 per tick to 2 per tick, enabling {{PAGENAME}} to dispatch enemy Phighters easily if a fight is prolonged.
*{{Abilitylink|SubspaceSecondary}}
**Use Fallen Star to levitate enemies, and slam them back into the ground.