Subspace: Difference between revisions
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==Overview==
'''Subspace''' is a support [[Phighters|Phighter]] that specializes in area denial by applying vulnerability
==Abilities==
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* Can build up vulnerability stacks to soften targets for the player's team.
* Noxious Void can win
* Extremely good range and damage for a support.
* Good passive which rewards team play with self-healing.
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* Squishy due to poor mobility and reliance on Soul Stealer for sustain.
* Vulnerable to self damage.
* Limited long
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Subspace is a support Phighter who specializes in weakening the enemy team by applying poison and vulnerability. Left unchecked, Subspace can allow teammates to win fights faster and easier and can act as a good counter to solo healers. He has an HP/Shield split of 175/0 meaning any damage he takes can't be recovered without a healer. This and the fact that he can damage himself means Subspace requires teammates to control the frontline if he wants to play
Due to the nature of Subspace's Tripmines, he can play many different playstyles to support his team, and he can switch between them throughout the round. His Tripmines can be used as a trap (maximum of 5) if placed on the ground or can be used to hit the enemy directly. His directs have less poison damage and vulnerability but are fully dependent on the Subspace's aim. His traps have more damage and vulnerability, but are less consistent and can be baited by the enemies. Placing many traps in one spot, if triggered, can deal massive amounts of damage and vulnerability, leaving the victim with
* Prioritize directs for:
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** Conquer maps that are open or have big points ([[Protect Telamon]], [[Space Knights]]).
** If a melee is chasing you.
** Applying a constant flow of vulnerability on a single enemy (Can be used to support a melee
** If all 5 of your traps are already placed.
* Prioritize traps for:
** Narrow/closed in annihilate maps ([[Rob The ROBLOX Bank]], [[DODGEBALL!]]).
** Conquer maps with
** Downtimes in between enemy pushes.
** The start of the round before the enemy can see you place them.
** Common choke points.
'''Despite these situations
Subspace's
For teammates playing with a Subspace, having a strong frontline can help the Subspace directly support his team and become a major threat to the enemies. This will allow him to spread his damage out and add vulnerability to many Phighters. Subspace is great at adding vulnerability and poison directly onto his melee's targets, helping them speed through their kills. Melees such as [[Sword]] and [[Katana]] are very
Subspace is effective in closed-in and small maps, such as [[Nuke The Whales]], [[Rob The ROBLOX Bank]], and [[ROBLOX HQ]]. [[Conquer]] is an exceptional game mode for Subspace, as it allows him to spread his damage easily through his splash damage and his Comet Carnage and Noxious Void have higher potential for great value.
All-in-all, Subspace's high supportive potential and great Phinisher can make him a very strong Phighter in the right hands. His open
===Ability usage===
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**Constantly place Tripmines, use Q or M2. Any points of damage can lead to assists and grant the healing.
*{{Abilitylink|SubspacePrimary}}
**Place Tripmines around the map, as Subspace is
**Tripmines can be used to hit players through thin walls/floors.
** Placing a group of Tripmines in a choke point (ex. ramps on [[Rob The ROBLOX Bank]]) or a flank route can allow for massive damage on a single target and can lead to an easy kill. Placing Tripmines on a flank route can also net you information on whether an opponent is there or not due to the explosion sounds and hit markers you'll hear.
** Decide when to utilize direct hits and traps. Sticking to one playstyle is ineffective due to how often the battlefield changes. When Subspace is directly in danger, (ex. A player is chasing you) using directs is a lot more effective due to their consistent damage output. Directs can also be used to rack up vulnerability consistently. This can help your teammates win duels or help your team pick off supports. Directs can also be used on high
**Vulnerable rounds to the nearest number if the modified value uses a decimal point. If an enemy has 50% or more Vulnerable, {{PAGENAME}}'s poison damage goes from 1 per tick to 2 per tick, enabling {{PAGENAME}} to dispatch enemy Phighters easily if a fight is prolonged.
*{{Abilitylink|SubspaceSecondary}}
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***In most situations you will want to use the recast as it deals more damage, applies more vuln, applies slow, and allows for your melees to follow up on enemies hit by the Fallen Star.
***When recasting, you can try to use your Comet Carnage on the ground where the enemy will land. This is to deal additional damage and apply a total of 45 vulnerability as the enemy is being slammed to the ground.
**Fallen Star can be used for vertical mobility, however, it should only be used when there is no immediate threat due to the damage and vulnerability. The vertical mobility also allows
**Fallen Star can be used to hit players through thin walls/floors.
**Fallen Star can be combo'd with many Phinishers due to its slow and ground (ex. [[Hyperlaser]], [[Katana]]).
*{{Abilitylink|SubspaceQ}}
**Comet Carnage can be used to
**Comet Carnage can be used to hit players through
**When using Comet Carnage, aiming for the ground allows for more accuracy in where the gas cloud will land.
**
*{{Abilitylink|SubspaceE1}}
**Use Mist Rush to engage in fights, come back to the front from spawn, chase down a low
**At the very beginning of the round, do not use Mist Rush until the initial
*{{Abilitylink|SubspacePhinisher}}
**Use Noxious Void either at the start of a fight or in the middle. Before using {{Abilitylink|SubspacePhinisher}}, consider targeting Phighters that can nullify its effects ([[Medkit]], [[Boombox]]). These Phighters have abilities that can save teammates from the Phinisher. The player can stay near {{Abilitylink|SubspacePhinisher}} to keep enemies from closing into their position.
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===Counterplay against {{PAGENAME}}===
Subspace is a very good Phighter when he's using his abilities well and timing his shots. He can be easily countered by being rushed down by virtually any Phighter with consistent damage. The player can retreat to remove the Vulnerable debuff if multiple stacks are applied
==[[Badges|Badge]]==
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