Subspace: Difference between revisions
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|Hitscan/AoE/DoT |
|Hitscan/AoE/DoT |
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|Fire and place a mine. Landing a direct hit will create an explosion instead. Reloading will detonate all mines. |
|Fire and place a mine. Landing a direct hit will create an explosion instead. Reloading will detonate all mines. |
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|'''Damage:''' <br>Direct: 15 (10 base + 5 poison) <br>Mine: 20 (10 base + 10 poison)<br>''' |
|'''Damage:''' <br>Direct: 15 (10 base + 5 poison) <br>Mine: 20 (10 base + 10 poison)<br>{{Status|Vulnerable}} '''applied:''' <br>Direct: 10%<br>Mine: 15%<br>{{Status|Slow}} '''penalty:''' 10% for 1 second<br>{{Status|Bound}} '''penalty:''' 20% for 1 second<br>'''Mine arm time:'''1.5 seconds<br>'''Mine duration:''' 30 seconds<br>'''Mine explosion speed:''' 0.75 seconds<br>'''Mine Visibility:''' 0.75 seconds<br>'''Range:''' 90 studs<br>'''Mine detection range:''' 9 studs<br>'''Explosion range:''' 9 studs<br>'''Fire rate:''' 1 mine per second<br>'''Ammo:''' 5<br>'''Reload time:''' 0.7 seconds |
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|[[File:Tripmine.gif|frameless|300px]] |
|[[File:Tripmine.gif|frameless|300px]] |
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|Projectile/Status |
|Projectile/Status |
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|Fire a crystal that launches any enemies up when it lands. Recast to send any enemies hit towards the ground. |
|Fire a crystal that launches any enemies up when it lands. Recast to send any enemies hit towards the ground. |
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|'''Damage:''' 20 (10 initial + 10 recast)<br>''' |
|'''Damage:''' 20 (10 initial + 10 recast)<br>{{Status|Vulnerable}} '''applied:''' 20% (10% initial + 10% recast)<br>'''Levitate duration:''' 2 seconds <br>{{Status|Slow}} '''on slam:''' 25% for 3 seconds <br>'''Ground:''' 3 seconds <br>'''Range:''' 300 studs <br>'''Cooldown:''' 8 seconds |
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|[[File:Fallen Star.gif|frameless|300px]] |
|[[File:Fallen Star.gif|frameless|300px]] |
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}} |
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''Details:'' |
''Details:'' |
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* The player can damage themselves with Fallen Star, dealing the full damage and applying |
* The player can damage themselves with Fallen Star, dealing the full damage and applying {{Status|Vulnerable}} and levitation. |
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* If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location. |
* If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location. |
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* The further Subspace is from where he uses Fallen Star, the longer it takes to get there. |
* The further Subspace is from where he uses Fallen Star, the longer it takes to get there. |
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|Projectile/AoE/Status |
|Projectile/AoE/Status |
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|Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability. |
|Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability. |
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|'''Damage:''' <br>Initial hitbox: 20 (10 base + 10 poison)<br>Mist: 1 every 0.25s<br>''' |
|'''Damage:''' <br>Initial hitbox: 20 (10 base + 10 poison)<br>Mist: 1 every 0.25s<br>{{Status|Vulnerable}} '''applied:''' <br>Initial hitbox: 15%<br>Mist: 2% every 0.25s<br>{{Status|Slow}} '''applied:''' Mist: 3% every 0.25s (Max 50%)<br>'''Hitbox:''' <br>'''Projectile Speed:''' 1.75<br>'''Startup:''' 0.5 seconds<br>'''Uptime:''' 7.5s<br>'''Cooldown:''' 16 seconds |
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|[[File:cometcarnage.gif|frameless|300px]] |
|[[File:cometcarnage.gif|frameless|300px]] |
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}} |
}} |
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''Details:'' |
''Details:'' |
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* The player can damage themselves with this ability, applying full damage, |
* The player can damage themselves with this ability, applying full damage, {{Status|Vulnerable}} and {{Status|Slow}}. |
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|Status/DoT |
|Status/DoT |
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|Turn into mist and become invisible to enemies, dashing to wherever you're moving. Running into enemies will damage them and apply poison. |
|Turn into mist and become invisible to enemies, dashing to wherever you're moving. Running into enemies will damage them and apply poison. |
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|'''Damage:''' 15 (5 base + 10 poison) <br>'''Invisibility duration:''' 1.5 seconds<br>'''Push force:''' 20 for 1.5 seconds<br> |
|'''Damage:''' 15 (5 base + 10 poison) <br>'''Invisibility duration:''' 1.5 seconds<br>'''Push force:''' 20 for 1.5 seconds<br>{{Status|Bounce}} 25% for 1.5 seconds<br>'''Detection range:''' 30 studs <br>'''Cooldown:''' 12 seconds |
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|[[File:mistwalk.gif|frameless|300px]] |
|[[File:mistwalk.gif|frameless|300px]] |
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|AoE/Status |
|AoE/Status |
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|Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability. |
|Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability. |
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|'''Damage:''' 19 (vacuum), 10 (explosion) <br>''' |
|'''Damage:''' 19 (vacuum), 10 (explosion) <br>{{Status|Vulnerable}} '''applied:''' 1% per 0.2 seconds (during Phinisher), 15% (after explosion) <br>'''Duration:''' 7 seconds <br>'''Ground:''' 7 seconds <br> '''Range:''' 20 studs (pull effect) <br>'''Phinisher points:''' 125 |
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|[[File:noxiousvoid.gif|frameless|300px]] |
|[[File:noxiousvoid.gif|frameless|300px]] |
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}} |
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