Subspace: Difference between revisions
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''Details:'' |
''Details:'' |
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|Hitscan/AoE/DoT |
|Hitscan/AoE/DoT |
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|Fire a mine (max 5 mines). Landing a direct hit will create an explosion. Reloading will detonate all mines. |
|Fire a mine (max 5 mines). Landing a direct hit will create an explosion. Reloading will detonate all mines. |
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|'''Damage:''' <br>Direct: 15 (10 base + 5 poison) <br>Mine: 20 (10 base + 10 poison)<br>'''Vulnerable applied:''' <br>Direct: 10%<br>Mine: 15%<br>'''Slow penalty:''' 10% for 1 second<br>'''Bound penalty:''' 20% for 1 second<br>'''Mine arm time:'''1.5 seconds<br>'''Mine duration:''' 30 seconds<br>'''Mine explosion speed:''' 0.75 seconds<br>'''Mine Visibility:''' 0.75 seconds<br>'''Range:''' 90 studs<br>'''Mine detection range:''' |
|'''Damage:''' <br>Direct: 15 (10 base + 5 poison) <br>Mine: 20 (10 base + 10 poison)<br>'''Vulnerable applied:''' <br>Direct: 10%<br>Mine: 15%<br>'''Slow penalty:''' 10% for 1 second<br>'''Bound penalty:''' 20% for 1 second<br>'''Mine arm time:'''1.5 seconds<br>'''Mine duration:''' 30 seconds<br>'''Mine explosion speed:''' 0.75 seconds<br>'''Mine Visibility:''' 0.75 seconds<br>'''Range:''' 90 studs<br>'''Mine detection range:''' 9 studs<br>'''Explosion range:''' 9 studs<br>'''Fire rate:''' 1 mine per second<br>'''Ammo:''' 5<br>'''Reload time:''' 0.7 seconds |
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|[[File:Tripmine.gif|frameless|300px]] |
|[[File:Tripmine.gif|frameless|300px]] |
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''Details:'' |
''Details:'' |
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* The trigger radius of the mines goes through walls. |
* The trigger radius of the mines goes through walls. |
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* Subspace can still direct hit enemies at 0 ammo remaining. |
* Subspace can still direct hit enemies at 0 ammo remaining. |
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''Details:'' |
''Details:'' |
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* The player can damage themselves with Fallen Star, dealing the full damage and applying the vulnerable and levitation. |
* The player can damage themselves with Fallen Star, dealing the full damage and applying the vulnerable and levitation. |
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* If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location. |
* If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location. |
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|Projectile/AoE/Status |
|Projectile/AoE/Status |
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|Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability. |
|Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability. |
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|'''Damage:''' <br>Initial hitbox: 20 (10 base + 10 poison)<br>Mist: 1 every 0.25s<br>'''Vulnerable applied:''' <br>Initial hitbox: |
|'''Damage:''' <br>Initial hitbox: 20 (10 base + 10 poison)<br>Mist: 1 every 0.25s<br>'''Vulnerable applied:''' <br>Initial hitbox: 15%<br>Mist: 2% every 0.25s<br>'''Slow applied:''' <br>Initial hitbox: 15%<br>Mist: 3% every 0.25s<br>'''Hitbox:''' <br>'''Projectile Speed:''' 1.75<br>'''Startup:''' 0.5 seconds<br>'''Uptime:''' 7.5s<br>'''Cooldown:''' 16 seconds |
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|[[File:cometcarnage.gif|frameless|300px]] |
|[[File:cometcarnage.gif|frameless|300px]] |
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''Details:'' |
''Details:'' |
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* The player can damage themselves with this ability, applying the full damage and vulnerability. |
* The player can damage themselves with this ability, applying the full damage and vulnerability. |
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''Details:'' |
''Details:'' |
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*All force effects are destroyed when Subspace leaves invisibility. |
*All force effects are destroyed when Subspace leaves invisibility. |
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|AoE/Status |
|AoE/Status |
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|Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability. |
|Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability. |
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|'''Damage:''' 19 (vacuum), 10 (explosion) <br>'''Vulnerable applied:''' 1% per 0. |
|'''Damage:''' 19 (vacuum), 10 (explosion) <br>'''Vulnerable applied:''' 1% per 0.2 seconds (during Phinisher), 15% (after explosion) <br>'''Duration:''' 7 seconds <br>'''Ground:''' 7 seconds <br> '''Range:''' 20 studs (pull effect) <br>'''Phinisher points:''' 125 |
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|[[File:noxiousvoid.gif|frameless|300px]] |
|[[File:noxiousvoid.gif|frameless|300px]] |
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''Details:'' |
''Details:'' |
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*The player cannot gain Phinisher points until the Phinisher ends. |
*The player cannot gain Phinisher points until the Phinisher ends. |
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*If the player dies, the crystal explodes immediately and the Phinisher's effects end. |
*If the player dies, the crystal explodes immediately and the Phinisher's effects end. |
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==Strategy== |
==Strategy== |