Subspace: Difference between revisions

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''Details:''
''Details:''

*




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|Hitscan/AoE/DoT
|Hitscan/AoE/DoT
|Fire a mine (max 5 mines). Landing a direct hit will create an explosion. Reloading will detonate all mines.
|Fire a mine (max 5 mines). Landing a direct hit will create an explosion. Reloading will detonate all mines.
|'''Damage:''' <br>Direct: 15 (10 base + 5 poison) <br>Mine: 20 (10 base + 10 poison)<br>'''Vulnerable applied:''' <br>Direct: 10%<br>Mine: 15%<br>'''Slow penalty:''' 10% for 1 second<br>'''Bound penalty:''' 20% for 1 second<br>'''Mine arm time:'''1.5 seconds<br>'''Mine duration:''' 30 seconds<br>'''Mine explosion speed:''' 0.75 seconds<br>'''Mine Visibility:''' 0.75 seconds<br>'''Range:''' 90 studs<br>'''Mine detection range:''' 18 studs<br>'''Explosion range:''' 18 studs<br>'''Fire rate:''' 1 mine per second<br>'''Ammo:''' 5<br>'''Reload time:''' 0.7 seconds
|'''Damage:''' <br>Direct: 15 (10 base + 5 poison) <br>Mine: 20 (10 base + 10 poison)<br>'''Vulnerable applied:''' <br>Direct: 10%<br>Mine: 15%<br>'''Slow penalty:''' 10% for 1 second<br>'''Bound penalty:''' 20% for 1 second<br>'''Mine arm time:'''1.5 seconds<br>'''Mine duration:''' 30 seconds<br>'''Mine explosion speed:''' 0.75 seconds<br>'''Mine Visibility:''' 0.75 seconds<br>'''Range:''' 90 studs<br>'''Mine detection range:''' 9 studs<br>'''Explosion range:''' 9 studs<br>'''Fire rate:''' 1 mine per second<br>'''Ammo:''' 5<br>'''Reload time:''' 0.7 seconds
|[[File:Tripmine.gif|frameless|300px]]
|[[File:Tripmine.gif|frameless|300px]]
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''Details:''
''Details:''

* The trigger radius of the mines goes through walls.
* The trigger radius of the mines goes through walls.
* Subspace can still direct hit enemies at 0 ammo remaining.
* Subspace can still direct hit enemies at 0 ammo remaining.
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''Details:''
''Details:''

* The player can damage themselves with Fallen Star, dealing the full damage and applying the vulnerable and levitation.
* The player can damage themselves with Fallen Star, dealing the full damage and applying the vulnerable and levitation.
* If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location.
* If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location.
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|Projectile/AoE/Status
|Projectile/AoE/Status
|Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability.
|Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability.
|'''Damage:''' <br>Initial hitbox: 20 (10 base + 10 poison)<br>Mist: 1 every 0.25s<br>'''Vulnerable applied:''' <br>Initial hitbox: 25%<br>Mist: 2% every 0.25s<br>'''Slow applied:''' <br>Initial hitbox: 25%<br>Mist: 3% every 0.25s<br>'''Hitbox:''' <br>'''Projectile Speed:''' 1.75<br>'''Startup:''' 0.5 seconds<br>'''Uptime:''' 8.75s<br>'''Cooldown:''' 16 seconds
|'''Damage:''' <br>Initial hitbox: 20 (10 base + 10 poison)<br>Mist: 1 every 0.25s<br>'''Vulnerable applied:''' <br>Initial hitbox: 15%<br>Mist: 2% every 0.25s<br>'''Slow applied:''' <br>Initial hitbox: 15%<br>Mist: 3% every 0.25s<br>'''Hitbox:''' <br>'''Projectile Speed:''' 1.75<br>'''Startup:''' 0.5 seconds<br>'''Uptime:''' 7.5s<br>'''Cooldown:''' 16 seconds
|[[File:cometcarnage.gif|frameless|300px]]
|[[File:cometcarnage.gif|frameless|300px]]
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''Details:''
''Details:''

* The player can damage themselves with this ability, applying the full damage and vulnerability.
* The player can damage themselves with this ability, applying the full damage and vulnerability.


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''Details:''
''Details:''

*All force effects are destroyed when Subspace leaves invisibility.
*All force effects are destroyed when Subspace leaves invisibility.


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|AoE/Status
|AoE/Status
|Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability.
|Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability.
|'''Damage:''' 19 (vacuum), 10 (explosion) <br>'''Vulnerable applied:''' 1% per 0.1 seconds (during Phinisher), 15% (after explosion) <br>'''Duration:''' 7 seconds <br>'''Ground:''' 7 seconds <br> '''Range:''' 20 studs (pull effect) <br>'''Phinisher points:''' 125
|'''Damage:''' 19 (vacuum), 10 (explosion) <br>'''Vulnerable applied:''' 1% per 0.2 seconds (during Phinisher), 15% (after explosion) <br>'''Duration:''' 7 seconds <br>'''Ground:''' 7 seconds <br> '''Range:''' 20 studs (pull effect) <br>'''Phinisher points:''' 125
|[[File:noxiousvoid.gif|frameless|300px]]
|[[File:noxiousvoid.gif|frameless|300px]]
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''Details:''
''Details:''

*The player cannot gain Phinisher points until the Phinisher ends.
*The player cannot gain Phinisher points until the Phinisher ends.
*If the player dies, the crystal explodes immediately and the Phinisher's effects end.
*If the player dies, the crystal explodes immediately and the Phinisher's effects end.



==Strategy==
==Strategy==