Subspace: Difference between revisions
Content deleted Content added
Sillyvizion (talk | contribs) m Abilitylink fixes |
No edit summary |
||
Line 17:
==Abilities==
<!--
General notes:
Ability order on Phighter pages (from top to bottom) should be:
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher
The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility
An ability can be multiple ability types.
If none of the ability types apply, list it as N/A.
AoE:
Includes abilities that applies their effects in an area.
Buff:
Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive.
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time.
Melee:
Includes abilities that are a physical hit of an object against a player, involves no projectiles.
Mobility:
Includes abilities that enhance a Phighter's mobility.
Projectile:
Includes abilities that fire a projectile that interacts with players and the environment.
Includes abilities that inflict a status effect on a player.
Targeted:
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush.
Utility:
Includes abilities that heal or give shield.
-->
<!--Passive-->
{{Abilitytable
|Soul Stealer
|[[File:placeholder.png|150x150px]]
|Passive
|Utility
|When getting eliminations, heal yourself.
|'''Heal:''' 25
Line 30 ⟶ 69:
<!--Primary-->
{{Abilitytable
|Tripmine
|[[File:placeholder.png|150x150px]]
|Primary
|AoE/Hitscan/Status
▲|Hitscan/AoE/DoT
|Fire and place a mine. Landing a direct hit will create an explosion instead. Reloading will detonate all mines.
|'''Damage:''' <br>Direct: 15 (10 base + 5 poison) <br>Mine: 20 (10 base + 10 poison)<br>{{Status|Vulnerable}} '''applied:''' <br>Direct: 10% (5% self)<br>Mine: 15%<br>{{Status|Slow}} '''penalty:''' 10% for 0.75 second<br>{{Status|Bound}} '''penalty:''' 20% for 0.75 second<br>'''Mine arm time:'''1.5 seconds<br>'''Mine duration:''' 30 seconds<br>'''Mine explosion speed:''' 0.75 seconds<br>'''Mine Visibility:''' 0.75 seconds<br>'''Range:''' 100 studs<br>'''Mine detection range:''' 9 studs<br>'''Explosion range:''' 9 studs<br>'''Fire rate:''' 1 mine per second<br>'''Ammo:''' 5<br>'''Reload time:''' 0.7 seconds
Line 45 ⟶ 85:
<!--Secondary-->
{{Abilitytable
|Fallen Star
|[[File:placeholder.png|150x150px]]
|Secondary
|
|Fire a crystal that launches any enemies up when it lands. Recast to send any enemies hit towards the ground.
|'''Damage:''' 20 (10 initial + 10 recast)<br>{{Status|Vulnerable}} '''applied:''' 20% (10% initial + 10% recast)<br>'''Levitate duration:''' 2 seconds <br>{{Status|Slow}} '''on slam:''' 25% for 3 seconds <br>'''Ground:''' Levitate duration + 1 second (on recast) <br>'''Range:''' 300 studs <br>'''Cooldown:''' 8 seconds
Line 61 ⟶ 102:
<!--Q Ability-->
{{Abilitytable
|Comet Carnage
|[[File:placeholder.png|150x150px]]
|Q Ability
|
|Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability.
|'''Damage:''' <br>Initial hitbox: 20 (10 base + 10 poison)<br>Mist: 1 every 0.25s<br>{{Status|Vulnerable}} '''applied:''' <br>Initial hitbox: 15%<br>Mist: 2% every 0.25s<br>{{Status|Slow}} '''applied:''' Mist: 4% every 0.25s (Max 50%)<br>'''Hitbox:''' <br>'''Projectile Speed:''' 1.75<br>'''Startup:''' 0.5 seconds<br>'''Uptime:''' 7.5s<br>'''Cooldown:''' 16 seconds
Line 74 ⟶ 116:
<!--E Ability-->
{{Abilitytable
|Mist Rush
|[[File:placeholder.png|150x150px]]
|E Ability
|Mobility/Status
▲|Status/DoT
|Turn into mist and become invisible to enemies, dashing to wherever you're moving. Running into enemies will damage them and apply poison.
|'''Damage:''' 15 (5 base + 10 poison) <br>'''Invisibility duration:''' 1.5 seconds<br>'''Push force:''' 20 for 1.5 seconds<br>{{Status|Bounce}} 25% for 1.5 seconds<br>'''Detection range:''' 30 studs <br>'''Cooldown:''' 14 seconds
Line 84 ⟶ 127:
}}
''Details:''
* All force effects are removed when Subspace leaves invisibility.
<!--Phinisher-->
{{Abilitytable
|Noxious Void
Line 97 ⟶ 141:
}}
''Details:''
* The player cannot gain Phinisher points until the Phinisher ends.
* If the player dies, the crystal explodes immediately and the Phinisher's effects end.
==Strategy==
|