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==Abilities== |
==Abilities== |
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General notes: |
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Ability order on Phighter pages (from top to bottom) should be: |
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Passive / Primary / Secondary / Q Ability / E Ability / Phinisher |
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The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility |
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An ability can be multiple ability types. |
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If none of the ability types apply, list it as N/A. |
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AoE: |
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Includes abilities that applies their effects in an area. |
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Buff: |
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Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive. |
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Hitscan: |
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Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time. |
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Melee: |
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Includes abilities that are a physical hit of an object against a player, involves no projectiles. |
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Mobility: |
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Includes abilities that enhance a Phighter's mobility. |
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Projectile: |
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Includes abilities that fire a projectile that interacts with players and the environment. |
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Status: |
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Includes abilities that inflict a status effect on a player. |
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Targeted: |
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Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush. |
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Utility: |
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Includes abilities that heal or give shield. |
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--> |
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<!--Passive--> |
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{{AbilityNew |
{{AbilityNew |
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|color = #{{ClassColor|Subspace}} |
|color = #{{ClassColor|Subspace}} |
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|description = When getting eliminations, heal yourself. |
|description = When getting eliminations, heal yourself. |
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|details = '''Healing:''' 25 |
|details = '''Healing:''' 25 |
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|notes = |
|notes = {{ListFix}} |
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* Passive healing is still given on assist. |
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|demo = [[File:Demonstration SubspacePassive.webm]] |
|demo = [[File:Demonstration SubspacePassive.webm]] |
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}} |
}} |
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<!--Primary--> |
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{{AbilityNew |
{{AbilityNew |
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|color = #{{ClassColor|Subspace}} |
|color = #{{ClassColor|Subspace}} |
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|description = Fire and place a mine. Landing a direct hit will create an explosion instead. Reloading will detonate all mines. |
|description = Fire and place a mine. Landing a direct hit will create an explosion instead. Reloading will detonate all mines. |
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|details = Direct: 10 + 5 {{Status|Poison}} <br>Mine: 10 + 10 {{Status|Poison}}<br>'''Fire rate:''' 1 second<br>'''Mine arm time:''' 1.5 seconds<br>'''Mine visibility:''' 0.75 seconds<br>'''Mine explosion speed:''' 0.75 seconds<br>'''Mine detection and explosion radius:''' 9 studs<br>'''Max. mine duration:''' 30 seconds<br>'''Range:''' 100 studs<br>'''Ammo:''' 5<br>'''Reload time:''' 0.7 seconds<br>'''{{Status|Vulnerable}} inflicted:''' <br>Direct: 10%, 5% (to self)<br>Mine: 15%<br>'''{{Status|Slow}} penalty:''' 10% for 0.75 seconds<br>'''{{Status|Bound}} penalty:''' 20% for 0.75 seconds |
|details = Direct: 10 + 5 {{Status|Poison}} <br>Mine: 10 + 10 {{Status|Poison}}<br>'''Fire rate:''' 1 second<br>'''Mine arm time:''' 1.5 seconds<br>'''Mine visibility:''' 0.75 seconds<br>'''Mine explosion speed:''' 0.75 seconds<br>'''Mine detection and explosion radius:''' 9 studs<br>'''Max. mine duration:''' 30 seconds<br>'''Range:''' 100 studs<br>'''Ammo:''' 5<br>'''Reload time:''' 0.7 seconds<br>'''{{Status|Vulnerable}} inflicted:''' <br>Direct: 10%, 5% (to self)<br>Mine: 15%<br>'''{{Status|Slow}} penalty:''' 10% for 0.75 seconds<br>'''{{Status|Bound}} penalty:''' 20% for 0.75 seconds |
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|notes = {{ListFix}} |
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|notes = The player can damage themselves with Tripmine, applying full damage, {{Status|Vulnerable}}, and {{Status|Poison}}.<br>The detection radius of the mines goes through walls.<br>Subspace can still direct hit enemies at 0 ammo remaining.<br>If untriggered for 30 seconds (or seven pulses), the tripmine will explode on its own. |
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⚫ | |||
* The detection radius of the mines goes through walls. |
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* Subspace can still direct hit enemies at 0 ammo remaining. |
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* If untriggered for 30 seconds (or seven pulses), the tripmine will explode on its own. |
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|demo = [[File:Demonstration SubspaceM1.webm]] |
|demo = [[File:Demonstration SubspaceM1.webm]] |
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}} |
}} |
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<!--Secondary--> |
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{{AbilityNew |
{{AbilityNew |
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|color = #{{ClassColor|Subspace}} |
|color = #{{ClassColor|Subspace}} |
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|description = Fire a crystal that launches any enemies up when it lands. Recast to send any enemies hit towards the ground. |
|description = Fire a crystal that launches any enemies up when it lands. Recast to send any enemies hit towards the ground. |
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|details = '''Damage:''' 10 (initial) + 10 (recast)<br>'''Max. levitate duration:''' 2 seconds <br>'''Grounded duration:''' Levitate duration + 1 second (recast)<br>'''Range:''' 300 studs <br>'''{{Status|Slow}} inflicted:''' 25% for 3 seconds (recast only)<br>'''{{Status|Vulnerable}} inflicted:''' 10% (initial) + 10% (recast)<br>'''Cooldown:''' 8 seconds |
|details = '''Damage:''' 10 (initial) + 10 (recast)<br>'''Max. levitate duration:''' 2 seconds <br>'''Grounded duration:''' Levitate duration + 1 second (recast)<br>'''Range:''' 300 studs <br>'''{{Status|Slow}} inflicted:''' 25% for 3 seconds (recast only)<br>'''{{Status|Vulnerable}} inflicted:''' 10% (initial) + 10% (recast)<br>'''Cooldown:''' 8 seconds |
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|notes = {{ListFix}} |
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⚫ | |||
* The player can damage themselves with Fallen Star, applying full damage, {{Status|Vulnerable}}, and levitation. |
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⚫ | |||
* The recast does not slam down {{PAGENAME}}. |
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|demo = [[File:Demonstration SubspaceM2.webm]] |
|demo = [[File:Demonstration SubspaceM2.webm]] |
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}} |
}} |
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<!--Q Ability--> |
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{{AbilityNew |
{{AbilityNew |
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|color = #{{ClassColor|Subspace}} |
|color = #{{ClassColor|Subspace}} |
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|description = Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability. |
|description = Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability. |
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|details = '''Damage:''' 10 (initial) + 5 + (8 * airtime duration) (recast) (max. 25)<br>'''Range:''' 15 studs<br>'''Max. hover duration:''' 0.65 seconds<br>'''Pull force:''' 15 (jump only)<br>'''Knockback force:''' 15 (recast only)<br>'''{{Status|Slow}} penalty:''' 100% (recast)<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 7 seconds |
|details = '''Damage:''' 10 (initial) + 5 + (8 * airtime duration) (recast) (max. 25)<br>'''Range:''' 15 studs<br>'''Max. hover duration:''' 0.65 seconds<br>'''Pull force:''' 15 (jump only)<br>'''Knockback force:''' 15 (recast only)<br>'''{{Status|Slow}} penalty:''' 100% (recast)<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 7 seconds |
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|notes = {{ListFix}} |
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⚫ | |||
* The player can damage themselves with Comet Carnage, applying full damage, {{Status|Vulnerable}}, {{Status|Slow}}, and {{Status|Poison}}. |
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|demo = [[File:Demonstration SubspaceQ.webm]] |
|demo = [[File:Demonstration SubspaceQ.webm]] |
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}} |
}} |
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<!--E Ability--> |
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{{AbilityNew |
{{AbilityNew |
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|color = #{{ClassColor|Subspace}} |
|color = #{{ClassColor|Subspace}} |
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|description = Turn into mist and become invisible to enemies, dashing to wherever you're moving. Running into enemies will damage them and apply poison. |
|description = Turn into mist and become invisible to enemies, dashing to wherever you're moving. Running into enemies will damage them and apply poison. |
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|details = '''Damage:''' 5 + 10 {{Status|Poison}}<br>'''Duration:''' 1.5 seconds<br>'''Push force:''' 20<br>'''{{Status|Bounce}}:''' 25%<br>'''{{Status|Slow}} penalty:''' 100% (while casting)<br>'''{{Status|Bound}} penalty:''' 100% (while casting)<br>'''Cooldown:''' 14 seconds |
|details = '''Damage:''' 5 + 10 {{Status|Poison}}<br>'''Duration:''' 1.5 seconds<br>'''Push force:''' 20<br>'''{{Status|Bounce}}:''' 25%<br>'''{{Status|Slow}} penalty:''' 100% (while casting)<br>'''{{Status|Bound}} penalty:''' 100% (while casting)<br>'''Cooldown:''' 14 seconds |
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|notes = {{ListFix}} |
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* All force effects are removed when {{PAGENAME}} leaves invisibility. |
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|demo = [[File:Demonstration SubspaceE.webm]] |
|demo = [[File:Demonstration SubspaceE.webm]] |
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}} |
}} |
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<!--Phinisher--> |
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{{AbilityNew |
{{AbilityNew |
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|color = #{{ClassColor|Subspace}} |
|color = #{{ClassColor|Subspace}} |
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|description = Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability. |
|description = Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability. |
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|details = '''Damage:''' 19 (vacuum) + 10 (explosion)<br>'''Grounded duration:''' Remaining Noxious Void duration<br>'''Pull radius:''' 20 studs<br>'''Duration:''' 6.5 seconds<br>'''{{Status|Vulnerable}} inflicted:''' 1% per 0.2 seconds (vacuum), 15% (explosion)<br>'''Phinisher points:''' 125 |
|details = '''Damage:''' 19 (vacuum) + 10 (explosion)<br>'''Grounded duration:''' Remaining Noxious Void duration<br>'''Pull radius:''' 20 studs<br>'''Duration:''' 6.5 seconds<br>'''{{Status|Vulnerable}} inflicted:''' 1% per 0.2 seconds (vacuum), 15% (explosion)<br>'''Phinisher points:''' 125 |
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|notes = {{ListFix}} |
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⚫ | |||
* Phinisher points cannot be gained while Noxious Void is active. |
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⚫ | |||
|demo = [[File:Demonstration SubspaceUlt.webm]] |
|demo = [[File:Demonstration SubspaceUlt.webm]] |
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}} |
}} |