Subspace: Difference between revisions

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m (will update fallen star in strategy once im done)
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|Hitscan/AoE/DoT
|Hitscan/AoE/DoT
|Fire a mine (max 5 mines). Landing a direct hit will create an explosion. Reloading will detonate all mines.
|Fire a mine (max 5 mines). Landing a direct hit will create an explosion. Reloading will detonate all mines.
|'''Damage:''' 10 (explosion), 5 (poison, direct), 10 (poison, mine)<br>'''Vulnerable applied:''' 10% (on direct), 15% (mine) for 5 seconds<br>'''Slow penalty:''' 10% for 1 second<br>'''Bound penalty:''' 20% for 1 second<br>'''Poison health threshold:''' 10% of max hitpoints <br>'''Mine arm time:'''1.5 seconds<br>'''Mine duration:''' 30 seconds<br>'''Mine explosion speed:''' 0.75 seconds<br>'''Mine Visibility:''' 0.75 seconds<br>'''Range:''' 90 studs<br>'''Mine detection range:''' 18 studs<br>'''Explosion range:''' 18 studs<br>'''Fire rate:''' 1 mine per second<br>'''Ammo:''' 5<br>'''Reload time:''' 0.7 seconds
|'''Damage:''' <br>Direct: 15 (10 base + 5 poison) <br>Mine: 20 (10 base + 10 poison)<br>'''Vulnerable applied:''' <br>Direct: 10%<br>Mine: 15%<br>'''Slow penalty:''' 10% for 1 second<br>'''Bound penalty:''' 20% for 1 second<br>'''Mine arm time:'''1.5 seconds<br>'''Mine duration:''' 30 seconds<br>'''Mine explosion speed:''' 0.75 seconds<br>'''Mine Visibility:''' 0.75 seconds<br>'''Range:''' 90 studs<br>'''Mine detection range:''' 18 studs<br>'''Explosion range:''' 18 studs<br>'''Fire rate:''' 1 mine per second<br>'''Ammo:''' 5<br>'''Reload time:''' 0.7 seconds
|[[File:Tripmine.gif|frameless|300px]]
|[[File:Tripmine.gif|frameless|300px]]
}}
}}
''Details:''
''Details:''

* Poison will not continue to deal damage or be applied if an enemy has 10 HP or less.
* The trigger radius of the mines goes through walls.
* The trigger radius of the mines goes through walls.
* Subspace can still direct hit enemies at 0 ammo remaining.




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|Projectile/Status
|Projectile/Status
|Fire a crystal that launches any enemies up when it lands. Its speed depends on the distance it must travel. Recasting it slams any enemy into the ground, applying ground and slow.
|Fire a crystal that launches any enemies up when it lands. Its speed depends on the distance it must travel. Recasting it slams any enemy into the ground, applying ground and slow.
|'''Damage:''' 10 (initial) + 10 (recast)<br>'''Vulnerable applied:''' 10% (initial) + 10% (recast)<br>'''Levitate duration:''' 2 seconds <br>'''Slow on slam:''' 25% for 3 seconds <br>'''Ground:''' 3 seconds <br>'''Range:''' 300 studs <br>'''Cooldown:''' 8 seconds
|'''Damage:''' 20 (10 initial + 10 recast)<br>'''Vulnerable applied:''' 20% (10% initial + 10% recast)<br>'''Levitate duration:''' 2 seconds <br>'''Slow on slam:''' 25% for 3 seconds <br>'''Ground:''' 3 seconds <br>'''Range:''' 300 studs <br>'''Cooldown:''' 8 seconds
|[[File:Fallen Star.gif|frameless|300px]]
|[[File:Fallen Star.gif|frameless|300px]]
}}
}}
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|Q Ability
|Q Ability
|Projectile/AoE/Status
|Projectile/AoE/Status
|Send two crystals in front of you which create an explosion that applies vulnerability.
|Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability.
|'''Damage:''' 20<br>'''Vulnerable applied:''' 25%<br>'''Range:''' 75 studs <br>'''Cooldown:''' 8 seconds<br>'''Startup:''' 0.5 seconds<br>'''Travel time:''' 0.3 seconds
|'''Damage:''' <br>Initial hitbox: 20 (10 base + 10 poison)<br>Mist: 1 every 0.25s<br>'''Vulnerable applied:''' <br>Initial hitbox: 25%<br>Mist: 2% every 0.25s<br>'''Slow applied:''' <br>Initial hitbox: 25%<br>Mist: 3% every 0.25s<br>'''Hitbox:''' <br>'''Projectile Speed:''' 1.75<br>'''Startup:''' 0.5 seconds<br>'''Uptime:''' 8.75s<br>'''Cooldown:''' 16 seconds
|[[File:cometcarnage.gif|frameless|300px]]
|[[File:cometcarnage.gif|frameless|300px]]
}}
}}
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* The player can damage themselves with this ability, applying the full damage and vulnerability.
* The player can damage themselves with this ability, applying the full damage and vulnerability.
* If there is an enemy or object on Subspace's crosshair when using the ability, it will go to their location (so long as it is within range).