Subspace: Difference between revisions

changed subs strategy section to be accurate with the Q and M2 reworks
m (→‎Abilities: Made the page more fancy)
(changed subs strategy section to be accurate with the Q and M2 reworks)
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==Overview==
'''Subspace''' is a support [[Phighters|Phighter]] that specializes in area denial by applying vulnerability, and poison and allowing him to set up traps with his {{Abilitylink|SubspacePrimary}}. He can also levitate enemies using {{Abilitylink|SubspaceSecondary}}, causing disruption and making them easy targets for {{Abilitylink|SubspacePrimary}}. {{Abilitylink|SubspaceQ}} can be used for mid-fight damage advantage, granting heavy vulnerability to those struck by it. {{Abilitylink|SubspaceE}} turns Subspace invisible and grants a haste buff, allowing him to reposition quickly. His Phinisher, {{Abilitylink|SubspacePhinisher}} is a powerful ability which creates a vacuum that pulls nearby enemies in, capable of winning group fights and granting his team a significant advantage if it is able tocan hit multiple players.
 
==Abilities==
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* Can build up vulnerability stacks to soften targets for the player's team.
* Noxious Void can win teamfightsteam fights with the right coordination and if it is able tocan catch multiple enemies.
* Extremely good range and damage for a support.
* Good passive which rewards team play with self-healing.
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* Squishy due to poor mobility and reliance on Soul Stealer for sustain.
* Vulnerable to self damage.
* Limited long -range options.
}}
 
 
 
Subspace is a support Phighter who specializes in weakening the enemy team by applying poison and vulnerability. Left unchecked, Subspace can allow teammates to win fights faster and easier and can act as a good counter to solo healers. He has an HP/Shield split of 175/0 meaning any damage he takes can't be recovered without a healer. This and the fact that he can damage himself means Subspace requires teammates to control the frontline if he wants to play aggressiveaggressively.
 
Due to the nature of Subspace's Tripmines, he can play many different playstyles to support his team, and he can switch between them throughout the round. His Tripmines can be used as a trap (maximum of 5) if placed on the ground or can be used to hit the enemy directly. His directs have less poison damage and vulnerability but are fully dependent on the Subspace's aim. His traps have more damage and vulnerability, but are less consistent and can be baited by the enemies. Placing many traps in one spot, if triggered, can deal massive amounts of damage and vulnerability, leaving the victim with littlefew options besides running away. Learning when to prioritize directs or traps is key to understanding how to play Subspace well and changes very often within a game. As a rule of thumb;
 
* Prioritize directs for:
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** Conquer maps that are open or have big points ([[Protect Telamon]], [[Space Knights]]).
** If a melee is chasing you.
** Applying a constant flow of vulnerability on a single enemy (Can be used to support a melee whoteammate that is focusing their attention on a single target).
** If all 5 of your traps are already placed.
* Prioritize traps for:
** Narrow/closed in annihilate maps ([[Rob The ROBLOX Bank]], [[DODGEBALL!]]).
** Conquer maps with that have medium toor small points ([[Nuke The Whales]], [[The Iron Cafe]]).
** Downtimes in between enemy pushes.
** The start of the round before the enemy can see you place them.
** Common choke points.
 
'''Despite these situations favoringfavouring directs or traps, do <u>not</u> completely stick to one playstyle and swap according to the situation.'''
 
Subspace's CometFallen CarnageStar is a great defensive ability withand has great combo potential. Try using your Fallen Star often as its damagecooldown andis vulnerabilityextremely low compared to Subspace's other abilities and shouldits bepotential usedis wheneververy good if you're haveable to hit it consistently. You can also slow down targets or force them into dangerous situations with the combination of a teammate's [[Phinisher]] ([[Katana|Katana's]] Phinisher being a great example.) Subspace's Comet Carnage is an extremely strong ability, whether you hit it directly or not. It can shred tanks by applying immense amounts of vuln on them and making them too slow to fight back. Comet Carnage also guarantees a section of the map that is now in your control, and teammates (especially slow teammates such as [[Hyperlaser]] or [[Vine Staff]] can use this space to keep themselves safe or force melees into an area where they end up in a very bad spot even if they kill the target. Subspace's Mist Rush while very strong, should not be used often due to its high cooldown; try using your Fallen Star instead of your Mist Rush wherever possible. Subspace's Noxious Void is one of the strongest [[Phinisher|Phinishers]] in the game and can turn the tide of battle when used correctly. As soon as you activate your Phinisher, you are the biggest target on your team. The enemy team will try killing you to end the Phinisher early and free themselves or their teammates. Make sure to activate your Phinisher when you have a large amount of HP, and make sure that when your ult is active, you don't stay still or else any ranged Phighters can attack you and end your Phinisher before it gets the maximum value. Try keeping track of other Phinishers that can shut down your Phinisher, and try to use your Phinisher after they've used theirs.
 
For teammates playing with a Subspace, having a strong frontline can help the Subspace directly support his team and become a major threat to the enemies. This will allow him to spread his damage out and add vulnerability to many Phighters. Subspace is great at adding vulnerability and poison directly onto his melee's targets, helping them speed through their kills. Melees such as [[Sword]] and [[Katana]] are very favorablefavourable due to their bulk, allowing them to soak more damage that would otherwise be dealt onto the Subspace. Subspace's Phinisher has extremely high combo potential with other Phinishers ([[Hyperlaser]], [[Sword]], [[Slingshot]], etc.) or other Phighters M1's/abilities ([[Katana]], [[Rocket]], [[Hyperlaser]]).
 
Subspace is effective in closed-in and small maps, such as [[Nuke The Whales]], [[Rob The ROBLOX Bank]], and [[ROBLOX HQ]]. [[Conquer]] is an exceptional game mode for Subspace, as it allows him to spread his damage easily through his splash damage and his Comet Carnage and Noxious Void have higher potential for great value.
 
All-in-all, Subspace's high supportive potential and great Phinisher can make him a very strong Phighter in the right hands. His open- endedness in his abilities due to their simplicity creates a large number of playstyles and it is recommended to find a playstyle that works well for you.
 
===Ability usage===
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**Constantly place Tripmines, use Q or M2. Any points of damage can lead to assists and grant the healing.
*{{Abilitylink|SubspacePrimary}}
**Place Tripmines around the map, as Subspace is an an area denial Phighter, but to also provoke Vulnerable and poison to unsuspecting enemies.
**Tripmines can be used to hit players through thin walls/floors.
** Placing a group of Tripmines in a choke point (ex. ramps on [[Rob The ROBLOX Bank]]) or a flank route can allow for massive damage on a single target and can lead to an easy kill. Placing Tripmines on a flank route can also net you information on whether an opponent is there or not due to the explosion sounds and hit markers you'll hear.
** Decide when to utilize direct hits and traps. Sticking to one playstyle is ineffective due to how often the battlefield changes. When Subspace is directly in danger, (ex. A player is chasing you) using directs is a lot more effective due to their consistent damage output. Directs can also be used to rack up vulnerability consistently. This can help your teammates win duels or help your team pick off supports. Directs can also be used on high -mobility targets or anything in the air. Traps should be laid either at the beginning of the round for early map control and damage or should be laid when you aren't being attacked/attacking someone. Traps can also be laid on allies who tend to stay in one place to punish divers such as [[Sword]] or [[Biograft]].
**Vulnerable rounds to the nearest number if the modified value uses a decimal point. If an enemy has 50% or more Vulnerable, {{PAGENAME}}'s poison damage goes from 1 per tick to 2 per tick, enabling {{PAGENAME}} to dispatch enemy Phighters easily if a fight is prolonged.
*{{Abilitylink|SubspaceSecondary}}
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***In most situations you will want to use the recast as it deals more damage, applies more vuln, applies slow, and allows for your melees to follow up on enemies hit by the Fallen Star.
***When recasting, you can try to use your Comet Carnage on the ground where the enemy will land. This is to deal additional damage and apply a total of 45 vulnerability as the enemy is being slammed to the ground.
**Fallen Star can be used for vertical mobility, however, it should only be used when there is no immediate threat due to the damage and vulnerability. The vertical mobility also allows for Subspace to use Fallen Star on himself to avoid certain Phinishers ([[Katana]], [[Boombox]]).
**Fallen Star can be used to hit players through thin walls/floors.
**Fallen Star can be combo'd with many Phinishers due to its slow and ground (ex. [[Hyperlaser]], [[Katana]]).
*{{Abilitylink|SubspaceQ}}
**Comet Carnage can be used to dealapply massiveconstant damagevulnerability in an fight, andor to inflicthold 25% Vulnerable tomap enemiescontrol.
**Comet Carnage can be used to hit players through thin walls/floors however due to its high cooldown it is not recommended unless it is being used to confirm a kill.
**When using Comet Carnage, aiming for the ground allows for more accuracy in where the gas cloud will land.
**If you are being chased by a melee and they are close to you, you can jump and use Comet Carnage on the ground under you to hit them.
**When usingWhile Comet Carnage, aimingcan forbe theused grounddefensively, allowsit forshould moreonly directbe hitsused as thea projectilelast willresort go straightdue to theits floorhigh oncooldown yourand crosshair.the Keep in mindfact that the time it takes to reach itsSubspace's locationother doesabilities nothave changegreat bydefensive distancecapabilities.
**Comet Carnage can be used after a [[Biograft]] uses their initial shot of Echo Execution. When the Biograft uses it, you can use Comet Carnage under you allowing for 20 damage and 25% vulnerability, giving a slight edge in an otherwise unfavorable fight.
*{{Abilitylink|SubspaceE1}}
**Use Mist Rush to engage in fights, come back to the front from spawn, chase down a low -health enemy, or toafter sneakusing upSubspace's Phinisher to useget {{PAGENAME}}'s Phinisher,to Noxioussafety Voidquickly.
**At the very beginning of the round, do not use Mist Rush until the initial speed boosthaste is over as Mist Rush ignores all speed buffshaste until the ability ends.
*{{Abilitylink|SubspacePhinisher}}
**Use Noxious Void either at the start of a fight or in the middle. Before using {{Abilitylink|SubspacePhinisher}}, consider targeting Phighters that can nullify its effects ([[Medkit]], [[Boombox]]). These Phighters have abilities that can save teammates from the Phinisher. The player can stay near {{Abilitylink|SubspacePhinisher}} to keep enemies from closing into their position.
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===Counterplay against {{PAGENAME}}===
Subspace is a very good Phighter when he's using his abilities well and timing his shots. He can be easily countered by being rushed down by virtually any Phighter with consistent damage. The player can retreat to remove the Vulnerable debuff if multiple stacks are applied onto them. It is also suggested to start an engagement with an enemy Subspace if either {{Abilitylink|SubspaceQ}} or {{Abilitylink|SubspaceSecondary}} has been used as these are {{PAGENAME}}'s defensive abilities. It should also be noted that in Noxious Void, Phinishers can still be casted and used, so a [[Medkit]] or [[Boombox]] can use them to protect their team. [[Medkit]] in particular can use {{Abilitylink|MedkitPhinisher}} to revive dead players after {{Abilitylink|SubspacePhinisher}}, nullifying any advantage obtained by the Phinisher.
 
==[[Badges|Badge]]==