Sword: Difference between revisions
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==Overview== |
==Overview== |
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'''Sword''' is a melee [[Phighters|Phighter]] that plays as a jack-of-all-trades in his category. He boasts decent mobility, high melee damage and decent bulk. He performs well in close quarters, but has limited options at ranged combat. Even with this, Sword can still maneuver well with his abilities and can even perform crowd control with his Phinisher. |
'''Sword''' is a melee [[Phighters|Phighter]] that plays as a jack-of-all-trades in his category. He boasts decent mobility, high melee damage and decent bulk. He performs well in close quarters, but has limited options at ranged combat. Even with this, Sword can still maneuver well with his abilities and can even perform crowd control with his Phinisher. |
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==Abilities== |
==Abilities== |
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** Any tips for {{Abilitylink|SwordPrimary}} applies to {{Abilitylink|SwordPassive}}. |
** Any tips for {{Abilitylink|SwordPrimary}} applies to {{Abilitylink|SwordPassive}}. |
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* {{Abilitylink|SwordPrimary}} |
* {{Abilitylink|SwordPrimary}} |
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** Slash's endlag is 0.1 seconds. Take advantage of the short endlag by using Sword's other basic abilities after the second slash lands to maximize damage output. |
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*** Using an ability after the first swing will interrupt the 2-hit combo and slow your damage output. |
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* {{Abilitylink|SwordSecondary}} |
* {{Abilitylink|SwordSecondary}} |
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** Use {{Abilitylink|SwordSecondary}} to finish off enemies outside of your range or to chip away at their health. |
** Use {{Abilitylink|SwordSecondary}} to finish off enemies outside of your range or to chip away at their health. |
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** Dolphin Slash's low cooldown makes it excellent for getting onto high ground or avoiding damage. |
** Dolphin Slash's low cooldown makes it excellent for getting onto high ground or avoiding damage. |
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* {{Abilitylink|SwordE}} |
* {{Abilitylink|SwordE}} |
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** Lunge serves as Sword's primary tool for comboing players. The stun allows Sword to weave in his Primary twice before it wears off. |
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** Jumping before using Lunge can extend the lunge distance from 50 to 70 studs. |
** Jumping before using Lunge can extend the lunge distance from 50 to 70 studs. |
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** Jumping after using Lunge can extend the total distance from 50 to 80 studs, though the lunge will only hit players within the first 50 studs. |
** Jumping after using Lunge can extend the total distance from 50 to 80 studs, though the lunge will only hit players within the first 50 studs. |
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** Lunge is a strong displacement option. Sword can utilize the displacement to isolate valuable Phighters away from their team, or keep enemy Phighters away from his own teammates. |
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* {{Abilitylink|SwordPhinisher}} |
* {{Abilitylink|SwordPhinisher}} |
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** Sword's Phinisher is very telegraphed and can be easily avoided if the player does not land the stick or aims poorly. |
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*** Using the Phinisher out of sight or at an off-angle can take enemies by surprise. |
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*** All-Mighty Axle Arc can be comboed with abillities that apply stuns, roots or slows to maximize the odds of a hit. |
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*** Like all other Phinishers, this time can be reduced by dealing damage and is halved during 1-Minute. |
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** The player can use Primary to throw the sword early. |
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*** Thus, one can use All-Might Axle Arc can be used much more liberally than other Phinishers due to its quick recharge and large area of effect. |
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** Casting Dolphin Slash before All-Mighty Axle Arc allows Sword to use the Phinisher without risking damage from most melee Phighters. It also gives the player a high ground to throw their sword at longer distances. |
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===Counterplay against {{PAGENAME}}=== |
===Counterplay against {{PAGENAME}}=== |