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{{Stub}}A '''{{PAGENAME}}''', also often called a '''Sword round''' or '''special round''', is a gameplay mechanic that modifies a match when [[One Minute RemainingLeft]] occurs. {{PAGENAME}}s apply various effects to players from both teams for the remainder of a match.
 
==Overview==
Each map in the voting menu has a 25% chance for it to beinclude aat least one {{PAGENAME}}. During [[Multiplier Matches]] {{PAGENAME}}s have a 100% chance of happening. Players will not know which map has a {{PAGENAME}}. There is a 15% chance thereafter for a {{PAGENAME}} to contain an additional character, with a maximum of 7 total {{PAGENAME}}s. During Phestivalsthe [[Rave vs. Relax]] Phestival, a map with a {{PAGENAME}} will have a swordSword present on the thumbnail alongside a sound cue during map voting. Experiencing a multi round with all character effects will grant all players the "Supreme Survivor" [[Badges|badge]] and the "Supreme" [[Titles|title]].
 
When [[One Minute RemainingLeft]] begins, the weapongear of a randomly selected SFOTHSword character will appear at the center of the map, withaccompanied by dialogue from the respective character, and usetrigger their respectiveunique abilityabilities. These abilities can affect both teams and will continue to do so for the remainder of a match. The effects of a special round do not continue into [[Overtime]].
 
During intermissions, players can spend 100 Robux to force the next round to be a {{PAGENAME}} (maximum 4 per player). The character which appears when a {{PAGENAME}} is forced is indicated by their respective weapon. In contrast to naturally spawned {{PAGENAME}}s - where all Sword characters are mutually exclusive of themselves - multiple of the same Sword character can be forced via this method.
 
The chance for {{PAGENAME}}s to happen, as well as how many events will spawn, are as follows:
{| class="phtable" style="width:90%;text-align:left;margin:auto;"
|-
! !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7
|-
| '''Standard''' || 95% || 1.89% || 2% || 0.88% || 0.21% || 0.027% || 0.0019% || 0.000057%
|-
| '''13x / 66.6x''' || 0% || 37.71% || 39.93% || 17.62% || 4.15% || 0.55% || 0.039%|| 0.0011%
|-
| '''Combined''' || 89.3% || 4.04% || 4.27% || 1.89% || 0.44% || 0.058% || 0.0041% || 0.00012%
|}
''Note: the "Combined" row takes into account the probability of a 13x or 66.6x triggering as well.''
 
=={{PAGENAME}} mechanics==
<tabber>
Darkheart=
When [[Darkheart]] appears, the screen will be tinted green and he will give all players a random [[Statuscurse Effects|statuswhen effect]]the thattimer lastsreaches for0:54 Xand secondsevery starting4 atseconds 0:XXthereafter. TheseBefore effectsapplying lastcurses, he will talk for X2 seconds, andsignifying canthe effect he's about to apply. Darkheart has a chance to cancel the current varycurse. Darkheart can give players one of the following effectscurses:
* 50% bound{{Status|Bound}} debuff
* 100% {{Status|Bounce}} buff
* 50% jump boost
* 50% {{Status|Slow}} debuff
* 75% vulnerable
* 100% {{Status|Vulnerable}} debuff
|-|
* Swap 2 players' positions
* Fling all player's in different directions
* Set all HP values to a random amount between 30 and 200
 
|-|
Dom=
When [[Dom]] appears, the screen will be tinted purple and he will periodically fire out a purple blast from the centrecenter of the map. The blast instantly recharges the [[Phinisher|phinishersPhinishers]] of all players. Dom fires these blasts when the timer reaches 0:55 and 0:30. Players who are unable to gain Phinisher points will be unable to recharge their Phinisher.
 
|-|
Firebrand=
When [[Firebrand]] appears, hethe setsscreen allwill playersbe ontinted orange and large columns of fire whenwill therain timerdown, reachestheir 0:55.location Playersindicated setby star-like shaped on firethe ground. This will cause the player to take 10 damage atinitially, athen ratecontinue ofto 3take HPdamage. perThe seconddamage will stop short of killing the player, increasingwhich tocan Xleave HPone perextremely secondvulnerable. ifGetting hit will also grant the player hasa the30% fire{{Status|Haste}} debuffbuff for X2 seconds., Thea firebenefit willthat notstacks damageif the player belowis 1hit HPagain andin cannotthat betime cleansedperiod.
 
|-|
Ghostwalker=
Ice Dagger=
When [[Ghostwalker]] appears, players are granted 2 extra lives, where they are resurrected after death, similar to [[Medkit|Medkit's Divine Resurrection]].
When [[Ice Dagger]] appears, he will fire a barrage of snowballs at random locations near him. Players hit by Ice Dagger's snowballs take 10 damage and are stunned for 1 second.
 
|-|
Icedagger=
When [[Icedagger]] appears, the screen will be tinted cyan and he will throw snowballs from the center of the map, with where they land being indicated by snowflakes. These snowballs will deal 10 damage to the player and give a 40% {{Status|Slow}} debuff for 3 seconds. When the timer reaches 0:30, Icedagger will end the blizzard and disappear.
 
|-|
Valk=
When [[Valk]] appears, the screen will be tinted yellow and he will periodically fire a yellow blast from the centrecenter of the map. The blast knocks all players away from the center, heals all players, and gives all players a 100% {{Status|Haste}} buff.
 
|-|
Venomshank=
When [[Venomshank]] appears, the timerscreen reacheswill 0:57,be Venomshanktinted green and he will summon zombiesa atzombie eachon every player's current location. Hewhen willthe summontimer newreaches zombies0:57 and every 15 seconds thereafter. Venomshank's zombies will chase after the closest player, and will do 15 damage over X seconds if a player comes into contact withon themhit. The zombies have multiple properties:
* Each zombie has 100 HP.
* A zombie can die to [[Map Elements#Killbricks|killbricks]] or fall out of bounds if led by a player.
* Zombies can receive [[Status Effects]] as normal.
* Damage sources that generate [[Phinisher]] points can generate it from damaging a zombie.
</tabber>
 
 
==Dialogue==
Line 39 ⟶ 66:
Darkheart=
'''Basic'''
* ''"A little bit of chaos is fun.. don't you think?''"
* ''"We're here.. did ya miss us..? Just in time ain't we!''"
* ''"We've been watching you for quite some time..''"
 
'''Multi round'''
* "Room for two more?"
* "We'll be joining too!"
 
'''Ingame teaser'''
<br>During the version of [[Playtest 4#26 December 2022|26 December 2022]], Darkheart follows his basic dialogue with another set of dialogue before disappearing.
* ''"Nevermind! Catch ya later!''"
* ''"Whoops.. got here a bit too early!''"
 
|-|
Dom=
'''Basic'''
** ''"Don't hesitate.''"
** ''"I'm here to lend a hand.''"
** ''"Let out your true power.''"
 
'''Multi round'''
* "I'll be here too."
* "Is assistance needed?"
* "Take this boost as well."
 
|-|
Firebrand=
'''Basic'''
** ''"Allow me to show you who's king!''"
** ''"I don't need an introduction.''"
** ''"Set ablaze in the Inpherno!''"
 
'''Multi round'''
* "Allow me to assist you."
* "Let the fire assist you."
 
 
|-|
Ghostwalker=
Ice Dagger=
'''Basic'''
** "Death will not reach you."
* ''Here comes the snow!''
** "Let's break the rules of life."
* ''I'm a bit late, but get ready for a blizzard!''
** "Have you come up with a plan?"
 
'''Multi round'''
* "Death will accompany you as well."
* "Let's continue with the plan."
* "I'll be here."
 
'''Player revive'''
* "I've brought you back, don't do that again."
* "Welcome back, don't disappoint me again."
* "Rise, and approach things differently."
 
'''Lives'''
* "You only have two more chances."
* "I will only assist you once more."
* "This next time is the last time I will bring you back."
 
* "You're out of extra lives."
* "I will not help you any further."
* "What a disappointment."
 
|-|
Icedagger=
'''Basic'''
** "Here comes the snow!"
** "I'm a bit late, but get ready for a blizzard!"
** "It's getting a bit chilly in here!"
 
'''Multi round'''
* "Can you handle some snow at the same time?"
* "I'm here on time for once!"
 
|-|
Valk=
'''Basic'''
** ''"I gotchu!''"
** ''"Let's spice it up a bit!''"
 
'''Multi round'''
* "A collab? I don't mind!"
* "Let me help too!"
 
|-|
Venomshank=
'''Basic'''
** ''"Are you prepared to feel the wrath of the undead?''"
** ''"Rise my minions!''"
** ''"Will all your training be good enough for my army?''"
 
'''Multi round'''
* "I will be assisting as well."
* "Think you can handle one more?"
 
'''Ingame teaser'''
<br>During the version of [[Playtest 4#26 December 2022|26 December 2022]], Venomshank follows his basic dialogue with another set of dialogue before disappearing.
* ''"Zombies don't seem to want to come out tonight.''"
* "False alarm, retreating back to the base."
 
</tabber>
 
== Trivia ==
* All current possible Sword characters are members of the SFOTH deities, with the exception of Valk and Dom.
** While they themselves are not SFOTH deities, they are descendants of Firebrand, and are thus 'Swords' by association.
* All SFOTH deities are planned to have {{PAGENAME}}s. So far, only [[Illumina]] and [[Windforce]] have yet to make an appearance.
* So far, only 0.1% of all PHIGHTING! players have ever witnessed a full {{PAGENAME}} round and obtained the associated badge and title.
 
==[[Version history]]==
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[Playtest 4/Additional Versions#26 December 2022|26 December 2022]]'''
* [[Darkheart]] and [[Venomshank]] has a random chance to appear at the centre of the map during [[One Minute RemainingLeft]].
}}
[[Category:Game mechanicsinformation]]