Sword event: Difference between revisions
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m fixing my own mistake |
m adding some info + darkheart |
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Each map in the voting menu has a 5% chance for it to be a {{PAGENAME}}. Players will not know which map has a {{PAGENAME}}. During Phestivals, a map with a {{PAGENAME}} will have a sword present on the thumbnail alongside a sound cue during map voting. |
Each map in the voting menu has a 5% chance for it to be a {{PAGENAME}}. Players will not know which map has a {{PAGENAME}}. During Phestivals, a map with a {{PAGENAME}} will have a sword present on the thumbnail alongside a sound cue during map voting. |
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When [[One Minute Remaining]] begins, the weapon of a randomly selected |
When [[One Minute Remaining]] begins, the weapon of a randomly selected character will appear at the center of the map with dialogue, and use their respective ability. These abilities can affect both teams and will continue to do so for the remainder of a match. The effects of a special round do not continue into [[Overtime]], excluding [[Firebrand]]. |
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=={{PAGENAME}} mechanics== |
=={{PAGENAME}} mechanics== |
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<tabber> |
<tabber> |
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Darkheart= |
Darkheart= |
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When [[Darkheart]] appears, he will give all players a random [[Status Effects|status effect]] that lasts for |
When [[Darkheart]] appears, the screen will tint green and he will give all players a random [[Status Effects|status effect]] that lasts for 10 seconds when the timer reaches 0:53 and every 6 seconds thereafter. These effects last for X seconds and can vary. Darkheart can give players one of the following effects: |
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* 50% armored |
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* 50% bound |
* 50% bound |
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* 100% jump boost |
* 100% jump boost |
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* 100% vulnerable |
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* Swap a player's position |
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Dom= |
Dom= |
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Firebrand= |
Firebrand= |
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When [[Firebrand]] appears, he sets all players on fire when the timer reaches 0:55. Players set on fire will take damage at a rate of 3 HP per second |
When [[Firebrand]] appears, he sets all players on fire when the timer reaches 0:55. Players set on fire will take damage at a rate of 3 HP per second. At 0:30, the fire debuff is reapplied to all living players. The fire will not damage the player below 1 HP and cannot be cleansed. The fire debuff is removed on death. |
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Icedagger= |
Icedagger= |