User:Vignafumo/Class page template: Difference between revisions
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Revision as of 03:00, 6 November 2022
{{Phightersubpage}} {{Character | name = X | image = placeholder.png | imagecaption = "What they say when they ult" | class = X | faction = X | health = X | shield = X | addedin = version }} ==Overview== TBA ==Abilities== <!-- General Notes: The ability types are: Passive, Ability (default), Buff/Utility, Mobility, Ultimate The last value shouldn't have a line break (<br>) as this'll add an extra, unneeded line at the bottom of the cell. Ability order on class pages (from top to bottom) should be: Passive / LMB / RMB / E / Q / Ultimate --> <!--Passive Ability--> {{Abilitytable |AbilityName |AbilityIcon |Passive |AimType |Description |Numbers }} ''Details:'' * <!-- Weapon-type Ability The main types of aiming are: Melee / Projectile / Hitscan / Targeted --> {{Abilitytable |AbilityName |AbilityIcon |AbilityType |AimType |Description |Numbers }} ''Details:'' * <!-- Aimed Ability The ability aim types should be: Melee / Projectile / Hitscan / Lock-on / Targeted --> {{Abilitytable |AbilityName |AbilityIcon |AbilityType |AimType |Description |Numbers }} ''Details:'' * <!-- Ability Type B: Unaimed Any ability that isn't aimed (such as mobility) would go here. --> {{Abilitytable |AbilityName |AbilityIcon |AbilityType |AimType |Description |Numbers }} ''Details:'' * {{Abilitytable |AbilityName |AbilityIcon |AbilityType |AimType |Description |Numbers }} ''Details:'' * <!-- Ability Type C: Ultimate This ability can be aimed or a buff/mobility. If it is not an aimed ability, reference Ability Type B. --> {{Abilitytable |AbilityName |AbilityIcon |[[Ultimate]] |AimType |Description |Numbers }} ''Details:'' * ==Strategy== {{Phighterproscons |*Pros |*Cons }} ===Ability Usage=== * Passive ** placeholder * Primary ** placeholder * Ability 1 ** placeholder * Ability 2 ** placeholder * Ability 3 ** placeholder * Ultimate ** placeholder ===Counterplay against {{PAGENAME}}=== ==[[Badges|Badge]]== <table class="fandom-table"> <tr> <th>Name</th> <th>Icon</th> <th>Description</th> <th>Reward</th> </tr> <tr> <td>''The Badge''</td> <td>N/A</td> <td>Use this template.</td> <td>N/A</td> </tr> </table> ==Trivia== *TBA ==References== <references/> ==[[Version History]]== <!-- Some notes regarding the formatting for Version History - Date must always go in (D M Year) format. e.g. 26 May 2040 - If applicable, place in a link that leads towards the update page. e.g. [[Playtest 1]]. For hotfixes, add a #(section name) after the page name (links directly towards the section) followed by |(displayname). e.g. [[Playtest 1#20 February 2022|20 February 2022]]. Some rules regarding listing out balance changes: - Always order the balance changes by how it is displayed in-game, starting with General changes and additions -> Passive -> LMB -> RMB -> Q -> E -> F - Update date does not use a dotpoint, ability name should have a dotpoint, and the following changes after that use 2 dotpoints (see scroll box below). - Regarding the order of which balance changes should go first, follow this: Rework (if applicable), new effect/s, buffs, nerfs, removed, bug fixes. Setting out some definitions for each one (to avoid confusion): Rework - Complete overhaul to an ability. The purpose and function of the ability has completely changed from the older version. New effects - The ability functions the same as is, but has received some additional effects that does not fall under a value. Buff - Change to an existing stat of an ability which makes it better. Increasing damage and healing is considered to be a buff. Decreasing cooldown, fire rate or reload is also considered a buff. Nerf - Change to an existing stat of an ability which makes it worse. See above example, but opposite (increase -> decrease, decrease -> increase) Removed - A function of an ability that does not fall under a value has been removed. Bug fixes - An unintended interaction or side effect of an ability was fixed and can no longer be recreated in-game. Can technically be considered a buff or nerf depending on the circumstances, but it is split apart for organizational purposes. Formatting the balance changes: - Stick to generalizing unless the balance change nerfs a specific part of the ability. e.g. Damage reduced from 10 to 8. e.g. 2 Direct hit damage reduced from 12 to 10. AoE damage reduced from 8 to 6. - Try to avoid mentioning the name of the ability, the dotpoint above lists the ability name for the reader, so mentioning it again isn't necessary. - Try to keep consistent with the rest of the format. - Passives and regular abilities use cooldown, while Ultimates use cost (technically a cooldown, but it can be reduced by dealing damage/healing, so it is different) --> {{scroll box|text=<hr style="height:0px; visibility:hidden;"/> '''Date Month Year''' * Ability Name ** TBA }} ---- {{PhightersNavbox}} [[Category:Characters]]
Lore
{{Phightersubpage}} {{PhighterLore | title1 = {{ROOTPAGENAME}} | image1 = placeholder.png | caption1 = | pronouns = pronouns | height = | age = | birthday = | faction = | occupation(s)= | status = | relations = }} ==Personality== ==Lore== ==Interactions== ==Misc. Information== ---- {{PhightersNavbox}} [[Category:Phighter Lore]]
Dialogue
<!-- Use a separate heading for specific intros, e.g. Intro - Teammate [[Slingshot]] Make sure to start with an asterisk for each line. Each line also must be in italics. GOES INTO DIALOGUE SUBPAGE ---> '''Intro - Basic''' '''Intro - [[Crossroads]]''' '''Kill - Basic''' '''Using Ultimate''' '''Victory''' '''Defeat''' ---- {{PhightersNavbox}} [[Category:Phighter Gallery]]
Skins
<!-- GOES INTO GALLERY SUBPAGE, to be done later ---> <gallery widths=300 aligntext=center> placeholder.png|This is where the skin goes. </gallery> ---- {{PhightersNavbox}} [[Category:Characters]]