User:Vignafumo/Class page template

From PHIGHTING! Wiki
{{Phightersubpage}}
{{Character
 | name         = X
 | image        = placeholder.png
 | imagecaption = "What they say when they ult"
 | class        = X
 | faction      = X
 | health       = X
 | shield       = X
 | addedin      = version
}}

==Overview==
TBA

==Abilities==
<!--
General Notes:
The ability types are: Passive, Ability (default), Buff/Utility, Mobility, Ultimate
The last value shouldn't have a line break (<br>) as this'll add an extra, unneeded line at the bottom of the cell.

Ability order on class pages (from top to bottom) should be:
Passive / LMB / RMB / E / Q / Ultimate
-->

<!--Passive Ability-->
{{Abilitytable
|AbilityName
|AbilityIcon
|Passive
|AimType
|Description
|Numbers
}}
''Details:''

*

<!--
Weapon-type Ability

The main types of aiming are:
Melee / Projectile / Hitscan / Targeted
-->
{{Abilitytable
|AbilityName
|AbilityIcon
|AbilityType
|AimType
|Description
|Numbers
}}
''Details:''

*

<!--
Aimed Ability
The ability aim types should be:
Melee / Projectile / Hitscan / Lock-on / Targeted
-->
{{Abilitytable
|AbilityName
|AbilityIcon
|AbilityType
|AimType
|Description
|Numbers
}}
''Details:''

*

<!--
Ability Type B: Unaimed
Any ability that isn't aimed (such as mobility) would go here.
-->
{{Abilitytable
|AbilityName
|AbilityIcon
|AbilityType
|AimType
|Description
|Numbers
}}
''Details:''

*


{{Abilitytable
|AbilityName
|AbilityIcon
|AbilityType
|AimType
|Description
|Numbers
}}
''Details:''

*

<!--
Ability Type C: Ultimate
This ability can be aimed or a buff/mobility.
If it is not an aimed ability, reference Ability Type B.
-->
{{Abilitytable
|AbilityName
|AbilityIcon
|[[Ultimate]]
|AimType
|Description
|Numbers
}}
''Details:''

*

==Strategy==
{{Phighterproscons
|*Pros
|*Cons
}}

===Ability Usage===
* Passive
** placeholder
* Primary
** placeholder
* Ability 1
** placeholder
* Ability 2
** placeholder
* Ability 3
** placeholder
* Ultimate
** placeholder

===Counterplay against {{PAGENAME}}===



==[[Badges|Badge]]==
<table class="fandom-table">
  <tr>
    <th>Name</th>
    <th>Icon</th>
    <th>Description</th>
    <th>Reward</th>
  </tr>
  <tr>
    <td>''The Badge''</td>
    <td>N/A</td>
    <td>Use this template.</td>
    <td>N/A</td>
  </tr>
</table>

==Trivia==
*TBA

==References==
<references/>

==[[Version History]]==
<!--
Some notes regarding the formatting for Version History
- Date must always go in (D M Year) format. e.g. 26 May 2040
- If applicable, place in a link that leads towards the update page. e.g. [[Playtest 1]]. For hotfixes, add a #(section name) after the page name (links directly towards the section) followed by |(displayname). e.g. [[Playtest 1#20 February 2022|20 February 2022]].

Some rules regarding listing out balance changes:
- Always order the balance changes by how it is displayed in-game, starting with General changes and additions -> Passive -> LMB -> RMB -> Q -> E -> F
- Update date does not use a dotpoint, ability name should have a dotpoint, and the following changes after that use 2 dotpoints (see scroll box below).
- Regarding the order of which balance changes should go first, follow this: Rework (if applicable), new effect/s, buffs, nerfs, removed, bug fixes.

Setting out some definitions for each one (to avoid confusion):
Rework - Complete overhaul to an ability. The purpose and function of the ability has completely changed from the older version.
New effects - The ability functions the same as is, but has received some additional effects that does not fall under a value.
Buff - Change to an existing stat of an ability which makes it better. Increasing damage and healing is considered to be a buff. Decreasing cooldown, fire rate or reload is also considered a buff.
Nerf - Change to an existing stat of an ability which makes it worse. See above example, but opposite (increase -> decrease, decrease -> increase)
Removed - A function of an ability that does not fall under a value has been removed.
Bug fixes - An unintended interaction or side effect of an ability was fixed and can no longer be recreated in-game. Can technically be considered a buff or nerf depending on the circumstances, but it is split apart for organizational purposes.

Formatting the balance changes:
- Stick to generalizing unless the balance change nerfs a specific part of the ability. e.g. Damage reduced from 10 to 8. e.g. 2 Direct hit damage reduced from 12 to 10. AoE damage reduced from 8 to 6.
- Try to avoid mentioning the name of the ability, the dotpoint above lists the ability name for the reader, so mentioning it again isn't necessary.
- Try to keep consistent with the rest of the format.
- Passives and regular abilities use cooldown, while Ultimates use cost (technically a cooldown, but it can be reduced by dealing damage/healing, so it is different)
-->
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''Date Month Year'''
* Ability Name
** TBA
}}


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{{PhightersNavbox}}
[[Category:Characters]]

Lore

{{Phightersubpage}}
{{PhighterLore
  | title1       = {{ROOTPAGENAME}}
  | image1       = placeholder.png
  | caption1     =
  | pronouns     = pronouns
  | height       = 
  | age          = 
  | birthday     = 
  | faction      = 
  | occupation(s)= 
  | status       = 
  | relations    = 
}}

==Personality==

==Lore==

==Interactions==

==Misc. Information==


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{{PhightersNavbox}}
[[Category:Phighter Lore]]

Dialogue

<!--
Use a separate heading for specific intros, e.g. Intro - Teammate [[Slingshot]]
Make sure to start with an asterisk for each line. Each line also must be in italics. GOES INTO DIALOGUE SUBPAGE
--->
'''Intro - Basic'''

'''Intro - [[Crossroads]]'''

'''Kill - Basic'''

'''Using Ultimate'''

'''Victory'''

'''Defeat'''

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{{PhightersNavbox}}
[[Category:Phighter Gallery]]

Skins

<!--
GOES INTO GALLERY SUBPAGE, to be done later
--->
<gallery widths=300 aligntext=center>
placeholder.png|This is where the skin goes.
</gallery>

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{{PhightersNavbox}}
[[Category:Characters]]