Patch Notes/21 June 2024: Difference between revisions

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* Changed {{Abilitylink|MedkitPrimary}} and {{Abilitylink|MedkitSecondary}} SFX for default Medkit, [[Medkit/Skins#Medcarrot|Medcarrot]], [[Medkit/Skins#Pirate Medkit|Pirate Medkit]], [[Medkit/Skins#Sianachkit|Sianachkit]], and [[Medkit/Skins#7MK0|7MK0]].
* Changed {{Abilitylink|MedkitPrimary}} and {{Abilitylink|MedkitSecondary}} SFX for default Medkit, [[Medkit/Skins#Medcarrot|Medcarrot]], [[Medkit/Skins#Pirate Medkit|Pirate Medkit]], [[Medkit/Skins#Sianachkit|Sianachkit]], and [[Medkit/Skins#7MK0|7MK0]].
* Added new {{Abilitylink|MedkitPassive}} SFX for [[Medkit/Skins#7MK0|7MK0]].
* Added new {{Abilitylink|MedkitPassive}} SFX for [[Medkit/Skins#7MK0|7MK0]].
* Added new {{Abilitylink|MedkitPrimary}} VFX.
* Changed icon when hovering over allies.
* Changed icon when hovering over allies.
* {{Abilitylink|MedkitPassive}}
* {{Abilitylink|MedkitPassive}}
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*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again.
*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again.
* {{Abilitylink|MedkitPrimary}}
* {{Abilitylink|MedkitPrimary}}
** Added new VFX.
** Fire rate increased from 0.6s 0.75s.
** Fire rate changed from 0.6s 0.75s.
** Increased damage and healing:
** Increased damage and healing:
*** Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot).
*** Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot).