Skateboard: Difference between revisions

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{{PhightersubpagePhighterNav}}
{{Character
| name = Skateboard
| image = classrenderskateboard1Classrenderskateboard1.png
| imagecaption = "Watch this trick!"
| class = Melee
Line 9:
| shield = 75
| addedin = [[Playtest 2]]
| chatcolor = {{Color|{{ClassColor|Skateboard}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Melee|melee]] Phighter. He was released on 18 April 2022 with [[Playtest 2]].
 
==Overview==
'''Skateboard''' is an offensive [[Phighters|Phighter]] that possesses incredible mobility and burst damage. The mobility granted by his skateboard enables him to perform exceptionally well at hit-and-runs. Skateboard also has tools to compliment his pick-based playstyle: {{Abilitylink|SkateboardPassiveBoard}}, which enables Skateboard to maintain speed and gives him vertical mobility when chained, and {{Abilitylink|SkateboardPhinisher}}, an AOE stun that sets up a free pick for your team. Despite these exceeding upsides, Skateboard is incredibly fragile. Hard crowd control effects and burst damage can force Skateboard to become vulnerable off board.
 
{{Clear|both}}
==Abilities==
{{AbilityNew
Skateboard has two different forms which give different sets of abilities: '''Off board''' and '''On board'''. These forms can be switched around by using {{Abilitylink|SkateboardE}} or using {{Abilitylink|SkateboardPhinisher}} while off board.
|color = #{{ClassColor|Skateboard}}
 
|tabclass = Skateboard
 
|ability = SLUGGISH!! / STUNTISH!!
{{Abilitytable
|icon = placeholder.png
|SLUGGISH!! / STUNTISH!!
|type = Passive
|[[File:placeholder.png|150x150px]]
|description = '''Off board'''<br>Your walkspeed gradually increases up to 25%.<br>'''On board'''<br>Press space on ledges to perform a trick.
|Passive
|details = {{Stance
|N/A/Mobility
|'''SLUGGISH!!'''<br>Max. {{Status|Haste}}: 25%<br>
|Your walkspeed gradually increases up to 25%. On board, press space on ledges to perform a trick.
|'''Off board:'''<br>Max. {{Status|Haste}}: 25%<br>'''On board:STUNTISH!!'''<br>Trick walkspeedspeed boostgain: +10<br>Damage: 5<br>MaximumMax. walkspeedspeed: 50 (Softsoft Capcap) /, 100 (Hardhard Capcap)}}
|notes = {{ListFix}}
|[[File:Slow walker.gif|center|300px]][[File:Skateboard passive.gif|center|300px]]
'''SLUGGISH!!'''
* Passive {{Status|Haste}} is lost if not moving for half a second.
* Killing or assisting sets {{Status|Haste}} to 50%.
'''STUNTISH!!'''
* Landing a trick not boosted by {{Abilitylink|SkateboardSecondaryBoard}} deals passive ram damage in a 10x10 area.
|demo = [[File:Demonstration SkateboardPassiveOffboard.webm]][[File:Demonstration SkateboardPassiveOnboard.webm]]
}}
''Details:''
* This bonus is lost if you're not moving for half a second.
* Killing or assisting sets {{Status|Haste}} to 50%.
 
{{AbilityNew
 
|color = #{{ClassColor|Skateboard}}
{{Abilitytable
|tabclass = Skateboard
|SWING IT!! / PUSH IT!!
|ability = SWING IT!! / PUSH IT!!
|[[File:placeholder.png|150x150px]]
|icon = placeholder.png
|Primary
|type = Primary
|Melee/Mobility
|description = '''Off board, '''<br>Swing your board once to deal damage, loselosing 5% {{Status|Haste}} per swing. <br>'''On board, accelerate'''<br>Accelerate forward.
|details = {{Stance
|'''Off board''':<br>Damage: 15<br>Fire rate: 0.5 seconds<br>'''On board:'''<br>Damage: 10 <br>Fire rate: 1 second<br>Walkspeed boost: +5
|'''SWING IT!!'''<br>Damage: 15<br>Fire rate: 0.5 seconds<br>
|[[File:Phightinggifskateboard1.gif|center|300px]][[File:Skate m1.gif|center|300px]]
|'''PUSH IT!!'''<br>Damage: 10 <br>Fire rate: 1 second<br>Speed gain: +5}}
|notes = {{ListFix}}
'''SWING IT!!'''
* The second hit can be cancelled.
|demo = [[File:Demonstration SkateboardPrimaryOffboard.webm]][[File:Demonstration SkateboardPrimaryOnboard.webm]]
}}
''Details:''
* The second hit can be cancelled.
* {{Abilitylink|SkateboardPrimaryBoard}} cannot be used while mid-air (on board).
 
{{AbilityNew
 
|color = #{{ClassColor|Skateboard}}
{{Abilitytable
|tabclass = Skateboard
|BASH 'EM!! / KICK 'EM!!
|ability = BASH 'EM!! / KICK 'EM!!
|[[File:placeholder.png|150x150px]]
|icon = SkateM2.png
|Secondary Ability
|type = Secondary
|Melee/[[Status Effects#Disables|Disable]]/Mobility
|description = '''Off board'''<br>Wind up and stun any enemies while off board.<br>'''On board'''<br>Spin and damage enemies around you when on board. If used after a trick, gain extra speed and deal damage in an area when you land.
|details = {{Stance
|'''Off board:'''<br>Damage: 10-30<br>{{Status|Stun}} duration: 0.25s-0.75s second<br>Casting time: 0.25s-1s seconds <br>'''On board:'''<br>Damage: 15<br>Trick walkspeed bonus: +5 <br>Cooldown: 5 seconds
|'''BASH 'EM!!'''<br>Damage: 10-30<br>{{Status|Stun}} duration: 0.25-0.75 seconds<br>Casting time: 0.25-1 second<br>Cooldown: 5 seconds<br>
|[[File:Phightinggifskateboard2.gif|center|300px]][[File:Skatem2.gif|center|300px]]
|'''KICK 'EM!!'''<br>Damage: 8<br>Trick damage: 10<br>Trick speed bonus: +5<br>Trick hitbox size: 15x15<br>Cooldown: 5 seconds}}
|notes = {{ListFix}}
* Cooldown is shared between both forms.
'''BASH 'EM!!'''
* Plays a critical hit indicator and a special particle effect on hit.
'''KICK 'EM!!'''
* Jumping immediately after using KICK 'EM!! while on the ground performs a trick.
* Will play a special particle and sound effect if used after a trick.
|demo = [[File:Demonstration SkateboardSecondaryOffboard.webm]][[File:Demonstration SkateboardSecondaryOnboard.webm]]
}}
''Details:''
* Both the on board and off board version of this ability share cooldowns.
* This ability can be charged, stunning for longer and dealing more damage the longer it is held.
* If Skateboard jumps immediately after using this ability, he will perform a trick.
 
{{AbilityNew
 
|color = #{{ClassColor|Skateboard}}
{{Abilitytable
|tabclass = Skateboard
|RUN!! / BOOST!!
|ability = RUN!! / BOOST!!
|[[File:placeholder.png|150x150px]]
|icon = SkateQ.png
|Q Ability
|type = Q Ability
|Mobility
|description = '''Off board, run'''<br>Run forward and bash any enemies. <br>'''On board, charge'''<br>Charge up and boost forward depending on the duration of the charge.
|details = {{Stance
|'''Off board:'''<br>Damage: 15 (initial) + 10 (lingering)<br>Knockback force: 2 studs <br>Range: 40 studs <br>Cooldown: 8 seconds<br>{{Status|Haste}} buff: Sets to 25%<br>'''On board:'''<br>Damage: 10<br>Knockback force: 10<br>Casting time: 0.1-1.5 seconds<br>Walkspeed set: 15-45 <br> Cooldown: 8 seconds
|'''RUN!!'''<br>Damage: 15 (initial) + 10 (lingering)<br>Speed: sets to 15-45<br>Knockback force: 2<br>Dash distance: 40 studs<br>{{Status|Haste}}: Sets to 25%<br>Cooldown: 8 seconds<br>
|[[File:Phightinggifskateboard4.gif|center|300px]][[File:SkateQ.gif|center|300px]]
|'''BOOST!!'''<br>Damage: 10<br>Knockback force: 10<br>Casting time: 0.1-1.5 seconds<br>Cooldown: 8 seconds}}
|notes = {{ListFix}}
* Cooldown is shared between both forms.
'''BOOST!!'''
* Suspends Skateboard in the air while charging.
* If Skateboard receives any {{Status|Slow}} while charging, he will be forced off board.
|demo = [[File:Demonstration SkateboardQOffboard.webm]][[File:Demonstration SkateboardQOnboard.webm]]
}}
''Details:''
* Both the on board and off board version of this ability share cooldowns.
* Skateboard is suspended in the air for the casting time (on board).
* If Skateboard is slowed or stunned while charging, he will be forced off board.
 
{{AbilityNew
 
|color = #{{ClassColor|Skateboard}}
{{Abilitytable
|tabclass = Skateboard
|SWITCH!!
|ability = SWITCH!!
|[[File:placeholder.png|150x150px]]
|icon = SkateE.png
|E Ability
|type = E Ability
|N/A/AoE
|description = Switch between being on and off your skateboard.
|details = {{Stance
|'''Off board:'''<br>Cooldown: 2 seconds<br>'''On board''':<br>Damage: 75% of players speed<br>Cooldown:6 seconds
|'''Off Board'''<br>Cooldown: 2 seconds<br>
|[[File:Phightinggifskateboard5.gif|center|300px]][[File:SkateE.gif|center|300px]]
|'''On Board'''<br>Damage: 75% of current speed<br>Cooldown: 6 seconds}}
}}
|notes = {{ListFix}}
''Details:''
* TheSkateboard cooldownwill ofnot thisbe abilityforced startsoff uponboard if disabled in the first 2 seconds of switching to on board.
* While on board, {{PAGENAME}} has the following traits:
* Skateboard will not be forced off board if stunned or slowed in the first 2 seconds of switching to on board.
* While on board {{PAGENAME}} has the following traits:
** Cannot regenerate shield naturally.
** Colliding with enemies deals 10 damage passively. {{PAGENAME}} cannot deal ram damage for 0.5 seconds after colliding with an enemy.
** Permanent 35% {{Status|Bound}}.
** If {{PAGENAME}} receives a disabling status effect, a {{Status|Slow}} of 25% or higher or gets reduced to 0 walkspeedspeed after being on board for at least 5 seconds, {{PAGENAME}} will be forced off board.
** Slopes increase walkspeedspeed when traveling downwards and decrease walkspeedspeed when travelling upwards.
** Speed will gradually decay. The decay speed increases at different speed caps.
** When above 50 speed, speed decays quicker until it reaches 50 or below.
*** The speed decay caps are: 25, 30, 40, 50, 60.
** {{PAGENAME}} physically cannot exceed 100 speed.
*** When above 50 speed, speed decays quicker until it reaches 50 or below.
* The cooldown of this ability starts upon switching to off board.
*** {{PAGENAME}} physically cannot exceed 100 speed.
* Holding this ability performs a spin attack, dealing more damage depending on speed. Tapping it quickly switches to off board, dealing no damage.
* Holding E while on board performs an AoE attack, dealing more damage depending on speed. Tapping it quickly switches to off board, dealing no damage.
* {{Status|Haste}} is gained depending on speed on board, this can bypass the 25% passive haste cap, capping at 50% {{Status|Haste}}.
|demo = [[File:Demonstration SkateboardEOffboard.webm]][[File:Demonstration SkateboardEOnboard.webm]]
* On board, Skateboard's speed will gradually decay. The decay speed increases at different walkspeed caps.
** The speed decay walkspeed caps are: 25, 30, 40, 50, 60.
 
 
''Note: Skateboard's [[Phinisher]] is shared between both forms, with one minor difference.''
{{Abilitytable
|THE COOL, RAD, COFFIN!!
|[[File:placeholder.png|150x150px]]
|[[Phinisher]]
|Mobility/[[Status Effects#Disables|Disable]]
|Charge up before being sent forward, stunning enemies for 2 seconds.
|'''Damage:''' 30<br>{{Status|Stun}} '''duration:''' 2 seconds<br>'''Dash range:''' X<br>'''Casting time:''' 0.75 seconds<br>'''Reactivation window:''' 0.75 seconds<br>'''Phinisher points:'''100
|[[File:Phightinggifskateboard6.gif|center|300px]]
}}
''Details:''
 
{{AbilityNew
* Using primary will start the attack early.
|color = #{{ClassColor|Skateboard}}
* Skateboard immediately switches to on board on cast.
|tabclass = Skateboard
* Skateboard will not be forced off board if stunned or slowed in the first 2 seconds of using the phinisher.
|ability = THE COOL, RAD, COFFIN!!
* Skateboard gains maximum (50) speed upon using the phinisher.
|icon = SkateUlt.png
* If Skateboard dies during the casting time, the dash animation will perform but nothing will happen.
|type = Phinisher
|description = Charge up before being sent forward, stunning enemies for 2 seconds.
|details = '''Damage:''' 30<br>{{Status|Stun}} '''duration:''' 2 seconds<br>'''Reactivation window:''' 0.75 seconds<br>'''Dash distance:''' ---<br>'''Casting time:''' 0.75 seconds<br>'''Phinisher points:''' 100
|notes = {{ListFix}}
* Shared between both forms, with one minor difference: Skateboard immediately switches to on board on cast.
* Using primary will start THE COOL, RAD, COFFIN!! early.
* Skateboard gains maximum speed (50) upon using THE COOL, RAD, COFFIN!!.
* If Skateboard dies during the casting time, the dash animation will perform but its effects will be cancelled.
* Refreshes the cooldown of {{Abilitylink|SkateboardE}}.
|demo = [[File:Demonstration SkateboardUlt.webm]]
}}
 
==Strategy==
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Tricks are the most reliable way of keeping momentum, and should be used whenever available. Remember, you're not limited to just traditional skateboard spots; you can perform a trick off the edge of any flat, elevated surface! Get creative, and practice looking for unconventional trick spots. Your ability to identify good trick spots, even when they're not obvious, will often be the difference between dominating a fight or getting curbstomped by the opponent.
 
If you lose momentum and you're unable to perform a trick for one reason or another, another good option is to use your {{Abilitylink|SkateboardQBoard}} ability. This will give you a boost of speed based on how much you let the ability charge. Be careful though- as if you're hit during the abilities wind-up, you will be knocked off board and left incredibly vulnerable to enemy attacks.
 
When push comes to shove and you inevitably get knocked off your skateboard, you still have a few options. If your opponent is at low health, you may be able to finish them off with a few swings or a well-executed combo. If fighting seems too dangerous, you need to run. If available, you can use {{Abilitylink|SkateboardQ}} to boost yourself out of danger, and possibly damage some opponents on the way out. Find a good place to hide behind cover or behind your teammates, stall until {{Abilitylink|SkateboardE}} is off cooldown (which takes 8s), and then get back to skating.
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Skateboard excels the most when supporting his team. On his own, he's easier to pick off. Combined with his low rate of damage on board, this can make him have a low impact on the game if played solely on board. But when Skateboard and a teammate are ''both'' attacking, Skateboard is upgraded from being a mild annoyance to being a relentless threat that never gives the enemy any room to breathe or find cover.
 
When playing Skateboard, target priority is incredibly important as it can determine whether you win or lose an encounter. While on board, scout for targets and deal passive chip damage to enemies in order to weaken them and prevent their shield from regenerating. Once an enemy has been weakened sufficiently or is in an unfavourable position, utilize yourhold {{Abilitylink|SkateboardE}} to swing your board and deal a large burst of damage andto finish off your enemy. If that doesn't kill them, follow up with a few attacks to get the job done (you can utilize {{Abilitylink|SkateboardSecondary}} to stun an enemy and prevent them from escaping). When attacking off board be careful of your surroundings, as your enemy may try to lead you into their teammates as they escape.
 
 
His Phinisher is also more useful with teammates. Two seconds of stun{{Status|Stun}} is very short when you're the only one taking advantage of it, because you'll be spending about half of that stun time stuck in the {{Abilitylink|SkateboardPhinisher}} animation and moving back to your opponent. It's best used when a teammate is waiting for a good attack window, as they can take full advantage of those two seconds. This doesn't mean your Phinisher should be used exclusivley when around teammates, though, as you can still take advantage of the {{AbilitylinkStatus|SkateboardPhinisherStun}} time. Activating it early with your primary and rapidly hopping off board allows you to get some solid hits in before they can fight back. THE COOL, RAD, COFFIN!! works best when combined with AoE or high-damaging moves such as [[Katana|Katana's]] {{Abilitylink|KatanaPhinisher}} or [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}}.
 
===Ability usage===
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</gallery>
*{{Abilitylink|SkateboardPrimaryBoard}}
**Whenever you aren't attacking and there are no trick spots nearby, you should be spamming this to maintain constant speed. Keep in mind that you can't perform a trick while using {{Abilitylink|SkateboardPrimaryBoard}}, so make sure to stop before performing a trick.
*{{Abilitylink|SkateboardSecondaryBoard}}
**The extra height helps to reach opponents that are in the air and to traverse tall obstacles. Combine with a trick jump for even more height.
---[[File:Skateboard double jump.gif|none|thumb]]
*{{Abilitylink|SkateboardE}}
** Tapping SWITCH!! instead of holding it allows you to hop off board immediately, which can be useful if you need to regenerate shield urgently.
** Although this attack deals high amounts of damage, putting yourself in a standing position will make you more vulnerable, as your movement is severely handicapped. Only swap if you're confident that you can take out all the nearby opponents in one go, or as a last resort if you're stuck and your {{Abilitylink|SkateboardQBoard}} is on cooldown.
** Although holding SWITCH!! deals high amounts of damage, putting yourself in a standing position will make you more vulnerable, as your movement is severely handicapped. Only swap if you're confident that you can take out all the nearby opponents in one go, or as a last resort if you're stuck and your {{Abilitylink|SkateboardQBoard}} is on cooldown.
** Incredibly useful move against groups of enemies, especially backline or support [[Phighter|Phighters]].
** Can be used after holding down {{Abilitylink|SkateboardQBoard}} to utilize the burst in speed to deal a lot of damage in one go.
*{{Abilitylink|SkateboardQBoard}}
**This is a good tool for getting unstuck or reaching certain areas. If your skateboard loses momentum and you're in a dangerous area, pop a {{Abilitylink|SkateboardQBoard}} to get your momentum back up.
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==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th>Name</th>
Line 226 ⟶ 240:
==Trivia==
'''General:'''
*Skateboard {{PAGENAME}} is based on the [https://roblox.fandom.com/wiki/Skateboard_(series) Skateboard series] of gears.
*Skateboard {{PAGENAME}} mentions "helmet hair" in his dialogue. Despite this, he is bald like every other Phighter.
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to santiago the third.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to mario brother, and remodeled to reference Mario from the [https://en.wikipedia.org/wiki/Mario_(franchise) Mario franchise].
 
'''Development:'''
 
'''Skins:'''
* Egobworder is a community contributed skin created by 0sol.
** The skin was one of three winners of the August 2023 Skin Contest.
** The name "Egobworder" comes from the combination of the words ''sword'' and ''board'' thus producing ''bword''.
** The sound effects for the skin were created by CRABLOOSHI.
 
==[[Version history]]==
Line 496 ⟶ 514:
==References==
<references />
 
 
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{{PhightersNavbox}}
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Melee]]
[[Category:Melee]]