Skateboard: Difference between revisions
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{{
{{Character
| name = Skateboard
| image =
| imagecaption = "Watch this trick!"
| class = Melee
Line 9:
| shield = 75
| addedin = [[Playtest 2]]
| chatcolor = {{Color|{{ClassColor|Skateboard}}}}
}}
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Melee|melee]] Phighter. He was released on 18 April 2022 with [[Playtest 2]].
==Overview==
'''Skateboard''' is an offensive [[Phighters|Phighter]] that possesses incredible mobility and burst damage. The mobility granted by his skateboard enables him to perform exceptionally well at hit-and-runs. Skateboard also has tools to compliment his pick-based playstyle: {{Abilitylink|SkateboardPassiveBoard}}, which enables Skateboard to maintain speed and gives him vertical mobility when chained, and {{Abilitylink|SkateboardPhinisher}}, an AOE stun that sets up a free pick for your team. Despite these exceeding upsides, Skateboard is incredibly fragile. Hard crowd control effects and burst damage can force Skateboard to become vulnerable off board.
{{Clear|both}}
==Abilities==
{{AbilityNew
|color = #{{ClassColor|Skateboard}}
|tabclass = Skateboard
|ability = SLUGGISH!! / STUNTISH!!
|icon = placeholder.png
|type = Passive
|description = '''Off board'''<br>Your walkspeed gradually increases up to 25%.<br>'''On board'''<br>Press space on ledges to perform a trick.
|details = {{Stance
|'''SLUGGISH!!'''<br>Max. {{Status|Haste}}: 25%<br>
|'''
|notes = {{ListFix}}
'''SLUGGISH!!'''
* Passive {{Status|Haste}} is lost if not moving for half a second.
* Killing or assisting sets {{Status|Haste}} to 50%.
'''STUNTISH!!'''
* Landing a trick not boosted by {{Abilitylink|SkateboardSecondaryBoard}} deals passive ram damage in a 10x10 area.
|demo = [[File:Demonstration SkateboardPassiveOffboard.webm]][[File:Demonstration SkateboardPassiveOnboard.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Skateboard}}
|tabclass = Skateboard
|ability = SWING IT!! / PUSH IT!!
|icon = placeholder.png
|type = Primary
|description = '''Off board
|details = {{Stance
|'''SWING IT!!'''<br>Damage: 15<br>Fire rate: 0.5 seconds<br>
|'''PUSH IT!!'''<br>Damage: 10 <br>Fire rate: 1 second<br>Speed gain: +5}}
|notes = {{ListFix}}
'''SWING IT!!'''
* The second hit can be cancelled.
|demo = [[File:Demonstration SkateboardPrimaryOffboard.webm]][[File:Demonstration SkateboardPrimaryOnboard.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Skateboard}}
|tabclass = Skateboard
|ability = BASH 'EM!! / KICK 'EM!!
|icon = SkateM2.png
|type = Secondary
|description = '''Off board'''<br>Wind up and stun any enemies while off board.<br>'''On board'''<br>Spin and damage enemies around you when on board. If used after a trick, gain extra speed and deal damage in an area when you land.
|details = {{Stance
|'''BASH 'EM!!'''<br>Damage: 10-30<br>{{Status|Stun}} duration: 0.25-0.75 seconds<br>Casting time: 0.25-1 second<br>Cooldown: 5 seconds<br>
|'''KICK 'EM!!'''<br>Damage: 8<br>Trick damage: 10<br>Trick speed bonus: +5<br>Trick hitbox size: 15x15<br>Cooldown: 5 seconds}}
|notes = {{ListFix}}
* Cooldown is shared between both forms.
'''BASH 'EM!!'''
* Plays a critical hit indicator and a special particle effect on hit.
'''KICK 'EM!!'''
* Jumping immediately after using KICK 'EM!! while on the ground performs a trick.
* Will play a special particle and sound effect if used after a trick.
|demo = [[File:Demonstration SkateboardSecondaryOffboard.webm]][[File:Demonstration SkateboardSecondaryOnboard.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Skateboard}}
|tabclass = Skateboard
|ability = RUN!! / BOOST!!
|icon = SkateQ.png
|type = Q Ability
|description = '''Off board
|details = {{Stance
|'''RUN!!'''<br>Damage: 15 (initial) + 10 (lingering)<br>Speed: sets to 15-45<br>Knockback force: 2<br>Dash distance: 40 studs<br>{{Status|Haste}}: Sets to 25%<br>Cooldown: 8 seconds<br>
|'''BOOST!!'''<br>Damage: 10<br>Knockback force: 10<br>Casting time: 0.1-1.5 seconds<br>Cooldown: 8 seconds}}
|notes = {{ListFix}}
* Cooldown is shared between both forms.
'''BOOST!!'''
* Suspends Skateboard in the air while charging.
* If Skateboard receives any {{Status|Slow}} while charging, he will be forced off board.
|demo = [[File:Demonstration SkateboardQOffboard.webm]][[File:Demonstration SkateboardQOnboard.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Skateboard}}
|tabclass = Skateboard
|ability = SWITCH!!
|icon = SkateE.png
|type = E Ability
|description = Switch between being on and off your skateboard.
|details = {{Stance
|'''Off Board'''<br>Cooldown: 2 seconds<br>
|'''On Board'''<br>Damage: 75% of current speed<br>Cooldown: 6 seconds}}
|notes = {{ListFix}}
*
* While on board, {{PAGENAME}} has the following traits:
** Cannot regenerate shield naturally.
** Colliding with enemies deals 10 damage passively. {{PAGENAME}} cannot deal ram damage for 0.5 seconds after colliding with an enemy.
** Permanent 35% {{Status|Bound}}.
** If {{PAGENAME}} receives a disabling status effect, a {{Status|Slow}} of 25% or higher or gets reduced to 0
** Slopes increase
** Speed will gradually decay. The decay speed increases at different speed caps.
*** The speed decay caps are: 25, 30, 40, 50, 60.
*** When above 50 speed, speed decays quicker until it reaches 50 or below.
*** {{PAGENAME}} physically cannot exceed 100 speed.
* Holding E while on board performs an AoE attack, dealing more damage depending on speed. Tapping it quickly switches to off board, dealing no damage.
* {{Status|Haste}} is gained depending on speed on board, this can bypass the 25% passive haste cap, capping at 50% {{Status|Haste}}.
|demo = [[File:Demonstration SkateboardEOffboard.webm]][[File:Demonstration SkateboardEOnboard.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Skateboard}}
|tabclass = Skateboard
|ability = THE COOL, RAD, COFFIN!!
|icon = SkateUlt.png
|type = Phinisher
|description = Charge up before being sent forward, stunning enemies for 2 seconds.
|details = '''Damage:''' 30<br>{{Status|Stun}} '''duration:''' 2 seconds<br>'''Reactivation window:''' 0.75 seconds<br>'''Dash distance:''' ---<br>'''Casting time:''' 0.75 seconds<br>'''Phinisher points:''' 100
|notes = {{ListFix}}
* Shared between both forms, with one minor difference: Skateboard immediately switches to on board on cast.
* Using primary will start THE COOL, RAD, COFFIN!! early.
* Skateboard gains maximum speed (50) upon using THE COOL, RAD, COFFIN!!.
* If Skateboard dies during the casting time, the dash animation will perform but its effects will be cancelled.
* Refreshes the cooldown of {{Abilitylink|SkateboardE}}.
|demo = [[File:Demonstration SkateboardUlt.webm]]
}}
==Strategy==
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Tricks are the most reliable way of keeping momentum, and should be used whenever available. Remember, you're not limited to just traditional skateboard spots; you can perform a trick off the edge of any flat, elevated surface! Get creative, and practice looking for unconventional trick spots. Your ability to identify good trick spots, even when they're not obvious, will often be the difference between dominating a fight or getting curbstomped by the opponent.
If you lose momentum and you're unable to perform a trick for one reason or another, another good option is to use your {{Abilitylink|SkateboardQBoard}} ability. This will give you a boost of speed based on how much you let the ability charge. Be careful though- as if you're hit during the abilities wind-up, you will be knocked off board and left incredibly vulnerable to enemy attacks.
When push comes to shove and you inevitably get knocked off your skateboard, you still have a few options. If your opponent is at low health, you may be able to finish them off with a few swings or a well-executed combo. If fighting seems too dangerous, you need to run. If available, you can use {{Abilitylink|SkateboardQ}} to boost yourself out of danger, and possibly damage some opponents on the way out. Find a good place to hide behind cover or behind your teammates, stall until {{Abilitylink|SkateboardE}} is off cooldown (which takes 8s), and then get back to skating.
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Skateboard excels the most when supporting his team. On his own, he's easier to pick off. Combined with his low rate of damage on board, this can make him have a low impact on the game if played solely on board. But when Skateboard and a teammate are ''both'' attacking, Skateboard is upgraded from being a mild annoyance to being a relentless threat that never gives the enemy any room to breathe or find cover.
When playing Skateboard, target priority is incredibly important as it can determine whether you win or lose an encounter. While on board, scout for targets and deal passive chip damage to enemies in order to weaken them and prevent their shield from regenerating. Once an enemy has been weakened sufficiently or is in an unfavourable position,
His Phinisher is also more useful with teammates. Two seconds of
===Ability usage===
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</gallery>
*{{Abilitylink|SkateboardPrimaryBoard}}
**Whenever you aren't attacking and there are no trick spots nearby, you should be spamming this to maintain constant speed
*{{Abilitylink|SkateboardSecondaryBoard}}
**The extra height helps to reach opponents that are in the air and to traverse tall obstacles. Combine with a trick jump for even more height.
---[[File:Skateboard double jump.gif|none|thumb]]
*{{Abilitylink|SkateboardE}}
** Tapping SWITCH!! instead of holding it allows you to hop off board immediately, which can be useful if you need to regenerate shield urgently.
** Although holding SWITCH!! deals high amounts of damage, putting yourself in a standing position will make you more vulnerable, as your movement is severely handicapped. Only swap if you're confident that you can take out all the nearby opponents in one go, or as a last resort if you're stuck and your {{Abilitylink|SkateboardQBoard}} is on cooldown.
** Incredibly useful move against groups of enemies, especially backline or support [[Phighter|Phighters]].
** Can be used after holding down {{Abilitylink|SkateboardQBoard}} to utilize the burst in speed to deal a lot of damage in one go.
*{{Abilitylink|SkateboardQBoard}}
**This is a good tool for getting unstuck or reaching certain areas. If your skateboard loses momentum and you're in a dangerous area, pop a {{Abilitylink|SkateboardQBoard}} to get your momentum back up.
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==[[Badges|Badge]]==
<table class="
<tr>
<th>Name</th>
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==Trivia==
'''General:'''
*
*
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to santiago the third.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to mario brother, and remodeled to reference Mario from the [https://en.wikipedia.org/wiki/Mario_(franchise) Mario franchise].
'''Development:'''
'''Skins:'''
* Egobworder is a community contributed skin created by 0sol.
** The skin was one of three winners of the August 2023 Skin Contest.
** The name "Egobworder" comes from the combination of the words ''sword'' and ''board'' thus producing ''bword''.
** The sound effects for the skin were created by CRABLOOSHI.
==[[Version history]]==
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==References==
<references />
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{{NavboxCharacters}}
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Melee]]
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