Hitpoints: Difference between revisions

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Created page with "'''Health''' and '''Shields''' are a statistic used by Phighters in PHIGHTING! These statistics measure the durability of each phighter. ==Health== A statistic (indicated in green) present as a statistic for all phighters. Any damage done to a phighter's health cannot be restored without a healing ability. If a phighter's health reaches 0, they die. An exception is Boombox's Forcefield, which cannot be healed by the player or their allies. ==Shields==..."
 
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'''Health''' and '''Shields{{PAGENAME}}''' are a statistic used by all [[Phighters]]. inHitpoints PHIGHTING!measures Thesea statisticsPhighter's measuredurability, thei.e. durabilityhow ofmuch eachdamage they are able to take before dying. Hitpoints come in two forms: Health and phighterShield.
 
==Health==
[[File:healthicon.png|50px|left]]
A{{Hitpoints|Health}} is a statistic (indicated in green) presentused as a statistic forby all phightersPhighters. Any damage done to a phighterPhighter's health bar cannot be restored without a healing ability. IfHealth acannot phighter'sbe restored past its maximum. Phighters will die if their health reaches 0, theyregardless dieof shield.
 
{{Clear|both}}
An exception is [[Boombox|Boombox's]] Forcefield, which cannot be healed by the player or their allies.
Non-Phighter entities such as [[Vine Staff|Vine Staff's]] plants or [[Venomshank|Venomshank's]] zombies cannot be healed.
 
The following abilities restore health:
==Shields==
* [[Medkit|Medkit's]] {{Abilitylink|MedkitPassive}}, {{Abilitylink|MedkitPrimary}}, {{Abilitylink|MedkitSecondary}}, {{Abilitylink|MedkitQ}}, {{Abilitylink|MedkitE}}, and {{Abilitylink|MedkitPhinisher}}
A statistic (indicated in blue) present in certain phighters and abilities. Shields can be removed after taking sufficient damage. Unlike health, healing abilities do not restore shields. When the player takes damage, shields (if present) will always be prioritized before health in this order:
* [[Subspace|Subspace's]] {{Abilitylink|SubspacePassive}}
# Temporary shields
* [[Vine Staff|Vine Staff's]] {{Abilitylink|VinestaffSecondary}}, {{Abilitylink|VinestaffQ}}, and {{Abilitylink|VinestaffPhinisher}}
# Innate shields
 
==Shield==
An exception to this rule is [[Biograft|Biograft's]], Echo Execution, which can kill players regardless of their shield amount if they meet the <25% health execution threshold.
[[File:shieldicon.png|50px|left]]
A{{Hitpoints|Shield}} is a statistic (indicated in blue) present in certainalmost phightersall and abilitiesPhighters. ShieldsShield can be removed after taking sufficient damage. Unlike health, healing abilities do notcannot restore shieldsshield. When the player takes damage, shields (if present) will always be prioritized before health in this order:
 
{{Clear|both}}
===Innate shields===
When the player takes damage, any shield (if present) will always be prioritized before health in this order:
Shield that is part of a phighter's general statistics. Innate shields are permanent. If the player does not take damage for 8 seconds, it will begin to gradually regenerate to their max capacity at X shield/sec.
# Overshield
# Innate shieldsshield
# Health
 
Instant-kills, such as [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerPhinisher}}, [[Biograft|Biograft's]] {{Abilitylink|BiograftQ}}, [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}}, and [[Map Elements#Killbricks|killbricks]] ignore shield and deal damage directly to the health bar.
Technically, [[Medkit|Medkit's]] ultimate, Resurrect can restore innate shields through reviving dead players.
 
==Temporary=Innate shieldsshield===
Innate shield is shield that is part of a Phighter's general statistics. Innate shield is permanent and begins to regenerate to its maximum capacity at a rate of 12% of maximum shield per second (with a minimum of 6 shield per second) after the player does not take damage for 6 seconds. [[Ban Hammer]] is the sole exception, as his passive, {{Abilitylink|BanHammerPassive}}, prevents natural innate shield regeneration. [[Medkit]] and [[Subspace]] are the only Phighters with no innate shield.
Shields temporarily granted to the player through abilities. Temporary shields are lost if its duration expires.
 
The following abilities restore innate shield:
* [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerPassive}}, {{Abilitylink|BanHammerSecondary}}, and {{Abilitylink|BanHammerE}}
* [[Boombox|Boombox's]] {{Abilitylink|BoomboxSecondary}} and {{Abilitylink|BoomboxPhinisher}}
* [[Medkit|Medkit's]] {{Abilitylink|MedkitPhinisher}} (if the revived Phighter has innate shield within the first 50% of combined maximum health and innate shield)
* [[Katana|Katana's]] {{Abilitylink|KatanaPassive}}
 
===Overshield===
Overshield is shield temporarily granted to the player through abilities. Any shield granted past the maximum innate shield is turned into overshield. Overshield can be lost if its duration expires or if it is broken with sufficient damage.
 
The following abilities grant overshield:
* [[Biograft|Biograft's]] {{Abilitylink|BiograftPhinisher}}
* [[Boombox|Boombox's]] {{Abilitylink|BoomboxSecondary}} and {{Abilitylink|BoomboxPhinisher}}
* [[Katana|Katana's]] {{Abilitylink|KatanaPassive}}
 
==[[Version history]]==
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[V0.8.0]] - [[V0.8.0/Additional Versions#16 June 2024|16 June 2024]]'''
* Shield now regenerates after 6 seconds without taking any damage rather than 8 seconds.
 
'''[[V0.8.0]] - [[V0.8.0/Additional Versions#20 April 2024|20 April 2024]]'''
* Shield regeneration rated changed from 10 per second to 12% of maximum per second with a minimum of 6 per second.
 
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#23 December 2022|23 December 2022]]'''
* Shield regeneration rate reduced from 15 per second to 10 per second.
* '''BUG FIX:''' Shield regeneration rate is no longer affected by server lag.
}}
 
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[[Category:Game information]]