Medkit: Difference between revisions
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Sillyvizion (talk | contribs) m Retrofitting Abilitylink - should be correct, throw a brick at me if it isnt |
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==Abilities== |
==Abilities== |
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General notes: |
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Ability order on Phighter pages (from top to bottom) should be: |
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Passive / Primary / Secondary / Q Ability / E Ability / Phinisher |
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The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility |
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An ability can be multiple ability types. |
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If none of the ability types apply, list it as N/A. |
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AoE: |
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Includes abilities that applies their effects in an area. |
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Buff: |
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Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive. |
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Hitscan: |
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Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time. |
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Melee: |
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Includes abilities that are a physical hit of an object against a player, involves no projectiles. |
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Mobility: |
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Includes abilities that enhance a Phighter's mobility. |
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Projectile: |
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Includes abilities that fire a projectile that interacts with players and the environment. |
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Status: |
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Includes abilities that inflict a status effect on a player. |
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⚫ | |||
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush. |
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Utility: |
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Includes abilities that heal or give shield. |
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<!--Passive--> |
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{{Abilitytable |
{{Abilitytable |
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|Crystalize |
|Crystalize |
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<!--Primary--> |
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{{Abilitytable |
{{Abilitytable |
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|Curing Cartridge |
|Curing Cartridge |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|Primary |
|Primary |
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|Hitscan |
|Hitscan/Utility |
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|Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them. |
|Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them. |
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|'''Damage:'''<br>Body: 5<br>Headshot damage: 10<br>'''Healing:'''<br>Body: 6<br>Headshot: 12<br>'''Range:''' 100 studs <br>'''Autolock range: '''90 studs<br>'''Fire rate:''' 0.6 seconds<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds |
|'''Damage:'''<br>Body: 5<br>Headshot damage: 10<br>'''Healing:'''<br>Body: 6<br>Headshot: 12<br>'''Range:''' 100 studs <br>'''Autolock range: '''90 studs<br>'''Fire rate:''' 0.6 seconds<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds |
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<!--Secondary--> |
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{{Abilitytable |
{{Abilitytable |
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|Fan the Hammer |
|Fan the Hammer |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|Secondary |
|Secondary |
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|Hitscan |
|Hitscan/Status/Utility |
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|Quickly fire all your ammo, each shot also heals and applies slow to enemies hit. |
|Quickly fire all your ammo, each shot also heals and applies slow to enemies hit. |
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|'''Damage:''' 6 <br>'''Healing:''' 8 per bullet <br>'''Range:''' 100 studs <br>{{Status|Slow}} '''debuff:''' 5% per shot for 2 seconds (stackable)<br>'''Cooldown:''' 5 seconds |
|'''Damage:''' 6 <br>'''Healing:''' 8 per bullet <br>'''Range:''' 100 studs <br>{{Status|Slow}} '''debuff:''' 5% per shot for 2 seconds (stackable)<br>'''Cooldown:''' 5 seconds |
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<!--Q Ability--> |
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{{Abilitytable |
{{Abilitytable |
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|Crystal Shift |
|Crystal Shift |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|Q Ability |
|Q Ability |
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|Mobility |
|AoE/Mobility/Status/Utility |
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|Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit. |
|Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit. |
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|'''Damage:''' 20<br>'''Knockback force:''' 10<br>'''Target healing:''' 15 + 10 (per enemy hit)<br>'''Self healing:''' 5 * enemies hit<br>{{Status|Armored}} '''duration:''' 0.75 seconds (applied to both Medkit and ally)<br>'''Cast time:''' 0.5 seconds<br>'''Range:''' 90 studs<br>'''Cooldown:''' 14 seconds |
|'''Damage:''' 20<br>'''Knockback force:''' 10<br>'''Target healing:''' 15 + 10 (per enemy hit)<br>'''Self healing:''' 5 * enemies hit<br>{{Status|Armored}} '''duration:''' 0.75 seconds (applied to both Medkit and ally)<br>'''Cast time:''' 0.5 seconds<br>'''Range:''' 90 studs<br>'''Cooldown:''' 14 seconds |
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<!--E Ability--> |
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{{Abilitytable |
{{Abilitytable |
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|Rejuvenation Ring |
|Rejuvenation Ring |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|E Ability |
|E Ability |
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|AoE/Projectile/Utility |
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|[[Status Effects#Displacement|Displacement]] |
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|Fire a crystal which heals and cleanses in an area. |
|Fire a crystal which heals and cleanses in an area. |
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|'''Damage:'''<br>Direct: 10<br>Splash: 15<br>'''Knockback force:''' Unknown<br>'''Healing:'''<br>To allies: 25<br>To user: 15<br>'''Range:''' 40/50/40<br>'''Cooldown:''' 12 seconds |
|'''Damage:'''<br>Direct: 10<br>Splash: 15<br>'''Knockback force:''' Unknown<br>'''Healing:'''<br>To allies: 25<br>To user: 15<br>'''Range:''' 40/50/40<br>'''Cooldown:''' 12 seconds |
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<!--Phinisher--> |
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{{Abilitytable |
{{Abilitytable |
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|Divine Resurrection |
|Divine Resurrection |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|[[Phinisher]] |
|[[Phinisher]] |
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|AoE/Status/Utility |
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|Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected. |
|Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected. |
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|'''Healing:'''<br>To allies: 75<br>To user: 50 + 25 per ally revived<br>'''Activation delay:''' 2 Seconds<br>'''Range:''' 125 studs<br>{{Status|Armored}} '''duration:''' 1.5 seconds<br>'''Phinisher points:''' 150 |
|'''Healing:'''<br>To allies: 75<br>To user: 50 + 25 per ally revived<br>'''Activation delay:''' 2 Seconds<br>'''Range:''' 125 studs<br>{{Status|Armored}} '''duration:''' 1.5 seconds<br>'''Phinisher points:''' 150 |