Medkit: Difference between revisions

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==Abilities==
==Abilities==
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General notes:

Ability order on Phighter pages (from top to bottom) should be:
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher

The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility
An ability can be multiple ability types.
If none of the ability types apply, list it as N/A.

AoE:
Includes abilities that applies their effects in an area.

Buff:
Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive.

Hitscan:
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time.

Melee:
Includes abilities that are a physical hit of an object against a player, involves no projectiles.

Mobility:
Includes abilities that enhance a Phighter's mobility.

Projectile:
Includes abilities that fire a projectile that interacts with players and the environment.

Status:
Includes abilities that inflict a status effect on a player.

Targeted:
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush.

Utility:
Includes abilities that heal or give shield.
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<!--Passive-->
{{Abilitytable
{{Abilitytable
|Crystalize
|Crystalize
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<!--Primary-->
{{Abilitytable
{{Abilitytable
|Curing Cartridge
|Curing Cartridge
|[[File:placeholder.png|150x150px]]
|[[File:placeholder.png|150x150px]]
|Primary
|Primary
|Hitscan
|Hitscan/Utility
|Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them.
|Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them.
|'''Damage:'''<br>Body: 5<br>Headshot damage: 10<br>'''Healing:'''<br>Body: 6<br>Headshot: 12<br>'''Range:''' 100 studs <br>'''Autolock range: '''90 studs<br>'''Fire rate:''' 0.6 seconds<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds
|'''Damage:'''<br>Body: 5<br>Headshot damage: 10<br>'''Healing:'''<br>Body: 6<br>Headshot: 12<br>'''Range:''' 100 studs <br>'''Autolock range: '''90 studs<br>'''Fire rate:''' 0.6 seconds<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds
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<!--Secondary-->
{{Abilitytable
{{Abilitytable
|Fan the Hammer
|Fan the Hammer
|[[File:placeholder.png|150x150px]]
|[[File:placeholder.png|150x150px]]
|Secondary
|Secondary
|Hitscan
|Hitscan/Status/Utility
|Quickly fire all your ammo, each shot also heals and applies slow to enemies hit.
|Quickly fire all your ammo, each shot also heals and applies slow to enemies hit.
|'''Damage:''' 6 <br>'''Healing:''' 8 per bullet <br>'''Range:''' 100 studs <br>{{Status|Slow}} '''debuff:''' 5% per shot for 2 seconds (stackable)<br>'''Cooldown:''' 5 seconds
|'''Damage:''' 6 <br>'''Healing:''' 8 per bullet <br>'''Range:''' 100 studs <br>{{Status|Slow}} '''debuff:''' 5% per shot for 2 seconds (stackable)<br>'''Cooldown:''' 5 seconds
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<!--Q Ability-->
{{Abilitytable
{{Abilitytable
|Crystal Shift
|Crystal Shift
|[[File:placeholder.png|150x150px]]
|[[File:placeholder.png|150x150px]]
|Q Ability
|Q Ability
|Mobility
|AoE/Mobility/Status/Utility
|Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit.
|Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit.
|'''Damage:''' 20<br>'''Knockback force:''' 10<br>'''Target healing:''' 15 + 10 (per enemy hit)<br>'''Self healing:''' 5 * enemies hit<br>{{Status|Armored}} '''duration:''' 0.75 seconds (applied to both Medkit and ally)<br>'''Cast time:''' 0.5 seconds<br>'''Range:''' 90 studs<br>'''Cooldown:''' 14 seconds
|'''Damage:''' 20<br>'''Knockback force:''' 10<br>'''Target healing:''' 15 + 10 (per enemy hit)<br>'''Self healing:''' 5 * enemies hit<br>{{Status|Armored}} '''duration:''' 0.75 seconds (applied to both Medkit and ally)<br>'''Cast time:''' 0.5 seconds<br>'''Range:''' 90 studs<br>'''Cooldown:''' 14 seconds
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<!--E Ability-->
{{Abilitytable
{{Abilitytable
|Rejuvenation Ring
|Rejuvenation Ring
|[[File:placeholder.png|150x150px]]
|[[File:placeholder.png|150x150px]]
|E Ability
|E Ability
|AoE/Projectile/Utility
|[[Status Effects#Displacement|Displacement]]
|Fire a crystal which heals and cleanses in an area.
|Fire a crystal which heals and cleanses in an area.
|'''Damage:'''<br>Direct: 10<br>Splash: 15<br>'''Knockback force:''' Unknown<br>'''Healing:'''<br>To allies: 25<br>To user: 15<br>'''Range:''' 40/50/40<br>'''Cooldown:''' 12 seconds
|'''Damage:'''<br>Direct: 10<br>Splash: 15<br>'''Knockback force:''' Unknown<br>'''Healing:'''<br>To allies: 25<br>To user: 15<br>'''Range:''' 40/50/40<br>'''Cooldown:''' 12 seconds
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<!--Phinisher-->
{{Abilitytable
{{Abilitytable
|Divine Resurrection
|Divine Resurrection
|[[File:placeholder.png|150x150px]]
|[[File:placeholder.png|150x150px]]
|[[Phinisher]]
|[[Phinisher]]
|AoE/Status/Utility
|Targeted (allies)
|Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected.
|Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected.
|'''Healing:'''<br>To allies: 75<br>To user: 50 + 25 per ally revived<br>'''Activation delay:''' 2 Seconds<br>'''Range:''' 125 studs<br>{{Status|Armored}} '''duration:''' 1.5 seconds<br>'''Phinisher points:''' 150
|'''Healing:'''<br>To allies: 75<br>To user: 50 + 25 per ally revived<br>'''Activation delay:''' 2 Seconds<br>'''Range:''' 125 studs<br>{{Status|Armored}} '''duration:''' 1.5 seconds<br>'''Phinisher points:''' 150