Patch Notes/21 August 2023: Difference between revisions
From PHIGHTING! Wiki
Content deleted Content added
m →top: Abilitylink fixing, replaced: {{Abilitylink|MedkitSecondary1}} → {{Abilitylink|MedkitSecondary}} |
No edit summary |
||
Line 1:
1 version released at 11:
'''General additions and changes:'''
*Classes with any special
[[Medkit]]
Line 18:
*{{Abilitylink|MedkitQ}}
**Range decreased from 125 to 100.
**Cooldown decreased from
**Base healing decreased from 10 to 5.
*{{Abilitylink|MedkitPhinisher}}
|
Latest revision as of 20:50, 17 March 2024
1 version released at 11:41 PM EST.
General additions and changes:
- Classes with any special UI should now have the UI scale properly.
- Crystalize
- Now has a visual indicator to show when it's ready.
- Now works on dummies and zombies.
- Medkit will now always heal from uses of his passive even if there's no target.
- Healing decreased from 25 to 20.
- Curing Cartridge
- Damage increased from 6/12 to 7/14.
- Fan the Hammer
- Damage increased from 5 to 6.
- Rejuvenation Ring
- Now pushes enemies upwards.
- Crystal Shift
- Range decreased from 125 to 100.
- Cooldown decreased from 16 seconds to 14 seconds.
- Base healing decreased from 10 to 5.
- Divine Resurrection
- Healing / revive health decreased from 100 to 75,
- Delay decreased from 2s to 1.5s.
- Range decreased from 150 (as a radius, so 300 total) to 125 (250 total).
- Charged Blast
- Projectile speed decreased by 25%.
- Explosion size decreased from 15 - 37.5 to 15 - 30.
- Explosion knockback will now send enemies and Rocket upwards.