Patch Notes/21 August 2023: Difference between revisions

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m →‎top: Abilitylink fixing, replaced: {{Abilitylink|MedkitPrimary1}} → {{Abilitylink|MedkitPrimary}}
m →‎top: Abilitylink fixing, replaced: {{Abilitylink|MedkitSecondary1}} → {{Abilitylink|MedkitSecondary}}
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*{{Abilitylink|MedkitPrimary}}
*{{Abilitylink|MedkitPrimary}}
**Damage increased from 6/12 to 7/14.
**Damage increased from 6/12 to 7/14.
*{{Abilitylink|MedkitSecondary1}}
*{{Abilitylink|MedkitSecondary}}
**Damage increased from 5 to 6.
**Damage increased from 5 to 6.
*{{Abilitylink|MedkitE}}
*{{Abilitylink|MedkitE}}

Revision as of 01:30, 6 March 2024

1 version released at 11:41pm EST.

General additions and changes:

  • Classes with any special ui should now have the ui scale properly.

Medkit

  • Crystalize
    • Now has a visual indicator to show when it's ready.
    • Now works on dummies and zombies.
    • Medkit will now always heal from uses of his passive even if there's no target.
    • Healing decreased from 25 to 20.
  • Curing Cartridge
    • Damage increased from 6/12 to 7/14.
  • Fan the Hammer
    • Damage increased from 5 to 6.
  • Rejuvenation Ring
    • Now pushes enemies upwards.
  • Crystal Shift
    • Range decreased from 125 to 100.
    • Cooldown decreased from 16s to 14s.
    • Base healing decreased from 10 to 5.
  • Divine Resurrection
    • Healing / revive health decreased from 100 to 75,
    • Delay decreased from 2s to 1.5s.
    • Range decreased from 150 (as a radius, so 300 total) to 125 (250 total).

Rocket

  • Charged Blast
    • Projectile speed decreased by 25%.
    • Explosion size decreased from 15 - 37.5 to 15 - 30.
    • Explosion knockback will now send enemies and Rocket upwards.