Patch Notes/21 August 2023: Difference between revisions
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m (→top: Abilitylink fixing, replaced: {{Abilitylink|MedkitSecondary1}} → {{Abilitylink|MedkitSecondary}}) |
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1 version released at 11: |
1 version released at 11:41 PM EST. |
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'''General additions and changes:''' |
'''General additions and changes:''' |
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*Classes with any special |
*Classes with any special UI should now have the UI scale properly. |
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[[Medkit]] |
[[Medkit]] |
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*{{Abilitylink|MedkitQ}} |
*{{Abilitylink|MedkitQ}} |
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**Range decreased from 125 to 100. |
**Range decreased from 125 to 100. |
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**Cooldown decreased from |
**Cooldown decreased from 16 seconds to 14 seconds. |
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**Base healing decreased from 10 to 5. |
**Base healing decreased from 10 to 5. |
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*{{Abilitylink|MedkitPhinisher}} |
*{{Abilitylink|MedkitPhinisher}} |
Latest revision as of 20:50, 17 March 2024
1 version released at 11:41 PM EST.
General additions and changes:
- Classes with any special UI should now have the UI scale properly.
- Crystalize
- Now has a visual indicator to show when it's ready.
- Now works on dummies and zombies.
- Medkit will now always heal from uses of his passive even if there's no target.
- Healing decreased from 25 to 20.
- Curing Cartridge
- Damage increased from 6/12 to 7/14.
- Fan the Hammer
- Damage increased from 5 to 6.
- Rejuvenation Ring
- Now pushes enemies upwards.
- Crystal Shift
- Range decreased from 125 to 100.
- Cooldown decreased from 16 seconds to 14 seconds.
- Base healing decreased from 10 to 5.
- Divine Resurrection
- Healing / revive health decreased from 100 to 75,
- Delay decreased from 2s to 1.5s.
- Range decreased from 150 (as a radius, so 300 total) to 125 (250 total).
- Charged Blast
- Projectile speed decreased by 25%.
- Explosion size decreased from 15 - 37.5 to 15 - 30.
- Explosion knockback will now send enemies and Rocket upwards.