Patch Notes/28 November 2023: Difference between revisions
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1 version released at |
1 version released at 12:07 AM EST. |
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'''General additions and changes:''' |
'''General additions and changes:''' |
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*All forces have a |
*All forces have a 3 second cooldown rather than a gradual decay. |
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[[Rocket]] |
[[Rocket]] |
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**Explosion range lowered from 18x18x18 to 15x15x15. |
**Explosion range lowered from 18x18x18 to 15x15x15. |
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*{{Abilitylink|RocketQ}} |
*{{Abilitylink|RocketQ}} |
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**Cooldown decreased from |
**Cooldown decreased from 10 seconds to 8 seconds. |
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[[Subspace]] |
[[Subspace]] |
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* Mine detection range increased from 9 to 10. |
* Mine detection range increased from 9 studs to 10 studs. |
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*{{Abilitylink|SubspaceQ}} |
*{{Abilitylink|SubspaceQ}} |
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** No longer applies slow on impact. |
** No longer applies slow on impact. |
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** {{Status|Slow}} per tick raised to 4%. |
** {{Status|Slow}} per tick raised to 4%. |
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** {{Status|Vulnerable}} duration lowered to 6.5s. |
** {{Status|Vulnerable}} duration lowered to 6.5s seconds. |
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[[Category:Patch Notes]] |
<noinclude>[[Category:Patch Notes]] |
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[[Category:Patch Notes/2023]]</noinclude> |
Latest revision as of 00:12, 18 June 2024
1 version released at 12:07 AM EST.
General additions and changes:
- All forces have a 3 second cooldown rather than a gradual decay.
- Only takes 50% of damage from all explosions.
- Rocket Shot
- Explosions now have vertical knockback.
- Projectiles now gradually loose speed and descend downwards.
- Explosion range lowered from 18x18x18 to 15x15x15.
- Liftoff
- Cooldown decreased from 10 seconds to 8 seconds.
- Mine detection range increased from 9 studs to 10 studs.
- Comet Carnage
- No longer applies slow on impact.
- Slow per tick raised to 4%.
- Vulnerable duration lowered to 6.5s seconds.