Skateboard: Difference between revisions

From PHIGHTING! Wiki
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→‎Strategy: Added minor tidbits to strategy section to be more up to date with current skate
(Reworked skate's ability description so readers dont have to swtich between two tabs, but can read about both modes on a single page)
m (→‎Strategy: Added minor tidbits to strategy section to be more up to date with current skate)
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When push comes to shove and you inevitably get knocked off your skateboard, you still have a few options. If your opponent is at low health, you may be able to finish them off with a few swings or a well-executed combo. If fighting seems too dangerous, you need to run. If available, you can use {{Abilitylink|SkateboardQ}} to boost yourself out of danger, and possibly damage some opponents on the way out. Find a good place to hide behind cover or behind your teammates, stall until {{Abilitylink|SkateboardE}} is off cooldown (which takes 7s), and then get back to skating.
 
As for dealing damage, Skateboard does not boast a particularly high DPS, evenespecially in Skatingon formboard. Skateboard's intended attack strategy is not about crushing an opponent in a few hits- it's about dodging every attack, repeatedly chipping away at the enemy's health, overwhelming and distracting them until you or a teammate finishescan finish them off. You can play as aggressively as you want, but note that dealing damage to an opponent will cause you to lose some speed. The more aggressively you play, the more speed you'll be losing, and losing too much momentum will make you an easier target. Weigh your options and consider how much risk you're willing to take to deal more rapid damage.
Dealing damage on board is much safer but less effective, while dealing damage off board greatly increases {{PAGENAME}}'s DPS and combo potential, but comes with much higher risk.
 
Skateboard excels the most when supporting his team. On his own, he's easier to pick off. Combined with his low rate of damage on board, this makes him only a minor concern. But when Skateboard and a teammate are ''both'' attacking, Skateboard is upgraded from being a mild annoyance to being a relentless threat that never gives the enemy any room to breathe or find cover.
 
His ultimate abilityPhinisher is also more useful with teammates. Two seconds of stun is very short when you're the only one taking advantage of it, because you'll be spending about half of that stun time stuck in the {{Abilitylink|SkateboardPhinisher}} animation and moving back to your opponent. It's best used when a teammate is waiting for a good attack window, as they can take full advantage of those two seconds.
 
===Ability usage===
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