Hyperlaser: Difference between revisions

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==Abilities==
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General notes:
 
Ability order on Phighter pages (from top to bottom) should be:
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher
 
The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility
An ability can be multiple ability types.
If none of the ability types apply, list it as N/A.
 
AoE:
Includes abilities that applies their effects in an area.
 
Buff:
Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive.
 
Hitscan:
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time.
 
Melee:
Includes abilities that are a physical hit of an object against a player, involves no projectiles.
 
Mobility:
Includes abilities that enhance a Phighter's mobility.
 
|Projectile/AoE:
Includes abilities that fire a projectile that interacts with players and the environment.
 
Status:
Includes abilities that inflict a status effect on a player.
 
Targeted:
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush.
 
Utility:
Includes abilities that heal or give shield.
-->
 
<!--Passive-->
{{Abilitytable
|Locked and Loaded
|[[File:placeholder.png|150x150px]]
|Passive
|NAoE/ABuff
|Headshotting an enemy with your primary deals double damage and creates an AoE around the enemy hit. Your third bullet wireframes.
|{{Status|Slow}} '''penalty:''' 33% for 2 seconds<br>'''Area of effect damage:''' 30<br>'''Area of effect range:''' 30x10x30<br>{{Status|Wireframe}} '''duration:''' 1 second
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<!--Primary-->
{{Abilitytable
|Hyper Ray
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''Details:''
* The slow and bound height penalty are applied until the player stops firing.
* The slow and bound height penalty are unable to be cancelled with other abilities.
 
 
<!--Secondary-->
{{Abilitytable
|Piercing Ray
|[[File:placeholder.png|150x150px]]
|Ability
|AoE/Hitscan
|Shoot a small ray that pierces enemies and shields and explodes after a delay. If the ray hits anything, the delay is shorter.
|'''Damage:''' 20 (small ray) + 30 (large ray) <br>{{Status|Slow}} '''applied:''' 50% for 1 second (small ray) + 25% for 1 second (large ray)<br>'''Range:''' 800 studs <br>'''Cooldown:''' 12 seconds
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<!--Q Ability-->
{{Abilitytable
|Voltaic Grenade
|[[File:placeholder.png|150x150px]]
|Ability
|AoE/Mobility/Projectile
|Projectile/AoE
|Throw a grenade that explodes after a delay when hitting the ground or explodes instantly when hitting an enemy. Allies hit by the explosion are given haste.
|'''Damage:''' 10 (direct hit) + 15 (explosion)<br>'''Knockback force:''' 15<br> {{Status|Wireframe}} '''duration:''' 1.5 seconds<br>'''Casting time:''' 0.5 seconds <br>{{Status|Haste}} '''buff:''' 50% <br>{{Status|Slow}} '''debuff:''' 25% for 1.5 seconds<<br>'''Radius:''' 20 studs<br>'''Size:''' 35x10x35<br>'''Cooldown:''' 10 seconds
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}}
''Details:''
* If used in combination with {{Abilitylink|HyperlaserE}}, it can grant 100% haste{{Status|Haste}} to the player for a few seconds, allowing for rapid escape or repositioning.
 
 
<!--E Ability-->
{{Abilitytable
|Voltaic Phase
|[[File:placeholder.png|150x150px]]
|Ability
|AoE/CCMobility
| Hold E to teleport to a location after a short delay, cancelling if you take any damage. Tap to create an explosion around you. Your ammo will reload and your next primary will be instant.
|'''Damage:''' 15<br>'''Radius:''' 15 studs<br>'''Endlag:''' 0.2 seconds<br>'''Teleporting:'''<br>Windup: 1.5 seconds<br>Cooldown: 18 seconds<br>Knockback: 20<br>Maximum teleport distance: 200 studs<br>{{Status|Slow}} penalty: 25% for 2 seconds<br>Cooldown: 18 seconds<br>'''Teleporting (Interrupted):'''<br>{{Status|Slow}} penalty: 25% for 1 second<br>Knockback: 10<br>Cooldown: 12 seconds<br>'''Tap:'''<br>Windup: 0.5 seconds<br>{{Status|Slow}} penalty: 25% for duration of windup<br>Knockback: 20<br>Cooldown: 12 seconds<br>{{Status|Haste}}: 50%
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}}
''Details:''
* The player can hold down the E key to show an indicator for possible areas to teleport.
* The player can only teleport onto valid floors.
* Enemies can only be damaged by one explosion.
 
 
<!--Phinisher-->
{{Abilitytable
|Eviscerating Ray
|[[File:placeholder.png|150x150px]]
|[[Phinisher]]
|AoE/Hitscan
|Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet.
|'''Damage:''' 999<br>'''Range:''' infinite<br>'''Hitbox size:''' 2x2 studs<br>'''Casting time:''' 1.5 seconds <br>'''AOE damage:''' 30 <br>'''Max. shots:''' 3<br>'''Phinisher points:''' 150
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