Scythe: Difference between revisions

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306 bytes added ,  3 months ago
reformatted w/ new stance template
m (→‎Abilities: edited q to be more accurate. added //s to temporarily make it distinct what desc is regarding what mode)
(reformatted w/ new stance template)
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<!--Primary-->
{{Abilitytable
|Harvest // Let 'Er Rip
|[[File:placeholder.png|150x150px]]
|Primary
|'''Scythe:''' Melee <//br> '''Gun:''' Projectile
|'''Scythe''' </br> Swing your scythe, dealing bonus damage at its tip. </br> '''Gun''' </br> Shoot your gun, losing accuracy the longer you shoot.
|{{Stance
|'''Harvest:'''<br>Damage: 10<br>Tip damage: 5 + 10% of current hitpoints (min. 10)<br>Fire rate: ---<br>Ammo gain: +2, +5 (tip)<br>Range: ---<br>Dash force: ---<br>'''Let 'Er Rip:'''<br>Damage: 3 per bullet<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo cost: 1 per bullet<br>Max. recoil: after 75 shots<br>{{Status|Slow}} penalty: 10%<br>{{Status|Bound}} penalty: 25%
|'''Harvest (Scythe):'''<br>Damage: 10<br>Tip damage: 5 + 10% of current hitpoints (min. 10)<br>Fire rate: ---<br>Ammo gain: +2, +5 (tip)<br>Range: ---<br>Dash force: ---
|'''Harvest:'''<br>Damage: 10<br>Tip damage: 5 + 10% of current hitpoints (min. 10)<br>Fire rate: ---<br>Ammo gain: +2, +5 (tip)<br>Range: ---<br>Dash force: ---<br>'''Let 'Er Rip (Gun):'''<br>Damage: 3 per bullet<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo cost: 1 per bullet<br>Max. recoil: after 75 shots<br>{{Status|Slow}} penalty: 10%<br>{{Status|Bound}} penalty: 25%
}}
|[[File:Demonstration ScytheM1Scythe.webm]] [[File:Demonstration ScytheM1Gun.webm]]
}}
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<!--Q Ability-->
{{Abilitytable
|Flat-hat // Bull's-eye
|[[File:AbilityIcon Scythe Q Scythe.png|150x150px]] [[File:AbilityIcon Scythe Q Gun.png|150x150px]]
|Q Ability
|'''Scythe:''' Mobility/Projectile /</br>'''Gun:''' Projectile/Status
|'''Scythe'''</br>Jump and fire a projectile, use 50 ammo to fire an additional projectile. </br>'''Gun'''</br>Hold to begin charging a bullet that stuns and deals knockback if charged long enough, recast or use primary to fire early.
|{{Stance
|'''Flat-hat:'''<br>Damage: 10 + 5% of current hitpoints{{Cite}} (min. 12)<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo gain: +10<br>Ammo cost: 50 per recast<br>Jump height: 15 studs<br>Cooldown: 12 seconds<br>'''Bull's-eye:'''<br>Damage: 8-50<br>{{Status|Stun}} duration: 0-1 second<br>Projectile speed: 25<br>Ammo gain: +50% of ammo used<br>Ammo cost: 8-50<br>Max. charge time: 1.5 seconds<br>Knockback force: ---<br>{{Status|Slow}} penalty: 10%-30%, 100% (after firing)<br>{{Status|Bound}} penalty: 100%<br>Cooldown: 2 seconds
|'''Flat-hat:'''<br>Damage: 10 + 5% of current hitpoints{{Cite}} (min. 12)<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo gain: +10<br>Ammo cost: 50 per recast<br>Jump height: 15 studs<br>Cooldown: 12 seconds<br>
|'''Flat-hat:'''<br>Damage: 10 + 5% of current hitpoints{{Cite}} (min. 12)<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo gain: +10<br>Ammo cost: 50 per recast<br>Jump height: 15 studs<br>Cooldown: 12 seconds<br>'''Bull's-eye:'''<br>Damage: 8-50<br>{{Status|Stun}} duration: 0-1 second<br>Projectile speed: 25<br>Ammo gain: +50% of ammo used<br>Ammo cost: 8-50<br>Max. charge time: 1.5 seconds<br>Knockback force: ---<br>{{Status|Slow}} penalty: 10%-30%, 100% (after firing)<br>{{Status|Bound}} penalty: 100%<br>Cooldown: 2 seconds}}
|[[File:Demonstration ScytheQScythe.webm]] [[File:Demonstration ScytheQGun.webm]]
}}
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<!--E Ability-->
{{Abilitytable
|Chasing Flourish // Bullet Blaze
|[[File:AbilityIcon Scythe E Scythe.png|150x150px]] [[File:AbilityIcon Scythe E Gun.png|150x150px]]
|E Ability
|'''Scythe:''' Melee/Mobility //<br>'''Gun:''' Projectile
|'''Scythe'''</br>Dash forwards, use 50 ammo to dash an additional time. </br>'''Gun'''</ br>Shoot 20 bullets forwards in a spread pattern.
|{{Stance
|'''Chasing Flourish:'''<br>Damage: 12 (dash) + 15 + 5% of current hitpoints{{Cite}} (min. 15) (hop)<br>Ammo gain: +10 (dash), +25 (hop)<br>Ammo cost: 50 per recast<br>Dash distance: 20 studs<br>Hop height: ---<br>Cooldown: 8 seconds<br>'''Bullet Blaze:'''<br>Damage: 3 per bullet<br>Projectile speed: ---<br>Bullets: 20<br>Ammo cost: 20<br>Endlag: 1.5 seconds<br>Knockback force: --- (recoil)<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%<br>Cooldown: 2 seconds
|'''Chasing Flourish:'''<br>Damage: 12 (dash) + 15 + 5% of current hitpoints{{Cite}} (min. 15) (hop)<br>Ammo gain: +10 (dash), +25 (hop)<br>Ammo cost: 50 per recast<br>Dash distance: 20 studs<br>Hop height: ---<br>Cooldown: 8 seconds<br>
|'''Chasing Flourish:'''<br>Damage: 12 (dash) + 15 + 5% of current hitpoints{{Cite}} (min. 15) (hop)<br>Ammo gain: +10 (dash), +25 (hop)<br>Ammo cost: 50 per recast<br>Dash distance: 20 studs<br>Hop height: ---<br>Cooldown: 8 seconds<br>'''Bullet Blaze:'''<br>Damage: 3 per bullet<br>Projectile speed: ---<br>Bullets: 20<br>Ammo cost: 20<br>Endlag: 1.5 seconds<br>Knockback force: --- (recoil)<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%<br>Cooldown: 2 seconds}}
|[[File:Demonstration ScytheEScythe.webm]] [[File:Demonstration ScytheEGun.webm]]
}}
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<!--Phinisher-->
{{Abilitytable
|Stalking Ambush // Final Serenade
|[[File:AbilityIcon Scythe Ult.png|150x150px]]
|[[Phinisher]]
|'''Scythe:''' Mobility/Targeted /</br>'''Gun:''' AoE
|'''Scythe'''</br>Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. </br>'''Gun'''</ br>Rapid fire in a circle around you, shoot a high damage blast at the end.
|{{Stance
|'''Stalking Ambush:'''<br>Damage: 25 + 10% of current hitpoints (min. 30)<br>Ammo gain: +50<br>Max. duration: 15 seconds<br>{{Status|Haste}}: 300%-75% (over 3 seconds)<br>{{Status|Bounce}}: 50%<br>'''Final Serenade''':<br>Damage: 9 per tick (196 total)<br>Ticks: 20<br>Ammo gain: +1 per tick<br>Radius: 20 studs<br>Duration: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>'''Phinisher points:''' 125
|'''Stalking Ambush:'''<br>Damage: 25 + 10% of current hitpoints (min. 30)<br>Ammo gain: +50<br>Max. duration: 15 seconds<br>{{Status|Haste}}: 300%-75% (over 3 seconds)<br>{{Status|Bounce}}: 50%<br>
|'''Stalking Ambush:'''<br>Damage: 25 + 10% of current hitpoints (min. 30)<br>Ammo gain: +50<br>Max. duration: 15 seconds<br>{{Status|Haste}}: 300%-75% (over 3 seconds)<br>{{Status|Bounce}}: 50%<br>'''Final Serenade''':<br>Damage: 9 per tick (196 total)<br>Ticks: 20<br>Ammo gain: +1 per tick<br>Radius: 20 studs<br>Duration: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>'''Phinisher points:''' 125}}
|[[File:Demonstration ScytheUltScythe.webm]] [[File:Demonstration ScytheUltGun.webm]]
}}
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