Status Effects: Difference between revisions

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# Misc. status effects - Status effects that provide neither positive or negative effect on the player and statuses that are not mentioned in-game.
 
== Positive ==
 
=== Armored ===
===Armored===
[[File:Armored.png|50px|left]]
{{Status|Armored}} is a status effect that reduces incoming damage by a percentage amount. Only blocks damage under 50.
 
 
 
{{Clear|both}}
The following abilities apply Armored:
* [[Medkit|Medkit's]] {{Abilitylink|MedkitQ}} and {{Abilitylink|MedkitPhinisher}}
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* [[Katana|Katana's]] {{Abilitylink|KatanaE}}
 
=== Bounce ===
[[File:Bounce.png|50px|left]]
{{Status|Bounce}} is a status effect that increases jump height by a percentage amount.
<br>Recieving Bound will remove an equivalent percentage of Bounce.
 
{{Clear|both}}
 
The following abilities self-apply Bounce:
* [[Scythe|Scythe’s]] {{Abilitylink|ScythePhinisher}}
* [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenPassive}}
* [[Scythe|Scythe’s]] {{Abilitylink|ScythePhinisher}}
* [[Subspace|Subspace's]] {{Abilitylink|SubspaceE}}
 
=== Cleanse ===
'''Cleanse''' is a status effect that removes all negative effects from a player.
 
Cleanse can remove the following status effects:
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* [[Medkit|Medkit's]] {{Abilitylink|MedkitE}}
 
=== Haste ===
[[File:Haste.png|50px|left]]
{{Status|Haste}} is a status effect that increases walkspeed by a percentage amount.
<br>Recieving Slow will remove an equivalent percentage of Haste.
 
{{Clear|both}}
 
The following abilities apply Haste:
* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserQ}}
* [[Boombox|Boombox's]] {{Abilitylink|BoomboxPassive}}, {{Abilitylink|BoomboxSecondary}}, and {{Abilitylink|BoomboxPhinisher}}
* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserQ}}
 
The following abilities self-apply Haste:
* [[SkateboardHyperlaser|SkateboardHyperlaser's]] {{Abilitylink|SkateboardPassive}}, {{Abilitylink|SkateboardQ}}, and {{Abilitylink|SkateboardEHyperlaserE}} (on to off boardtap)
* [[Rocket|Rocket's]] {{Abilitylink|RocketPassive}}
* [[Scythe|Scythe’s]] {{Abilitylink|ScythePassive}} and {{Abilitylink|ScythePhinisher}}
* [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenPassive}}
* [[Skateboard|Skateboard's]] {{Abilitylink|SkateboardPassive}}, {{Abilitylink|SkateboardQ}}, and {{Abilitylink|SkateboardE}} (on to off board)
* [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotPassive}}
* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserE}} (tap)
* [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenPassive}}
* [[Scythe|Scythe’s]] {{Abilitylink|ScythePassive}} and {{Abilitylink|ScythePhinisher}}
* [[Vine Staff|Vine Staff's]] {{Abilitylink|VinestaffPassive}}
 
===Immovable===
'''Immovable''' is the internal name of a status effect that grants immunity to being displaced by force.
 
The following abilities apply Immovable:
* [[Katana|Katana's]] {{Abilitylink|KatanaQ}}
* [[Sword|Sword's]] {{Abilitylink|SwordE}}
* [[Katana|Katana's]] {{Abilitylink|KatanaQ}}
 
The following abilities self-apply Immovable:
* [[Biograft|Biograft's]] {{Abilitylink|BiograftQ}} (recast)
* [[Sword|Sword's]] {{Abilitylink|SwordE}}
* [[Biograft|Biograft's]] {{Abilitylink|BiograftQ}} (recast)
 
=== Immunity ===
'''Immunity''' is a status effect that grants immunity to all damage sources and status effects. Status effects cannot be applied to players with immunity.
 
The following applies Immunity:
* All players are granted Immunity for approximately 5 seconds upon spawning.
 
=== Regeneration ===
[[File:Regen.png|50px|left]]
{{Status|Regeneration}} is a status effect that consumes 1 stack to restore 1 health per 0.2 seconds. This status effect is exclusive to [[Vine Staff]].
 
 
 
{{Clear|both}}
Regeneration has the following interactions:
* Regeneration is capped at 25 stacks if the player is at full health.
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* [[Vine Staff|Vine Staff's]] {{Abilitylink|VinestaffSecondary}}, {{Abilitylink|VinestaffQ}}, and {{Abilitylink|VinestaffPhinisher}}
 
== Negative ==
 
=== Antiheal ===
===Antiheal===
[[File:Antiheal.png|50px|left]]
{{Status|Antiheal}} is a status effect that blocks all healing on the recipient. This status effect is exclusive to [[Shuriken]].
 
 
 
{{Clear|both}}
The following abilities apply Antiheal:
* [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenSecondary}} and {{Abilitylink|ShurikenPhinisher}}
 
=== Bound ===
[[File:Bound.png|50px|left]]
{{Status|Bound}} is a status effect which reduces jump height by a percentage amount. If a player reaches 100% Bound, they will be unable to jump and use abilities that are cast via jumping.
<br>Recieving Bounce will remove an equivalent percentage of Bound (if Bound is not 100%).
 
{{Clear|both}}
 
The following abilities apply Bound:
* [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenE}}
 
The following abilities self-apply Bound:
* [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerPrimary}}, {{Abilitylink|BanHammerSecondary}}, {{Abilitylink|BanHammerQ}}, {{Abilitylink|BanHammerE}}, and {{Abilitylink|BanHammerPhinisher}}
*[[Skateboard|Skateboard's]] {{Abilitylink|SkateboardE}} (off to on board)
* [[Boombox|Boombox's]] {{Abilitylink|BoomboxQ}}
*[[Katana|Katana's]] {{Abilitylink|KatanaPrimary}}, {{Abilitylink|KatanaSecondary}}, {{Abilitylink|KatanaQ}}, and {{Abilitylink|KatanaE}}
* [[Ban HammerHyperlaser|Ban HammerHyperlaser's]] {{Abilitylink|BanHammerPrimaryHyperlaserPrimary}}, {{Abilitylink|BanHammerSecondaryHyperlaserSecondary}}, {{Abilitylink|BanHammerQHyperlaserE}}, {{Abilitylink|BanHammerE}}(teleport), and {{Abilitylink|BanHammerPhinisherHyperlaserPhinisher}}
* [[Katana|Katana's]] {{Abilitylink|KatanaPrimary}}, {{Abilitylink|KatanaSecondary}}, {{Abilitylink|KatanaQ}}, and {{Abilitylink|KatanaE}}
*[[Rocket|Rocket's]] {{Abilitylink|RocketPrimary}}
* [[Medkit|Medkit's]] {{Abilitylink|MedkitPrimary}}
*[[Slingshot|Slingshot's]] {{Abilitylink|SlingshotPassive}} (hover), {{Abilitylink|SlingshotPrimary}}, {{Abilitylink|SlingshotSecondary}}, and {{Abilitylink|SlingshotQ}}
* [[Rocket|Rocket's]] {{Abilitylink|RocketPrimary}}
*[[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPrimary}}, {{Abilitylink|HyperlaserSecondary}}, {{Abilitylink|HyperlaserE}} (teleport), and {{Abilitylink|HyperlaserPhinisher}}
* [[ShurikenScythe|ShurikenScythe's]] {{Abilitylink|ShurikenPrimaryScythePrimaryGun}}, {{Abilitylink|ScytheQGun}}, {{Abilitylink|ShurikenQScytheEGun}}, and {{Abilitylink|ShurikenEScythePhinisherGun}}
* [[ScytheShuriken|ScytheShuriken's]] {{Abilitylink|ScythePrimaryGun}}, {{Abilitylink|ScytheQGunShurikenPrimary}}, {{Abilitylink|ScytheEGunShurikenQ}}, and {{Abilitylink|ScythePhinisherGunShurikenE}}
* [[MedkitSkateboard|MedkitSkateboard's]] {{Abilitylink|MedkitPrimarySkateboardE}} (off to on board)
* [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotPassive}} (hover), {{Abilitylink|SlingshotPrimary}}, {{Abilitylink|SlingshotSecondary}}, and {{Abilitylink|SlingshotQ}}
*[[Boombox|Boombox's]] {{Abilitylink|BoomboxQ}}
* [[Subspace|Subspace's]] {{Abilitylink|SubspacePrimary}} and {{Abilitylink|SubspaceE}}
 
===Poison===
[[File:Poison.png|50px|left]]
{{Status|Poison}} is a status effect that consumes 1 stack to deal 1 damage per 0.2 seconds. Poison will not do damage if the player has only 10 HP remaining. This status effect is exclusive to [[Subspace]].
 
 
{{Clear|both}}
The following abilities apply Poison:
* [[Subspace|Subspace's]] {{Abilitylink|SubspacePrimary}}, {{Abilitylink|SubspaceQ}}, and {{Abilitylink|SubspaceE}}
 
===Slow===
[[File:Slow.png|50px|left]]
{{Status|Slow}} is a status effect that reduces walkspeed by a percentage amount.
<br>Recieving Haste will remove an equivalent percentage of Slow (if Slow is not 100%).
 
{{Clear|both}}
 
The following abilities apply Slow:
* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPassive}}, {{Abilitylink|HyperlaserSecondary}}, and {{Abilitylink|HyperlaserQ}}
*[[Katana|Katana's]] {{Abilitylink|KatanaPassive}}
* [[Katana|Katana's]] {{Abilitylink|KatanaPassive}}
*[[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPassive}}, {{Abilitylink|HyperlaserSecondary}}, and {{Abilitylink|HyperlaserQ}}
* [[ShurikenMedkit|ShurikenMedkit's]] {{Abilitylink|ShurikenPrimary}}, {{Abilitylink|ShurikenSecondary}}, and {{Abilitylink|ShurikenEMedkitSecondary}}
* [[MedkitShuriken|MedkitShuriken's]] {{Abilitylink|MedkitSecondaryShurikenPrimary}}, {{Abilitylink|ShurikenSecondary}}, and {{Abilitylink|ShurikenE}}
* [[BoomboxSubspace|BoomboxSubspace's]] {{Abilitylink|BoomboxPhinisherSubspaceSecondary}} (recast) and {{Abilitylink|SubspaceQ}}
*[[Subspace|Subspace's]] {{Abilitylink|SubspaceSecondary}} (recast) and {{Abilitylink|SubspaceQ}}
 
The following abilities self-apply Slow:
* [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerPrimary}}, {{Abilitylink|BanHammerSecondary}}, {{Abilitylink|BanHammerQ}}, {{Abilitylink|BanHammerE}}, and {{Abilitylink|BanHammerPhinisher}}
*[[Biograft|Biograft's]] {{Abilitylink|BiograftPassive}} (explosion)
* [[KatanaBiograft|KatanaBiograft's]] {{Abilitylink|KatanaPrimaryBiograftPassive}} and {{Abilitylink|KatanaE}}(explosion)
* [[Boombox|Boombox's]] {{Abilitylink|BoomboxQ}} (recast)
*[[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerPrimary}}, {{Abilitylink|BanHammerSecondary}}, {{Abilitylink|BanHammerQ}}, {{Abilitylink|BanHammerE}}, and {{Abilitylink|BanHammerPhinisher}}
* [[RocketHyperlaser|RocketHyperlaser's]] {{Abilitylink|RocketPrimaryHyperlaserPrimary}}, {{Abilitylink|HyperlaserSecondary}}, {{Abilitylink|HyperlaserE}}, and {{Abilitylink|RocketSecondaryHyperlaserPhinisher}}
* [[SlingshotKatana|SlingshotKatana's]] {{Abilitylink|SlingshotPrimary}}, {{Abilitylink|SlingshotSecondaryKatanaPrimary}}. and {{Abilitylink|SlingshotQKatanaE}}
* [[Medkit|Medkit's]] {{Abilitylink|MedkitPrimary}}
*[[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPrimary}}, {{Abilitylink|HyperlaserSecondary}}, {{Abilitylink|HyperlaserE}}, and {{Abilitylink|HyperlaserPhinisher}}
* [[ShurikenRocket|ShurikenRocket's]] {{Abilitylink|ShurikenPrimary}}, {{Abilitylink|ShurikenQRocketPrimary}}, and {{Abilitylink|ShurikenERocketSecondary}}
* [[Scythe|Scythe's]] {{Abilitylink|ScythePrimaryGun}}, {{Abilitylink|ScytheQGun}}, {{Abilitylink|ScytheEGun}}, and {{Abilitylink|ScythePhinisherGun}}
* [[MedkitShuriken|MedkitShuriken's]] {{Abilitylink|MedkitPrimaryShurikenPrimary}}, {{Abilitylink|ShurikenQ}}, and {{Abilitylink|ShurikenE}}
* [[BoomboxSlingshot|BoomboxSlingshot's]] {{Abilitylink|BoomboxQSlingshotPrimary}}, (recast){{Abilitylink|SlingshotSecondary}}. and {{Abilitylink|SlingshotQ}}
* [[Subspace|Subspace's]] {{Abilitylink|SubspacePrimary}} and {{Abilitylink|SubspaceE}}
 
===Vulnerable===
[[File:Vulnerable.png|50px|left]]
{{Status|Vulnerable}} is a status effect that amplifies incoming damage dealt to the recipient by a percentage amount. Vulnerable lasts 8 seconds. This status effect is exclusive to [[Subspace]].
 
 
 
{{Clear|both}}
The following abilities apply Vulnerable:
* [[Subspace|Subspace's]] {{Abilitylink|SubspacePrimary}}, {{Abilitylink|SubspaceSecondary}}, {{Abilitylink|SubspaceQ}}, and {{Abilitylink|SubspacePhinisher}}
 
===Disables===
Disabling effects'''Disables''' render the affected player unable to perform specific actions for a specified duration. There are four types of disabling effects.
* Grounded
* Root
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If [[Skateboard]] recieves a disabling effect, he will be forced off board.
 
==== Grounded ====
'''Grounded''' is a status effect that disables movement abilities. It also forces any levitating player (self-applied or not) to fall onto the ground.
 
The following abilities are disabled by grounded:
* [[Sword|Sword's]] {{Abilitylink|SwordE}} and {{Abilitylink|SwordQ}}
* [[Skateboard|Skateboard's]] {{Abilitylink|SkateboardE}} and {{Abilitylink|SkateboardQ}}
* [[Biograft|Biograft's]] {{Abilitylink|BiograftE}} and {{Abilitylink|BiograftQ}}
* [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerQ}} and {{Abilitylink|BanHammerE}}
* [[Biograft|Biograft's]] {{Abilitylink|BiograftE}} and {{Abilitylink|BiograftQ}}
* [[Boombox|Boombox's]] {{Abilitylink|BoomboxQ}}
* [[Hyperlaser]] {{Abilitylink|HyperlaserE}}
* [[Medkit|Medkit's]] {{Abilitylink|MedkitQ}}
* [[Rocket|Rocket's]] {{Abilitylink|RocketQ}}
* [[Scythe|Scythe's]] {{Abilitylink|ScytheQ}} and {{Abilitylink|ScytheE}}
* [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenQ}} and {{Abilitylink|ShurikenE}}
* [[Skateboard|Skateboard's]] {{Abilitylink|SkateboardE}} and {{Abilitylink|SkateboardQ}}
* [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotE}}
* [[Hyperlaser]] {{Abilitylink|HyperlaserE}}
* [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenQ}} and {{Abilitylink|ShurikenE}}
* [[Scythe|Scythe's]] {{Abilitylink|ScytheQ}} and {{Abilitylink|ScytheE}}
* [[Medkit|Medkit's]] {{Abilitylink|MedkitQ}}
* [[Boombox|Boombox's]] {{Abilitylink|BoomboxQ}}
* [[Subspace|Subspace's]] {{Abilitylink|SubspaceE}}
* [[Sword|Sword's]] {{Abilitylink|SwordE}} and {{Abilitylink|SwordQ}}
 
The following abilities apply Grounded:
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====Root====
'''Root''' is a status effect that causes the player to become immobilized and unable to jump for its duration. The player is still able to use abilities and can still move via push force effects.
 
The following abilities apply Root:
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====Stun====
[[File:Stun.png|50px|left]]
{{Status|Stun}} is a status effect that causes the player to become immobilized and unable to use abilities for its duration.
 
 
 
{{Clear|both}}
Stun has the following interactions:
* Stuns will override mobility abilities during their use.
* Stuns can apply during a [[Phinisher]] animation, but will not cancel it.
* Multiple instances of stuns will extend the total stun duration.
 
The following abilities apply Stun:
* [[SwordBan Hammer|SwordBan Hammer's]] {{Abilitylink|SwordEBanHammerSecondary}} and {{Abilitylink|BanHammerPhinisher}}
* [[Skateboard|Skateboard's]] {{Abilitylink|SkateboardSecondary}} and {{Abilitylink|SkateboardPhinisher}}
* [[Katana|Katana's]] {{Abilitylink|KatanaQ}}
* [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerSecondary}} and {{Abilitylink|BanHammerPhinisher}}
* [[Scythe|Scythe's]] {{Abilitylink|ScytheQGun}}
* [[Skateboard|Skateboard's]] {{Abilitylink|SkateboardSecondary}} and {{Abilitylink|SkateboardPhinisher}}
* [[Sword|Sword's]] {{Abilitylink|SwordE}}
 
====Wireframe====
[[File:Wireframe.png|50px|left]]
{{Status|Wireframe}} is a status effect that stops the player from attacking or using abilities. This status effect is exclusive to [[Hyperlaser]].
 
 
 
{{Clear|both}}
The following abilities apply Wireframe:
* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPassive}}, {{Abilitylink|HyperlaserQ}}, and {{Abilitylink|HyperlaserPhinisher}}
 
==Misc.==
 
===Force===
'''Force''' is an internal value that measures the strength of a displacement or dash. The higher the number, the stronger athe displacement or dash's effects are. Force has multiple properties:
 
*Force cannot stack.
Force has the following interactions:
*Force will overwrite other force effects on the Phighter.
* Force cannot stack.
* Force will overwrite other force effects on a player.
 
There are multiple types of Force:
* Dash force
* Fling force
* Knockback force
* Pull force
* Push force
 
====Fling====
'''Fling''' is a status effect that launches the player vertically. Fling height is measured by studs.
 
The following abilities apply Fling:
* [[SwordBan Hammer|SwordBan Hammer's]] {{Abilitylink|SwordQBanHammerQ}}
* [[Ban HammerBoombox|Ban HammerBoombox's]] {{Abilitylink|BanHammerQBoomboxPhinisher}}
* [[Medkit|Medkit's]] {{Abilitylink|MedkitE}}
* [[BoomboxSubspace|BoomboxSubspace's]] {{Abilitylink|BoomboxPhinisherSubspacePhinisher}} (explosion)
* [[SubspaceSword|SubspaceSword's]] {{Abilitylink|SubspacePhinisherSwordQ}} (explosion)
 
====Knockback====
While not officially named in-game, '''Knockback''' is a status effect that moves the player away from the source of the knockbackdisplacement. The strength of knockback is measured as "Knockback Force", the formula for the number of studs the player is displaced by is unknown.
 
The following abilities apply Knockback:
* [[SwordBan Hammer|SwordBan Hammer's]] {{Abilitylink|SwordPhinisherBanHammerPrimary}} and {{Abilitylink|BanHammerE}} (final hit)
* [[SkateboardBoombox|SkateboardBoombox's]] {{Abilitylink|SkateboardQBoomboxQ}} (recast) and {{Abilitylink|SkateboardQBoardBoomboxE}}
* [[Ban HammerHyperlaser|Ban HammerHyperlaser's]] {{Abilitylink|BanHammerPrimaryHyperlaserQ}} and {{Abilitylink|BanHammerEHyperlaserE}} (Final hit)
* [[Medkit|Medkit's]] {{Abilitylink|MedkitQ}}
*[[Rocket|Rocket's]] {{Abilitylink|RocketPrimary}}, {{Abilitylink|RocketSecondary}}, {{Abilitylink|RocketQ}}, {{Abilitylink|RocketE}}, and {{Abilitylink|RocketPhinisher}}
* [[HyperlaserRocket|HyperlaserRocket's]] {{Abilitylink|HyperlaserQRocketPrimary}}, {{Abilitylink|RocketSecondary}}, {{Abilitylink|RocketQ}}, {{Abilitylink|RocketE}}, and {{Abilitylink|HyperlaserERocketPhinisher}}
* [[MedkitScythe|MedkitScythe's]] {{Abilitylink|MedkitQScytheQGun}}
* [[BoomboxSkateboard|BoomboxSkateboard's]] {{Abilitylink|BoomboxQSkateboardQ}} and {{Abilitylink|BoomboxESkateboardQBoard}}
* [[Sword|Sword's]] {{Abilitylink|SwordPhinisher}}
 
====Pull====
'''Pull''' is a status effect that drags the player towards the source of the displacement. It shares the same mechanics and interactions as Knockback.
 
The following abilities apply Pull:
* [[KatanaBan Hammer|KatanaBan Hammer's]] {{Abilitylink|KatanaQBanHammerSecondary}} and {{Abilitylink|BanHammerPhinisher}}
* [[Ban HammerBoombox|Ban HammerBoombox's]] {{Abilitylink|BanHammerSecondary}} and {{Abilitylink|BanHammerPhinisherBoomboxQ}}
* [[BoomboxKatana|BoomboxKatana's]] {{Abilitylink|BoomboxQKatanaQ}}
* [[Subspace|Subspace's]] {{Abilitylink|SubspacePhinisher}}
 
====Push====
'''Push''' is a status effect that pushes the player horizontally at a set speed. Push strength is measured by studs.
 
The following abilities apply Push:
* [[Subspace|Subspace's]] {{Abilitylink|SubspaceE}}
 
===Overheat===
'''Overheat''' is a status effect exclusive to [[Biograft]] through their Phinisher, {{Abilitylink|BiograftPhinisher}}. Overheat grants Biograft a 50% damage boost to {{Abilitylink|BiograftPrimary}}, but causes their hitpoints to decay at a rate of 1 per 0.25 seconds, its rateself-damage doubling every 15 seconds.
 
===Supported===
'''Supported''' is a status effect that reduces any recieved healing or shield by 33% for each stack for 6 seconds.
 
Supported has the following interactions:
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====Support penalty====
'''Support penalty''' is a permanent status effect that applies to all [[:Category:Support|support]] Phighters excluding [[Subspace]].
 
Support penalty is a permanent status effect that applies to all [[:Category:Support|support]] Phighters excluding [[Subspace]].
 
Support penalty reduces any healing or shield from support Phighters to other support Phighters by 25%.
 
==Trivia==
* Stun is the first status effect to be added into the game.
 
[[Category:Game mechanics]]
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