Doomspire: Difference between revisions

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Updated map description for accuracy with rework
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(Updated map description for accuracy with rework)
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==Overview==
Doomspire consists of a large, open airport runway situated below four large towers serving as both teams’ spawns. In order to access the rest of the map players must jump onto the runway below, commonlyeither from theirthe spawnprotruding tower’sexit respectiveroute bridgeor segment.from Additionally,an thealternate buildingsexit borderinghole in the mapcenter onof boththe sides can be used as long-rangespawn vantage pointsroom. Doomspire’s Conquer zone is positioned in the center of the runway,. withOn raisedeither rampsside andof otherthe point are airport runway-related obstacles providingand covervarying onterrain; eitherone side offeatures thea point.raised Underneathfueling platform while the Conquerother zoneconsists isof a passagewaylowered providingand anopen alternativeloading routearea. toBoth thesides otherare sidebordered ofby large buildings and provide two entry passages into an open area underneath the runwayConquer zone. BothEither endsend of the runway leadleads to an open sea which serves as a stage boundary.
 
==Gameplay features==
Doomspire’s main obstacle is atwo large planeplanes that will periodically swoop through or land on the central runway, instantly killing any players itthey makesmake contact with while moving. These events are preceded by an orange flash encompassing the runway at set intervals throughout the round, with a dialogue cue of either “THE PLANE IS COMING!” or “THE PLANE IS LANDING!” signaling thea plane’s swooping through or landing on the Conquer zone respectively. OnceThe landed, thelanding plane, temporarilya actslow, assleek an obstaclejet, obstructingmust movementbe andscaled visibilityto incontest the zone.Conquer Furthermorezone, teleportersand atacts as a temporary change in terrain. Immediately after the baseflash ofsignaling eacha towerplane’s allowarrival fora instantlyglass returningpanel tounder the elevatedpoint spawnwill areashift open, provingallowing usefulattentive forplayers disengagingto orevade repositioning.the plane by escaping to the underground area.
 
At [[One Minute Left]], the map will transition to its nighttime variant.
 
==Setting==
Doomspire takes place in the central runway of an airport owned by “Spireline Airlines”, situated on a small island dotted with tropical palm trees. Each of the classic Doomspire towers act as air traffic control buildings, with players’ spawns positioned oninside bridgesthe fartowers above the runway and buildings below. These towers are colored red and blue by default, though variants of Doomspire during Phestivals will color the towers in the Phestival’s team colors instead.
 
The area of the runway where the Conquer zone is located consists of glass panes bearing the Spireline Airlines logo, allowing for vision of the open underground passagewayarea. On either side of the runway are two Spireline Airlines buildings, one with ana inaccessibleraised entrance area. Obstacles differ on each side of the map, the arearaised outsideplatform offeaturing thea entrancescalable occupiedrefueling byinstallment variousand airporttwo runwaysmall vehiclesentrances to the underground area, and the opposite side holdingfeaturing a largemuch rampmore providingopen, bothlowered highramp groundleading andto coverunderneath underneathpoint. GreyAdorning the map are railings draped in branded Spireline Airlines tarps, gray stair trucks, acrossfueling thecanisters, mapand alsooverturned provideservice cars, providing cover in otherwise open areas and opportunities for creative terrain usage.
 
The swooping plane takes the form of a light blue passenger airliner with red accents bearing the Spireline Airlines logo on its rear. The landing plane is a wide and low-built gray jet plane branded as the “Spireline X33”.
 
==Gallery==
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