Shuriken: Difference between revisions

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shuriken buffs
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m (shuriken buffs)
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{{Abilitytable
|As Fast as the Wind
|[[File:placeholder.png|150x150px]]
|AbilityIcon
|Passive
|Mobility
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}}
''Details:''
* Haste and bounce only decrease when HP is damaged.
* {{Abilitylink|ShurikenPassive}}Passive iseffects are disabled while charging up {{Abilitylink|ShurikenPrimary}}.
 
 
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{{Abilitytable
|Stars of the Storm
|[[File:placeholder.png|150x150px]]
|AbilityIcon
|Primary
|Ranged
|Charge up and fire up to 3 shurikens which pierce through players. Hitting enemies from behind deals extra damage.
|'''Damage:''' 8 per shuriken<br>'''Back hit bonus damage bonus:''' 2<br>'''Slow:''' 10% for 0.5 seconds<br>'''Range:''' Unknown studs<br>'''Slow penalty:''' 20%<br>'''Bound penalty:''' 25%<br>'''Charge delay:''' 0.25 per shuriken<br>'''Fire rate:''' 0.05 seconds<br>'''Cooldown:''' 0.35 seconds<br> '''Ammo:''' 15 <br>'''Reload time:''' 1.5 seconds
|[[File:ShuriM1.gif|frameless|400px]]
}}
''Details:''
* The applied slow cannot stack.
* Upon reaching maximum charge, {{Abilitylink|ShurikenPrimary}}this ability automatically fires after a 5 seconds.
* While charging and throwing shurikens, {{PAGENAME}} has 20% slow and 25% bound.
 
 
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{{Abilitytable
|Stab of the Betrayer
|[[File:placeholder.png|150x150px]]
|AbilityIcon
|Secondary
|Melee
|Charge and stab your shuriken, piercing and slowing enemies hit, dealing more damage and applying antiheal if you hit an enemy's back and dashing forward the longer you charged for.
|'''Damage:''' 15<br>'''Backstab bonus damage bonus:''' 10<br>'''Antiheal duration:''' 3 seconds (only applies on backstab) <br>'''Slow:'''<br>Front hit: 20% for 3 seconds<br>Back hit: 30% for 3 seconds<br>'''Range:''' Unknown<br>'''Dash force:''' ???-20 (based on charge time)<br>'''Minimum charge time:''' 0.5 seconds<br>'''Maximum charge time:''' 1 second<br>'''Cooldown:''' 6 seconds
|[[File:ShuriM2.gif|frameless|400px]]
}}
''Details:''
* For 2 seconds, using {{Abilitylink|ShurikenPrimary}} on backstabbed enemies will deal its bonus damage regardless of where they are hit.
* Shuriken can use abilities during the dash.
 
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{{Abilitytable
|Traverse the Horizon
|[[File:placeholder.png|150x150px]]
|AbilityIcon
|Q Ability
|Mobility
|Grapple a surface, dash to it, and perch. Losing HP while travelling will cancel the grapple. Jump to cancel the grapple early and retain momentum.
|'''Range:''' 200 studs<br>'''Maximum perch time:''' 5 seconds<br>'''Cooldown:'''<br>If a surface is grappled: 15 seconds<br>If the grapple does not hit a surface: 212 seconds
|[[File:ShuriQ.gif|frameless|400px]]
}}
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{{Abilitytable
|Illusions of the Smoke
|[[File:placeholder.png|150x150px]]
|AbilityIcon
|E Ability
|AoE/Mobility
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''Details:''
* Holding E will instead clone the nearest ally, this clone cannot copy your primary fire.
* {{Abilitylink|ShurikenE}}This ability's cooldown does not start until {{PAGENAME}} uses the recast, the clone dies, or expires.
* {{PAGENAME}} cannot use the recast if the clone dies.
* During the cast time of {{Abilitylink|ShurikenPassive}}this ability, Shuriken is slowed for 80% and cannot jump.
* The clone will attempt to jump over walls, but not gaps.
* The clone retains the haste and boost buffs from {{Abilitylink|ShurikenPassive}}.
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{{Abilitytable
|Guillotine Blossom
|[[File:placeholder.png|150x150px]]
|AbilityIcon
|[[Phinisher]]
|AoE/Ranged
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* The shurikens spin in an anti-clockwise rotation.
* {{PAGENAME}} cannot gain any Phinisher points until the Phinisher's effects end.
 
 
==Strategy==
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