Skateboard: Difference between revisions

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→‎Strategy: Updated info and added content
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(→‎Strategy: Updated info and added content)
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Although Skateboard's mobility options make it significantly easier to dodge most attacks, but he can't dodge everything. AoE/crowd control attacks are significantly easier to hit Skateboard with, and you should expect to take some damage from crossfire when barreling through a crowd of enemies. Be wary of classes with AoE attacks, and ensure that you are prepared to take a few hits when rushing through a crowd. Your mobility can also be used to reach certain points in the map faster than your opponents, this can help disrupt and distract enemies.
 
Skateboard's survivability hinges almost entirely on his movement speed, so remember to keep your momentum going as much as possible, especially when fighting. If you have no momentum for five seconds, you will be kicked off board. With a base walkspeed 35% slower than normal, being kicked off your skateboard in the middle of battle iswill often aput deathyou sentencein an unfavourable position. Prioritize maintaining speed first, and once you have a good amount of speed, then focus on attacking. You can't deal any damage if you're dead!
[[File:Skateboard trick spot.png|thumb|The top of this trashcan is a flat, elevated surface. That's a good trick spot!]]
Tricks are the most reliable way of keeping momentum, and should be used whenever available. Remember, you're not limited to just traditional skateboard spots; you can perform a trick off the edge of any flat, elevated surface! Get creative, and practice looking for unconventional trick spots. Your ability to identify good trick spots, even when they're not obvious, will often be the difference between dominating a fight or getting curbstomped by the opponent.
 
If you lose momentum and you're unable to perform a trick for one reason or another, another good option is to use your {{Abilitylink|SkateboardQBoard}} (Q) ability. This will give you a boost of speed based on how much you let the ability charge.
 
When push comes to shove and you inevitably get knocked off your skateboard, you still have a few options. If your opponent is at low health, you may be able to finish them off with a few swings or a well-executed combo. If fighting seems too dangerous, you need to run. If available, you can use {{Abilitylink|SkateboardQ}} to boost yourself out of danger, and possibly damage some opponents on the way out. Find a good place to hide behind cover or behind your teammates, stall until {{Abilitylink|SkateboardE}} is off cooldown (which takes 7s8s), and then get back to skating.
 
As for dealing damage, Skateboard does not boast a particularly high DPS, especially on board. Skateboard's intended attack strategy is not about crushing an opponent in a few hits- it's about dodging every attack, repeatedly chipping away at the enemy's health, overwhelming and distracting them until you or a teammate can finish them off. You can play as aggressively as you want, but note that dealing damage to an opponent will cause you to lose some speed. The more aggressively you play, the more speed you'll be losing, and losing too much momentum will make you an easier target. Weigh your options and consider how much risk you're willing to take to deal more rapid damage.
Dealing damage on board is much safer but less effective, while dealing damage off board greatly increases {{PAGENAME}}'s DPS and combo potential, but comes with much higher risk.
 
Skateboard excels the most when supporting his team. On his own, he's easier to pick off. Combined with his low rate of damage on board, this makescan make him onlyhave a minorlow impact on the game if played solely on concernboard. But when Skateboard and a teammate are ''both'' attacking, Skateboard is upgraded from being a mild annoyance to being a relentless threat that never gives the enemy any room to breathe or find cover.
 
When playing Skateboard, target priority is incredibly important as it can determine whether you win or lose an encounter. While on board, scout for targets and deal passive chip damage to enemies in order to weaken them and prevent their shield from regenerating. Once an enemy has been weakened sufficiently or is in an unfavourable position, utilize your {{Abilitylink|SkateboardE}} to deal a large burst of damage and finish off your enemy. If that doesn't kill them, follow up with a few attacks to get the job done (you can utilize {{Abilitylink|SkateboardSecondary}} to stun an enemy and prevent them from escaping). When attacking off board be careful of your surroundings, as your enemy may try to lead you into their teammates as they escape.
His Phinisher is also more useful with teammates. Two seconds of stun is very short when you're the only one taking advantage of it, because you'll be spending about half of that stun time stuck in the {{Abilitylink|SkateboardPhinisher}} animation and moving back to your opponent. It's best used when a teammate is waiting for a good attack window, as they can take full advantage of those two seconds.
 
 
His Phinisher is also more useful with teammates. Two seconds of stun is very short when you're the only one taking advantage of it, because you'll be spending about half of that stun time stuck in the {{Abilitylink|SkateboardPhinisher}} animation and moving back to your opponent. It's best used when a teammate is waiting for a good attack window, as they can take full advantage of those two seconds. {{Abilitylink|SkateboardPhinisher}} works best when combined with AoE or high-damaging moves such as [[Katana|Katana's]] {{Abilitylink|KatanaPhinisher}} or [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}}.
 
===Ability usage===
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**This is your main source of damage off board. When chasing an enemy, be careful not to swing aimlessly, as this will reduce your walkspeed and make it more difficult to catch up to your target.
*{{Abilitylink|SkateboardSecondary}}
**'''BASH 'EM!!'''{{Abilitylink|SkateboardSecondary}} is an incredibly versatile and flexible move that can help in almost any situation.
***The move is incredibly fast if not charged (at the cost of a reduced stun time). This can help in getting some quick hits on an enemy or in preventing an opponent from using a move if the stun is timed correctly. It is also a powerful tool to force enemy Skateboards off board considering its fast windup.
***Hitting an enemy with a maximum charge strike gives you enough time to hit the opponent with another move such as '''SWING IT!!'''{{Abilitylink|SkateboardPrimary}} or '''RUN!!'''{{Abilitylink|SkateboardQ}}, thus opening up combo potentials.
*{{Abilitylink|SkateboardE}}
**'''SWITCH!!'''{{Abilitylink|SkateboardE}} gives you an initial speed boost upon getting on your board, but it can make you incredibly vulnerable if used in the middle of a battle.
***The best place to get on board is at a ledge, as you can immediately trick off it and gain substantial speed in a few seconds.
*{{Abilitylink|SkateboardQ}}
**'''RUN!!'''{{Abilitylink|SkateboardQ}} can be used as a "get off me" tool to get into Skating form more easily, or as a combo extender to pick off enemies or confirm kills.
*** The knockback from the move can also be used to push enemies off obstacles or into [[Map Elements#Killbricks|pitfalls]].
 
'''On board:'''
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**{{Abilitylink|SkateboardPassiveBoard}} is your bread-and-butter tool for getting extra damage on enemies, maintaining top-speed, avoiding damage and getting onto high ground. Utilize as frequently as possible.
** Tricks can be farmed on a single ledge if you land back on the platform you performed a trick off of. This allows you to perform another trick and repeat as many times as needed.
***'''Edge HugHop''': On a long ledge, perform a trick, flick your camera back towards the platform, land, turn your camera towards the ledge, perform a trick, repeat. Useful for closing distance.
***'''360 Trick''': On any ledge, perform a trick, spin your camera 180 degrees towards the platform, land, spin your camera 180 degrees towards the ledge'','' perform a trick, repeat.
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*{{Abilitylink|SkateboardE}}
** Although this attack deals high amounts of damage, putting yourself in a standing position will make you more vulnerable, as your movement is severely handicapped. Only swap if you're confident that you can take out all the nearby opponents in one go, or as a last resort if you're stuck and your {{Abilitylink|SkateboardQBoard}} is on cooldown.
** Incredibly useful move against groups of enemies, especially backline or support [[Phighter|Phighters]].
*{{Abilitylink|SkateboardQBoard}}
**This is a good tool for getting unstuck or reaching certain areas. If your skateboard loses momentum and you're in a dangerous area, pop a {{Abilitylink|SkateboardQBoard}} to get your momentum back up.
*{{Abilitylink|SkateboardPhinisher}}
** This is best used to set up an attack window for other teammates. You won't be able to take full advantage of the stun, as some of the stun time will be spent waiting for the animation to end.
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