Patch Notes/21 February 2024: Difference between revisions
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2 versions released at 12:31 AM and 9:17 PM EST. |
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'''General additions and changes:''' |
'''General additions and changes:''' |
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* /console can now be used in chat to open F9. |
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* '''Hitboxes''' |
* '''Hitboxes''' |
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** Now more accurate and consistent, they are positioned a bit better for some characters (ex. [[Katana]], [[Shuriken]]) and no longer rotate with animations (to help with things like hitting a jumping Shuriken, and to make attacks from the front and back more consistent). |
** Now more accurate and consistent, they are positioned a bit better for some characters (ex. [[Katana]], [[Shuriken]]) and no longer rotate with animations (to help with things like hitting a jumping Shuriken, and to make attacks from the front and back more consistent). |
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* '''Headshots''' |
* '''Headshots''' |
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** Now detected a bit differently and require a more accuracy, some lands for [[Hyperlaser]]/[[Medkit]] may still be considered a hit if aimed slightly above the head (due to the large hitboxes) but must hit the head directly to be considered a headshot. |
** Now detected a bit differently and require a more accuracy, some lands for [[Hyperlaser]]/[[Medkit]] may still be considered a hit if aimed slightly above the head (due to the large hitboxes) but must hit the head directly to be considered a headshot. |
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* {{Status|Supported}} |
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** Duration increased from 5 seconds to 6 seconds. |
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** Amount raised from 25% per stack to 33% per stack. |
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'''[[Ban Hammer]]''' |
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* {{Abilitylink|BanHammerSecondary}} |
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** Shield gain raised from 10/20 to 15/25. |
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* {{Abilitylink|BanHammerE}} |
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** Shield gain on final hit increased from 10 to 15. |
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'''[[Hyperlaser]]''' |
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* {{Abilitylink|HyperlaserE}} |
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** Fixed bugs. |
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* {{Abilitylink|HyperlaserPhinisher}} |
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** Fixed bugs. |
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Revision as of 16:32, 18 June 2024
2 versions released at 12:31 AM and 9:17 PM EST.
General additions and changes:
- /console can now be used in chat to open F9.
- Hitboxes
- Headshots
- Now detected a bit differently and require a more accuracy, some lands for Hyperlaser/Medkit may still be considered a hit if aimed slightly above the head (due to the large hitboxes) but must hit the head directly to be considered a headshot.
- File:.png Supported
- Duration increased from 5 seconds to 6 seconds.
- Amount raised from 25% per stack to 33% per stack.
- Order
- Shield gain raised from 10/20 to 15/25.
- Litigation
- Shield gain on final hit increased from 10 to 15.
- Voltaic Phase
- Fixed bugs.
- Eviscerating Ray
- Fixed bugs.