Patch Notes/21 June 2024: Difference between revisions
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Created page with "This version released at {{Timestamp|1719010680|TZ}} in private servers only. '''Medkit:''' *{{Abilitylink|MedkitPassive}} ** Travel time reduced from 0.82s to 0.5s. ** Crystalize can now activate as long as 0.75s have passed. ** Healing recieved from passive will reach a cap of 20 after being 3s on cooldown. *** At least 5 health points need to be generated during the cooldown period before Crystalize can be activated again. <noinclude>..." |
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'''[[Medkit]]:''' |
'''[[Medkit]]:''' |
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* Changed default revolver firing SFX. |
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* Changed icon when hovering over allies. |
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** Travel time reduced from 0.82s to 0.5s. |
** Travel time reduced from 0.82s to 0.5s. |
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** Crystalize can now activate as long as 0.75s have passed. |
** Crystalize can now activate as long as 0.75s have passed. |
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** Healing recieved from passive will reach a cap of 20 after being 3s on cooldown. |
** Healing recieved from passive will reach a cap of 20 after being 3s on cooldown. |
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*** At least 5 health points need to be generated during the cooldown period before Crystalize can be activated again. |
*** At least 5 health points need to be generated during the cooldown period before Crystalize can be activated again. |
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* {{Abilitylink|MedkitPrimary}} |
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** Fire rate reduced from 0.6s 0.75s. |
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** Increased damage and healing from 5 to 7 (body shot) and 10 to 14 (headshot). |
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** No longer locks onto allies. |
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'''[[Slingshot]]:''' |
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* {{Abilitylink|SlingshotPassive}} |
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** {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotQ}} now only apply {{Status|Haste}} if an enemy is hit. |
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<noinclude>[[Category:Patch Notes]] |
<noinclude>[[Category:Patch Notes]] |
Revision as of 21:29, 21 June 2024
This version released at private servers only.
in- Changed default revolver firing SFX.
- Changed icon when hovering over allies.
- Crystalize
- Travel time reduced from 0.82s to 0.5s.
- Crystalize can now activate as long as 0.75s have passed.
- Healing recieved from passive will reach a cap of 20 after being 3s on cooldown.
- At least 5 health points need to be generated during the cooldown period before Crystalize can be activated again.
- Curing Cartridge
- Fire rate reduced from 0.6s 0.75s.
- Increased damage and healing from 5 to 7 (body shot) and 10 to 14 (headshot).
- No longer locks onto allies.
- Quick Feet
- Heavy Hurler and Scattershot now only apply Haste if an enemy is hit.