Patch Notes/21 June 2024: Difference between revisions

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'''[[Slingshot]]:'''
'''[[Slingshot]]:'''
* {{Abilitylink|SlingshotPassive}}
* {{Abilitylink|SlingshotPassive}}
** {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotQ}} now only apply {{Status|Haste}} if an enemy is hit.
** {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotQ}} now only self-apply {{Status|Haste}} if an enemy is hit.


<noinclude>[[Category:Patch Notes]]
<noinclude>[[Category:Patch Notes]]

Revision as of 21:31, 21 June 2024

This version released at 06:58 PM EDT in private servers only.

Medkit:

  • Changed default revolver firing SFX.
  • Changed icon when hovering over allies.
  • Crystalize
    • Travel time reduced from 0.82s to 0.5s.
    • Crystalize can now activate as long as 0.75s have passed.
    • Healing recieved from passive will reach a cap of 20 after being 3s on cooldown.
      • At least 5 health points need to be generated during the cooldown period before Crystalize can be activated again.
  • Curing Cartridge
    • Fire rate reduced from 0.6s 0.75s.
    • Increased damage and healing from 5 to 7 (body shot) and 10 to 14 (headshot).
    • No longer locks onto allies.

Slingshot: