Ban Hammer: Difference between revisions

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|Melee
|Melee
|Swing your hammer in a wide radius.
|Swing your hammer in a wide radius.
|'''Damage:''' 20<br>'''Range:''' 15 studs (roughly)<br>'''Knockback force:''' Unknown<br>'''{{Status|Slow}} penalty:''' 10%<br>'''{{Status|Bound}} penalty:''' 100%
|'''Damage:''' 20<br>'''Range:''' 15 studs<br>'''Knockback force:''' Unknown<br>'''{{Status|Slow}} penalty:''' 10%<br>'''{{Status|Bound}} penalty:''' 100%
|[[File:Demonstration BanHammerM1.webm]]
|[[File:Demonstration BanHammerM1.webm]]
}}
}}
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|E Ability
|E Ability
|Melee
|Melee
|Begin to spin and hold E to continue spinning, release E to end Litigation early. For every enemy hit, gain shield and spin an extra time for a maximum of 10 spins.
|Begin to spin and hold E to continue spinning, release E to end Litigation early. For every enemy hit, gain shield and spin an extra time for a maximum of 16 spins.
|'''Damage:''' 6*(number of spins) + 15 (final hit)<br>'''Shield gain:''' 4*(number of spins) + 10 (final hit)<br>'''Knockback immunity:''' 100% for the duration of the spin<br>'''{{Status|Slow}} penalty:''' 10%<br>'''{{Status|Bound}} penalty:''' 50%<br>'''Range:''' 10 studs (leap and spin radius)<br>'''Cooldown:''' 8 seconds
|'''Damage:''' 6*(number of spins) + 15 (final hit)<br>'''Shield gain:''' 4*(number of spins) + 10 (final hit)<br>'''Knockback immunity:''' 100% for the duration of the spin<br>'''{{Status|Slow}} penalty:''' 10%<br>'''{{Status|Bound}} penalty:''' 50%<br>'''Range:''' 10 studs (leap and spin radius)<br>'''Cooldown:''' 8 seconds
|[[File:Demonstration BanHammerE.webm]]
|[[File:Demonstration BanHammerE.webm]]

Revision as of 14:57, 17 February 2024

Overview Lore Dialogue Sound effects Gallery History

Ban Hammer is a melee Phighter. He was released on 29 October 2023 with v0.7.0 and the Possessed vs. Bitten Phestival.

Overview

Ban Hammer is a slow, powerful bruiser with great burst mobility and unique abilities that allow him to dip in and out of the fray as he so pleases.

His passive, Oathbound, grants him shield on assists and eliminations, whilst also reducing taken knockback from all sources. Prosecution is a large, wide swing that can deny a massive area just by being held. Order, his secondary, grants him even more shield and can slow enemies, as well as supplementing the tyrant's damage output. Deposition is perfect for repositioning on top of or away from enemies, and combined with Litigation, Ban Hammer can whittle down crowds of enemies with little resistance. His Phinisher, Judgement, is a risky-yet-rewarding execute, perfect for securing eliminations on tanky targets or denying a revival from Divine Resurrection.

Abilities

Oathbound
Type
Passive

Ability Type
Utility
Take reduced knockback but have no natural shield regeneration. On eliminations, regain 25 shield and create an explosion that deals 20 damage.
Knockback reduction:
Shield: 25, lasts indefinitely
Max. shield: 250
Damage: 20
Ability Demonstration

Details:


Prosecution
Type
Primary

Ability Type
Melee
Swing your hammer in a wide radius.
Damage: 20
Range: 15 studs
Knockback force: Unknown
Slow penalty: 10%
Bound penalty: 100%
Ability Demonstration

Details:


Order
Type
Secondary

Ability Type
Melee
Slam your hammer forward, dealing damage and gaining shield for each enemy hit. Enemies hit closer to the center are dealt more damage and give more shield.
Damage: 20 (outer) / 30 (inner)
Shield gain: 10 (outer) / 20 (inner)
Slow penalty: 100%
Bound penalty: 100%
Cooldown: 6 seconds
Ability Demonstration

Details:


Deposition
Type
Q Ability

Ability Type
AoE
Leap in a target direction, reactivate to slam to the ground.
Damage: 15
Cast time: 1 second
Knockback force: Unknown
Slow penalty while casting: 75%
Bound penalty while casting: 100%
Cooldown: 12 seconds
Ability Demonstration

Details:

  • The cooldown of this ability starts upon recasting or landing on the ground.


Litigation
Type
E Ability

Ability Type
Melee
Begin to spin and hold E to continue spinning, release E to end Litigation early. For every enemy hit, gain shield and spin an extra time for a maximum of 16 spins.
Damage: 6*(number of spins) + 15 (final hit)
Shield gain: 4*(number of spins) + 10 (final hit)
Knockback immunity: 100% for the duration of the spin
Slow penalty: 10%
Bound penalty: 50%
Range: 10 studs (leap and spin radius)
Cooldown: 8 seconds
Ability Demonstration

Details:

  • Ban Hammer must perform 1 spin minimum before being able to cancel Litigation manually.
  • After hitting at least one enemy with a spin, if Ban Hammer is unable to hit an enemy for the next 5 spins, Litigation will be cancelled.
  • If Ban Hammer is stunned, wireframed or grounded, Litigation's effects end immediately.
  • The knockback immunity does not apply against Subspace's Noxious Void.
  • The cooldown of this ability starts when the final hit is performed.


Judgement
Type
Phinisher

Ability Type
Targeted (enemies)
Catch any enemies in an area in front of you. If their health and shield combined is less than 50% of their maximum health and shield, execute them and recharge your Phinisher up to 5 times.
Damage: 15 (Grab) + 25 (Swing)
Execution range: 50% of max health
Hitbox size: 20x20x20
Max. uses: 5
Phinisher points: 150
Ability Demonstration

Details:

  • Executing an enemy grants another use, for a maximum of 5 uses.
  • Dying while holding an additional use, or failing to meet the execute threshold on all grabbed enemies will reset Judgement's Phinisher charge.
  • If an enemy is grabbed but dies before they are executed, another use is still granted.
  • The grab and swing of Judgement uses a line of sight check. If Ban Hammer attempts to use it on a player standing behind a wall, neither the grab or swing will do damage.

Strategy

Pros
  • High health
  • Self sustain with damage output
Cons
  • Zero ranged attacks
  • Forced to never back down due to lack of a shield recovery
  • Passive hinders him heavily

Ability usage

  • Oathbound
    • placeholder
  • Prosecution
    • Due to how hitboxes work, Prosecution's hitbox can be slightly extended by turning your camera to the left or to the right.
  • Order
    • Since enemies hit with Order are pulled towards you, this can be used to combo into your other moves.
  • Deposition
    • It is advised to only use this for mobility, to do a first strike, or to catch opponents low health that are trying to run away, as it is difficult to combo this move with your other moves.
  • Litigation
    • Try to only use this ability if you have caught up to your opponent and they cannot run away.
  • Judgement
    • This move is useful for securing kills for your passive, quickly taking out tankier enemies or dispatching high priority targets, such as those using their Phinisher.
    • If the target is not already in execution range when grabbed, your team can lower them to that range.
      • Be aware this can work the other way and the target can potentially be saved from execution by their team.

Counterplay against Ban Hammer

  • Attempt to attack one from a distance, and do one of 2 things depending on how they react:
    • If they start going after you, keep a safe distance and poke at their hp, make absolutely sure you are out of their range.
    • If they don't start going after you, keep attacking them until their hp goes to 0.
  • As Subspace, it is very easy to deal with him if you keep your distance, and constantly attack him. If ever in danger, use E to escape a Litigation.

Badge

Name Icon Description Reward
banhammer badge N/A N/A

Trivia

General:

  • Ban Hammer is based on the Ban Hammer gear.
  • Ban Hammer was unofficially teased through dialogue spoken by Biograft if the player was playing on Banland.
  • Ban Hammer was the first Phighter to be confirmed unaffiliated with any faction.
    • Ban Hammer was originally planned to be a Blackrock Phighter. The developers later changed his alignment to be neutral.
  • According to Soda, Ban Hammer considers himself so powerful that he wears a blindfold to intentionally nerf himself for fun.

Development:

Skins:

Version history


15 April 2023

  • An unobtainable badge titled 'banhammer badge' was added to the game.

4 March 2023

  • Ban Hammer was officially revealed to the public. This reveal shows Ban Hammer's updated model.[2]

12 December 2022

  • Ban Hammer was officially teased to the public in the boggio community Discord.[3]

References


Phighters
Melee Sword Skateboard Biograft Katana Ban Hammer
Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
Support Medkit Boombox Subspace Vine Staff
Related Badges Status Effects Phinisher