Status Effects

From PHIGHTING! Wiki

Status Effects are temporary modifiers that apply to Phighters. Status effects can be positive, negative or neutral. Status effects can be inflicted from certain abilities.

In this page, status effects will be placed into three categories:

  1. Positive status effects - Any status effect that improves a Phighter's performance
  2. Negative status effects - Any status effect that inhibits a Phighter's performance
  3. Misc. status effects - Status effects that provide neither positive or negative effect on the player and statuses that are not mentioned in-game.

Positive

Armored

Armored is a status effect that reduces incoming damage by a percentage amount. Only blocks damage under 50.

The following abilities apply Armored:

The following abilities self-apply Armored:

Bounce

Bounce is a status effect that increases jump height by a percentage amount.
Recieving Bound will remove an equivalent percentage of Bounce.

The following abilities self-apply Bounce:

Cleanse

Cleanse is a status effect that removes all negative effects from a player.

Cleanse can remove the following status effects:

  • Bound (if not self-applied)
  • Poison
  • Slow (if not self-applied)
  • Stun
  • Vulnerable
  • Wireframe

Cleanse cannot remove the following status effects:

  • Bound (self-applied only)
  • Force
  • Immovable
  • Slow (self-applied only)
  • Overheat

The following abilities apply Cleanse:

Haste

Haste is a status effect that increases walkspeed by a percentage amount.
Recieving Slow will remove an equivalent percentage of Haste.

The following apply Haste:

The following abilities self-apply Haste:

Immovable

Immovable is the internal name of a status effect that grants immunity to being displaced by force.

The following abilities apply Immovable:

The following abilities self-apply Immovable:

Immunity

Immunity is a status effect that grants immunity to all damage sources and status effects. Status effects cannot be applied to players with immunity.

The following applies Immunity:

  • All players are granted Immunity while spawning and for 1.5 seconds after spawning.

Regeneration

Regeneration is a status effect that consumes 1 stack to restore 1 health per 0.2 seconds. This status effect is exclusive to Vine Staff.

Regeneration has the following interactions:

  • Regeneration is capped at 25 stacks if the player is at full health.
    • If the player is not at full health, the maximum is 75 stacks.
  • Receiving any base healing removes Regeneration stacks equivalent to the health restored.
  • Support Phighters receive 25% less Regeneration stacks. This does not apply if it is self-applied.

The following abilities apply Regeneration:

Negative

Antiheal

Antiheal is a status effect that blocks all healing on the recipient. This status effect is exclusive to Shuriken.

The following abilities apply Antiheal:

Bound

Bound is a status effect which reduces jump height by a percentage amount. If a player reaches 100% Bound, they will be unable to jump and use abilities that are cast via jumping.
Recieving Bounce will remove an equivalent percentage of Bound (if Bound is not 100%).

The following abilities apply Bound:

The following abilities self-apply Bound:

Poison

Poison is a status effect that consumes 1 stack to deal 1 damage per 0.2 seconds. Poison will not apply or deal damage if the inflicted player has only 10 HP remaining. This status effect is exclusive to Subspace.

The following abilities apply Poison:

Slow

Slow is a status effect that reduces walkspeed by a percentage amount.
Slow is capped at 50%. Recieving Haste will remove an equivalent percentage of Slow. These do not apply if Slow is at 100%, which renders the player unable to move.

The following abilities apply Slow:

The following abilities self-apply Slow:

Vulnerable

Vulnerable is a status effect that amplifies incoming damage dealt to the recipient by a percentage amount. Vulnerable is capped at 75 and lasts 8 seconds. Applying Vulnerable again refreshes the duration. This status effect is exclusive to Subspace.

The following abilities apply Vulnerable:

Disables

Disables render the affected player unable to perform specific actions for a specified duration. There are four types of disabling effects.

  • Grounded
  • Root
  • Stun
  • Wireframe

If Skateboard recieves a disabling effect, he will be forced off board.

Grounded

Grounded is a status effect that disables movement abilities. It also forces any levitating player (self-applied or not) to fall onto the ground.

The following abilities are disabled by grounded:

The following abilities apply Grounded:

Root

Root is a status effect that causes the player to become immobilized and unable to jump for its duration. The player is still able to use abilities and can still move via push force effects. Root has no icon, and instead displays as 100% Bound and 100% Slow.

The following abilities apply Root:

Stun

Stun is a status effect that causes the player to become immobilized and unable to use abilities for its duration.

Stun has the following interactions:

  • Stuns will override mobility abilities during their use.
  • Stuns can apply during a Phinisher animation, but will not cancel it.
  • Multiple instances of stuns will extend the total stun duration.

The following abilities apply Stun:

Wireframe

Wireframe is a status effect that stops the player from attacking or using abilities. This status effect is exclusive to Hyperlaser.

The following abilities apply Wireframe:

Misc.

Force

Force is an internal value that measures the strength of displacement. The higher the number, the stronger the displacement's effects are.

Force has the following interactions:

  • Force cannot stack.
  • Force will overwrite other force effects on a player.

There are multiple types of Force:

  • Dash force
  • Fling force
  • Knockback force
  • Pull force
  • Push force

Fling

Fling is a status effect that launches the player vertically. Fling height is measured by studs.

The following abilities apply Fling:

Knockback

Knockback is a status effect that moves the player away from the source of displacement. The formula for the number of studs the player is displaced by is unknown.

The following abilities apply Knockback:

Pull

Pull is a status effect that drags the player towards the source of displacement. It shares the same mechanics and interactions as Knockback.

The following abilities apply Pull:

Push

Push is a status effect that pushes the player horizontally at a set speed. Push strength is measured by studs.

The following abilities apply Push:

Overheat

Overheat is a status effect exclusive to Biograft through their Phinisher, Overdrive. Overheat grants Biograft a 50% damage boost to Dual Swing, but causes their hitpoints to decay at a rate of 1 per 0.25 seconds, its self-damage doubling every 15 seconds.

Supported

Supported is a status effect that reduces any recieved healing or shield by 33% for each stack for 6 seconds.

Supported has the following interactions:

  • Supported is applied when a Phighter is receiving healing or shield from 2 or more support Phighters.
    • A Supported stack is applied when a Phighter recieves another support source within 5 seconds of the last source.
    • Supported's duration is refreshed once another stack is applied.
  • Each support Phighter can only apply 1 Supported stack on each ally.
  • The support source that applies a Supported stack will itself be reduced by that percentage.
  • Healing from Regeneration can not apply a Supported stack, though the application of Regeneration can.
  • When calculating the reduced healing and shield, Support penalty will subtract first (If applicable), then Supported.

Support penalty

Support penalty is a permanent status effect that applies to all support Phighters excluding Subspace.

Support penalty reduces any healing or shield from support Phighters to other support Phighters by 25%.

Trivia

  • Stun is the first status effect to be added into the game.