Patch Notes/16 June 2024: Difference between revisions

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Five versions released at {{Timestamp|1718512020}}, {{Timestamp|1718514360}}, {{Timestamp|1718515800}}, {{Timestamp|1718516880}}, and {{Timestamp|1718595900|TZ}} in [[Servers#Private servers|private servers]] only.
This version released at 00:27am EST.


'''General additions and changes:'''
'''General additions and changes:'''
* {{Hitpoints|Shield}} now requires 6 seconds without receiving damage rather than 8 to start regenerating.


'''[[Boombox]]'''
'''[[Boombox]]:'''
* {{Abilitylink|BoomboxPrimary}}
** {{Status|Haste}} boost on perfect timing decreased from 20% to 15%.
* {{Abilitylink|BoomboxE}}
** Forcefield health decreased from 200 to 175.


'''[[Katana]]'''
'''[[Hyperlaser]]:'''
* {{Abilitylink|HyperlaserSecondary}}
** '''BUG FIX:''' Should now properly pierce and damage enemies through shields.


'''[[Skateboard]]'''
'''[[Katana]]:'''
* {{Abilitylink|KatanaPrimary}}
** Reverted previous force changes so that force now applies after being swung.
** {{Abilitylink|KatanaPrimary}} now pushes Katana slightly forward during ability windup.
** Adjusted how push force slows gradually over time.
** Push force lowered from 18 to 12.
** All push force created by {{Abilitylink|KatanaPrimary}} can now be redirected.
* {{Abilitylink|KatanaPhinisher}}
** All prior {{Abilitylink|KatanaPassive}} stacks on enemies hit by {{Abilitylink|KatanaPhinisher}} will activate before the extra 5 stacks are then applied.
** The delay for {{Abilitylink|KatanaPassive}} stacks to be applied during {{Abilitylink|KatanaPhinisher}} reduced from 0.5 second to 0.25 second.
** {{Abilitylink|KatanaPassive}} stacks now no longer have a slight delay between application of each individual stack.


'''[[Shuriken]]'''
'''[[Rocket]]:'''
* Reloading now reloads 1 ammo at a time rather than instantly reloading the maximum 8.
** Ammo reload time reduced from 1 second to 0.3 second.
** Reloading no longer puts {{Abilitylink|RocketPrimary}} back onto cooldown.
** After reloading, there is now a 0.25 second delay before being able to use {{Abilitylink|RocketPrimary}}.
** Pressing the reload key will automatically reload 1 ammo at a time until ammo is full or an ability is used.
* {{Abilitylink|RocketPassive}}
** {{Status|Haste}} increased from 25% to 30%.
** Eliminations now instantly reload 4 ammo rather than fully reloading.
* {{Abilitylink|RocketPhinisher}}
** Now brings Rocket back to the maximum 8 ammo after use.


'''[[Rocket]]'''
'''[[Skateboard]]:'''
* '''BUG FIX:''' Passive ram damage no longer registers when dead.
* {{Abilitylink|SkateboardPassiveBoard}}
* Tricks now no longer deal damage unless {{Abilitylink|SkateboardSecondaryBoard}} is used after one before landing.
* Trick hitbox has been changed to be client-sided.
* Non-damaging tricks no longer produce particles upon landing.
* {{Abilitylink|SkateboardSecondaryBoard}}
** Cooldown while on board reduced from 5 seconds to 3 seconds.
** Damage while on board reduced from 15 to 8.
** No longer boosts a trick if used immediately before one.
** Added a particle and sound effect when used after a trick.
* {{Abilitylink|SkateboardPhinisher}}
** Now uses client-sided hitboxes.

'''[[Shuriken]]:'''
* {{Abilitylink|ShurikenQ}}
** '''BUG FIX:''' Now properly detects damage during ability wind-up, allowing it to be cancelled if Shuriken is damaged during casting.

'''[[Slingshot]]:'''
* {{Abilitylink|SlingshotE}}
** Now waits for Slingshot to be grounded before starting its cooldown.

'''[[Subspace]]:'''
* {{Abilitylink|SubspaceSecondary}}
** {{Status|Slow}} reduced from 25% to 20%.
* {{Abilitylink|SubspaceQ}}
** Maximum {{Status|Slow}} reduced from 50% to 25%.


<noinclude>[[Category:Patch Notes]]
<noinclude>[[Category:Patch Notes]]

Latest revision as of 21:38, 21 June 2024

Five versions released at 12:27 AM, 01:06 AM, 01:30 AM, 01:48 AM, and 11:45 PM EDT in private servers only.

General additions and changes:

  • Shield now requires 6 seconds without receiving damage rather than 8 to start regenerating.

Boombox:

Hyperlaser:

  • Piercing Ray
    • BUG FIX: Should now properly pierce and damage enemies through shields.

Katana:

  • Calamity Slice
    • Reverted previous force changes so that force now applies after being swung.
    • Calamity Slice now pushes Katana slightly forward during ability windup.
    • Adjusted how push force slows gradually over time.
    • Push force lowered from 18 to 12.
    • All push force created by Calamity Slice can now be redirected.
  • Soul Splicer

Rocket:

  • Reloading now reloads 1 ammo at a time rather than instantly reloading the maximum 8.
    • Ammo reload time reduced from 1 second to 0.3 second.
    • Reloading no longer puts Rocket Shot back onto cooldown.
    • After reloading, there is now a 0.25 second delay before being able to use Rocket Shot.
    • Pressing the reload key will automatically reload 1 ammo at a time until ammo is full or an ability is used.
  • Eager Rocketeer
    • Haste increased from 25% to 30%.
    • Eliminations now instantly reload 4 ammo rather than fully reloading.
  • Grand Cannonade
    • Now brings Rocket back to the maximum 8 ammo after use.

Skateboard:

  • BUG FIX: Passive ram damage no longer registers when dead.
  • STUNTISH!!
  • Tricks now no longer deal damage unless KICK 'EM!! is used after one before landing.
  • Trick hitbox has been changed to be client-sided.
  • Non-damaging tricks no longer produce particles upon landing.
  • KICK 'EM!!
    • Cooldown while on board reduced from 5 seconds to 3 seconds.
    • Damage while on board reduced from 15 to 8.
    • No longer boosts a trick if used immediately before one.
    • Added a particle and sound effect when used after a trick.
  • THE COOL, RAD, COFFIN!!
    • Now uses client-sided hitboxes.

Shuriken:

  • Traverse the Horizon
    • BUG FIX: Now properly detects damage during ability wind-up, allowing it to be cancelled if Shuriken is damaged during casting.

Slingshot:

  • Sidestep
    • Now waits for Slingshot to be grounded before starting its cooldown.

Subspace: