Patch Notes/9 May 2024

From PHIGHTING! Wiki

2 versions released at 00:02 AM and 10:23 PM EST.

--- All changes listed are private server exclusive ---

General additions and changes:

  • Added new kill SFX composed by BanicAttack.
  • Fixed kills from damage not registering.

Ban Hammer:

  • Order
    • Order now activates upon hitting the ground.
  • Deposition
    • BUG FIX: No longer softlocks the player in the falling animation despite having landed.
    • Cooldown decreased from 12s to 10s.
    • Deposition now has an increased angle limit.
    • Abilities can now be used to cancel Deposition mid-flight.


Hyperlaser:

  • Hyper Ray
    • Bodyshot damage increased from 20 to 25.
  • Voltaic Grenade
    • Slow debuff decreased to 20%, but duration increased to 1.75s.
    • Projectile speed increased by 25%.

Katana:

  • Looming Misfortune
    • Slow debuff increased to 4% per Looming Misfortune stack.
    • Slow debuff increased to 8% per Looming Misfortune stack upon activation.
  • Foul Counter
    • BUG FIX: Fixed issue where Foul Counter wouldn't work properly.
  • Soul Splicer
    • Soul Splicer now has a circular hitbox.
    • Now deals 10 extra damage before calculating hitpoint average.

Rocket:

  • Eager Rocketeer
    • While under the effects of Haste from his passive, Rocket Shot has a 50% cooldown reduction.
    • No longer activates on assists.
    • No longer reloads on kill.

Scythe:

  • Adjusted positioning of all bullet spawns.
  • Now gains ammo from Harvest and Chasing Flourish even when not hitting passive-assigned target.
  • Let 'Er Rip
    • Let 'Er Rip now loses control faster, but has a lower max spread and recovers after 0.4s rather than 0.5s
  • Flat-hat
    • Flat-hat is now hitscan, but max damage is 40.
  • Bull's-eye
    • Max charge time decreased from 1.5s to 1.25s (shot can still be held for 1.5s).

Slingshot:

  • Sling Shot
    • Sling Shot can now be cancelled by using any ability.
    • Minimum charge increased from 0.05s to 0.2s.
    • Now holds charge while dashing.

Subspace:

  • Lowered almost all move endlag.
  • Maximum Vulnerable decreased from 75 to 50.