Phights: Difference between revisions

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(Created page with "'''Phights''' are a central element in PHIGHTING! and are at the core of the main gameplay loop. Phights can be accessed via Crossroads by talking to Zuka in front of his truck. == Overview == Phights are five minute matches (not counting Overtime) where two teams fight to reach a designated objective. Said objective can change depending on the gamemode, be it Conquer or Annihilate (more information on each gamemode can be found in their respecti...")
 
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== Overview ==
== Overview ==
Phights are five minute matches (not counting [[Overtime]]) where two teams fight to reach a designated objective. Said objective can change depending on the gamemode, be it [[Conquer]] or [[Annihilate]] (more information on each gamemode can be found in their respective pages).
Phights are four minute matches (not counting [[Overtime]]) where two teams fight to reach a designated objective. Said objective can change depending on the gamemode, be it [[Conquer]] or [[Annihilate]] (more information on each gamemode can be found in their respective pages).


== Gameplay mechanics ==
== Gameplay mechanics ==

Revision as of 17:02, 11 May 2024

Phights are a central element in PHIGHTING! and are at the core of the main gameplay loop. Phights can be accessed via Crossroads by talking to Zuka in front of his truck.

Overview

Phights are four minute matches (not counting Overtime) where two teams fight to reach a designated objective. Said objective can change depending on the gamemode, be it Conquer or Annihilate (more information on each gamemode can be found in their respective pages).

Gameplay mechanics

Upon reaching certain conditions, certain gameplay mechanics will come into play. These can be either timer-based or condition-based. Timer-based gameplay mechanics include One Minute Left and Sword events, while condition-based gameplay mechanics consist solely of Overtime.