Patch Notes/19 November 2023: Difference between revisions

m (→‎top: Adding 2023 category)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
1 version released at 00:57am EST.
1 version released at 11:57 PM EST.


'''General additions and changes:'''
'''General additions and changes:'''
Line 5: Line 5:
*Bonus shield on all characters cannot exceed 100 bonus shield (with the exception of the shield buff given by {{Abilitylink|BoomboxPhinisher}}).
*Bonus shield on all characters cannot exceed 100 bonus shield (with the exception of the shield buff given by {{Abilitylink|BoomboxPhinisher}}).
*{{Status|Regeneration}} no longer loses stacks when the player is healed.
*{{Status|Regeneration}} no longer loses stacks when the player is healed.
* '''NEW EFFECT:''' {{Status|Supported}}
** Each time someone is healed, shielded, or given regen from a support, they are given 1 {{Status|Supported}} effect, each effect after the first one decreases the healing/shielding/{{Status|Regeneration}} they get by 20%, each support can only apply 1 stack of {{Status|Supported}} on each teammate, this effect lasts 5 seconds and is refreshed when a support heals/shields/gives {{Status|Regeneration}} again.
** The healing from {{Status|Regeneration}} does not apply a {{Status|Supported}} stack, although the application of {{Status|Regeneration}} does.


[[Skateboard]]
'''[[Skateboard]]'''
*Health adjusted from 100/50 to 75|75.
*Health to shield ratio adjusted from 100/50 to 75/75
*Skateboard slows down less when in mid-air.
*Skateboard slows down less when in mid-air.
*Time on ramp for Skateboard to be affected when getting off the ramp increased from 0.25s to 0.35s.
*Time on ramp for Skateboard to be affected when getting off the ramp increased from 0.25 seconds to 0.35 seconds.
*Skateboard will not be forced off board when stunned or slowed in the first 2s of getting on board or after shooting {{Abilitylink|SkateboardPhinisher}}.
*Skateboard will not be forced off board when stunned or slowed in the first 2 seconds of getting on board or after shooting
*Adjusted on board speed decay, speed above 20 should go down slower, speed above 30 should be like how speed above 20 was originally but a bit faster, speed above 40 should go down faster.
*Board speed needed for max {{Status|Haste}} when going off board lowered from 50 to 30.
*{{Abilitylink|SkateboardPassive}}
*{{Abilitylink|SkateboardPassive}}
**Trick damage changed to 5.
**Trick damage changed to 5.
**Tricks now deal damage after using {{Abilitylink|SkateboardSecondaryBoard}}
**Tricks now deal damage after using {{Abilitylink|SkateboardSecondaryBoard}}
*{{Abilitylink|SkateboardQBoard}}
*{{Abilitylink|SkateboardQBoard}}
**Getting slowed / stunned while using on board Q will now force skate off board.
** Receiving {{Status|Slow}} or {{Status|Stun}} while using on BOOST!! will now force Skateboard off board.
*{{Abilitylink|SkateboardQ}}
**Damage adjusted to 15/10.
*{{Abilitylink|SkateboardE}}
*{{Abilitylink|SkateboardE}}
**Getting on board should now put Skateboard at a much higher speed than before.
**Getting on board should now put Skateboard at a much higher speed than before.
**SWITCH!! can now be aimed up and down.
**SWITCH!! can now be aimed up and down.
**Can now be held down to perform a regular E attack, and tapped to get off board quickly.
**Can now be held down to perform a regular E attack, and tapped to get off board quickly.
**SWITCH!! from onboard to offboard cooldown reduced from 3s to 2s.
**SWITCH!! from onboard to offboard cooldown reduced from 3 seconds to 2 seconds.
**Board speed to walkspeed via E to off board can now pass the 25% {{Status|Haste}} cap and now cap at 50% {{Status|Haste}}.
**Board speed to walkspeed via E to off board can now pass the 25% {{Status|Haste}} cap and now cap at 50% {{Status|Haste}}.
*Board speed needed for max {{Status|Haste}} when going off board lowered from 50 to 30.
*{{Abilitylink|SkateboardQ}}
*{{Abilitylink|SkateboardPhinisher}}.
**Damage adjusted to 15/10.
**Adjusted on board speed decay, speed above 20 should go down slower, speed above 30 should be like how speed above 20 was originally but a bit faster, speed above 40 should go down faster.
*{{Abilitylink|SkateboardPhinisher}}
**Now auto refreshes {{Abilitylink|SkateboardE}} cooldown.
**Now auto refreshes {{Abilitylink|SkateboardE}} cooldown.


'''[[Vine Staff]]'''

[[Vine Staff]]
*{{Abilitylink|VinestaffSecondary}}
*{{Abilitylink|VinestaffSecondary}}
**Ability icon will display as unavailable if Vine Staff has no seeds.
**Ability icon will display as unavailable if Vine Staff has no seeds.


[[Subspace]]
'''[[Subspace]]'''
*{{Abilitylink|SubspaceQ}}
*{{Abilitylink|SubspaceQ}}
**Subspace Q now sends out a projectile that explodes and creates an area that deals constant damage and applies {{Status|Slow}} and {{Status|Vulnerable}}.
**Subspace Q now sends out a projectile that explodes and creates an area that deals constant damage and applies {{Status|Slow}} and {{Status|Vulnerable}}.
**Initial hitbox of Q deals 10 damage, 10 {{Status|Poison}}, and 25 {{Status|Vulnerable}}.
**Initial hitbox of Q deals 10 damage, 10 {{Status|Poison}}, and 25 {{Status|Vulnerable}}.
**Mist lasts for 8.75 seconds dealing 1 damage, 3% {{Status|Slow}} (max 50), 2 {{Status|Vulnerable}} every 0.25s
**Mist lasts for 8.75 seconds dealing 1 damage, 3% {{Status|Slow}} (max 50), 2 {{Status|Vulnerable}} every 0.25 seconds.
**Projectile speed increased from 1 to 1.75.
**Projectile speed increased from 1 to 1.75.


[[Biograft]]
'''[[Biograft]]'''
*{{Abilitylink|BiograftE}}
*{{Abilitylink|BiograftE}}
**Damage lowered from 15 to 12
**Damage lowered from 15 to 12.
**Blink now has 2 charges, each recharging after 6 seconds of not using Blink, up to two times.
**Blink now has 2 charges, each recharging after 6 seconds of not using Blink, up to two times.
**Blink will not take a charge if Biograft hits an enemy for a maximum of 3 times, this cap resets after 6 seconds of not using a blink.
**Blink will not take a charge if Biograft hits an enemy for a maximum of 3 times, this cap resets after 6 seconds of not using a blink.


<noinclude>[[Category:Patch Notes]]
{{Status|Supported}} '''debuff:'''
[[Category:Patch Notes/2023]]</noinclude>
* Each time someone is healed, shielded, or given regen from a support, they are given 1 {{Status|Supported}} effect, each effect after the first one decreases the healing/shielding/{{Status|Regeneration}} they get by 20%, each support can only apply 1 stack of {{Status|Supported}} on each teammate, this effect lasts 5 seconds and is refreshed when a support heals/shields/gives {{Status|Regeneration}} again.
* The healing from {{Status|Regeneration}} does not apply a {{Status|Supported}} stack, although the application of {{Status|Regeneration}} does.
[[Category:Patch Notes]]
[[Category:Patch Notes/2023]]

Latest revision as of 00:04, 18 June 2024

1 version released at 11:57 PM EST.

General additions and changes:

  • Adjusted lighting on a lot of maps to fit voxel lighting.
  • Bonus shield on all characters cannot exceed 100 bonus shield (with the exception of the shield buff given by Raining Tacos).
  • Regeneration no longer loses stacks when the player is healed.
  • NEW EFFECT: Supported
    • Each time someone is healed, shielded, or given regen from a support, they are given 1 Supported effect, each effect after the first one decreases the healing/shielding/ Regeneration they get by 20%, each support can only apply 1 stack of Supported on each teammate, this effect lasts 5 seconds and is refreshed when a support heals/shields/gives Regeneration again.
    • The healing from Regeneration does not apply a Supported stack, although the application of Regeneration does.

Skateboard

  • Health to shield ratio adjusted from 100/50 to 75/75
  • Skateboard slows down less when in mid-air.
  • Time on ramp for Skateboard to be affected when getting off the ramp increased from 0.25 seconds to 0.35 seconds.
  • Skateboard will not be forced off board when stunned or slowed in the first 2 seconds of getting on board or after shooting
  • SLUGGISH!!
    • Trick damage changed to 5.
    • Tricks now deal damage after using KICK 'EM!!
  • BOOST!!
    • Receiving Slow or Stun while using on BOOST!! will now force Skateboard off board.
  • RUN!!
    • Damage adjusted to 15/10.
  • SWITCH!!
    • Getting on board should now put Skateboard at a much higher speed than before.
    • SWITCH!! can now be aimed up and down.
    • Can now be held down to perform a regular E attack, and tapped to get off board quickly.
    • SWITCH!! from onboard to offboard cooldown reduced from 3 seconds to 2 seconds.
    • Board speed to walkspeed via E to off board can now pass the 25% Haste cap and now cap at 50% Haste.
  • Board speed needed for max Haste when going off board lowered from 50 to 30.
  • THE COOL, RAD, COFFIN!!.
    • Adjusted on board speed decay, speed above 20 should go down slower, speed above 30 should be like how speed above 20 was originally but a bit faster, speed above 40 should go down faster.
    • Now auto refreshes SWITCH!! cooldown.

Vine Staff

  • Beginning Anew
    • Ability icon will display as unavailable if Vine Staff has no seeds.

Subspace

  • Comet Carnage
    • Subspace Q now sends out a projectile that explodes and creates an area that deals constant damage and applies Slow and Vulnerable.
    • Initial hitbox of Q deals 10 damage, 10 Poison, and 25 Vulnerable.
    • Mist lasts for 8.75 seconds dealing 1 damage, 3% Slow (max 50), 2 Vulnerable every 0.25 seconds.
    • Projectile speed increased from 1 to 1.75.

Biograft

  • Blink
    • Damage lowered from 15 to 12.
    • Blink now has 2 charges, each recharging after 6 seconds of not using Blink, up to two times.
    • Blink will not take a charge if Biograft hits an enemy for a maximum of 3 times, this cap resets after 6 seconds of not using a blink.