Patch Notes/19 November 2023: Difference between revisions
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1 version released at |
1 version released at 11:57 PM EST. |
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'''General additions and changes:''' |
'''General additions and changes:''' |
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*Bonus shield on all characters cannot exceed 100 bonus shield (with the exception of the shield buff given by {{Abilitylink|BoomboxPhinisher}}). |
*Bonus shield on all characters cannot exceed 100 bonus shield (with the exception of the shield buff given by {{Abilitylink|BoomboxPhinisher}}). |
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*{{Status|Regeneration}} no longer loses stacks when the player is healed. |
*{{Status|Regeneration}} no longer loses stacks when the player is healed. |
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* '''NEW EFFECT:''' {{Status|Supported}} |
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⚫ | ** Each time someone is healed, shielded, or given regen from a support, they are given 1 {{Status|Supported}} effect, each effect after the first one decreases the healing/shielding/{{Status|Regeneration}} they get by 20%, each support can only apply 1 stack of {{Status|Supported}} on each teammate, this effect lasts 5 seconds and is refreshed when a support heals/shields/gives {{Status|Regeneration}} again. |
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[[Skateboard]] |
'''[[Skateboard]]''' |
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*Health adjusted from 100/50 to 75 |
*Health to shield ratio adjusted from 100/50 to 75/75 |
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*Skateboard slows down less when in mid-air. |
*Skateboard slows down less when in mid-air. |
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*Time on ramp for Skateboard to be affected when getting off the ramp increased from 0. |
*Time on ramp for Skateboard to be affected when getting off the ramp increased from 0.25 seconds to 0.35 seconds. |
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*Skateboard will not be forced off board when stunned or slowed in the first |
*Skateboard will not be forced off board when stunned or slowed in the first 2 seconds of getting on board or after shooting |
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*{{Abilitylink|SkateboardPassive}} |
*{{Abilitylink|SkateboardPassive}} |
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**Trick damage changed to 5. |
**Trick damage changed to 5. |
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**Tricks now deal damage after using {{Abilitylink|SkateboardSecondaryBoard}} |
**Tricks now deal damage after using {{Abilitylink|SkateboardSecondaryBoard}} |
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*{{Abilitylink|SkateboardQBoard}} |
*{{Abilitylink|SkateboardQBoard}} |
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** |
** Receiving {{Status|Slow}} or {{Status|Stun}} while using on BOOST!! will now force Skateboard off board. |
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*{{Abilitylink|SkateboardE}} |
*{{Abilitylink|SkateboardE}} |
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**Getting on board should now put Skateboard at a much higher speed than before. |
**Getting on board should now put Skateboard at a much higher speed than before. |
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**SWITCH!! can now be aimed up and down. |
**SWITCH!! can now be aimed up and down. |
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**Can now be held down to perform a regular E attack, and tapped to get off board quickly. |
**Can now be held down to perform a regular E attack, and tapped to get off board quickly. |
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**SWITCH!! from onboard to offboard cooldown reduced from |
**SWITCH!! from onboard to offboard cooldown reduced from 3 seconds to 2 seconds. |
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**Board speed to walkspeed via E to off board can now pass the 25% {{Status|Haste}} cap and now cap at 50% {{Status|Haste}}. |
**Board speed to walkspeed via E to off board can now pass the 25% {{Status|Haste}} cap and now cap at 50% {{Status|Haste}}. |
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**Now auto refreshes {{Abilitylink|SkateboardE}} cooldown. |
**Now auto refreshes {{Abilitylink|SkateboardE}} cooldown. |
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*{{Abilitylink|VinestaffSecondary}} |
*{{Abilitylink|VinestaffSecondary}} |
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**Ability icon will display as unavailable if Vine Staff has no seeds. |
**Ability icon will display as unavailable if Vine Staff has no seeds. |
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[[Subspace]] |
'''[[Subspace]]''' |
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*{{Abilitylink|SubspaceQ}} |
*{{Abilitylink|SubspaceQ}} |
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**Subspace Q now sends out a projectile that explodes and creates an area that deals constant damage and applies {{Status|Slow}} and {{Status|Vulnerable}}. |
**Subspace Q now sends out a projectile that explodes and creates an area that deals constant damage and applies {{Status|Slow}} and {{Status|Vulnerable}}. |
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**Initial hitbox of Q deals 10 damage, 10 {{Status|Poison}}, and 25 {{Status|Vulnerable}}. |
**Initial hitbox of Q deals 10 damage, 10 {{Status|Poison}}, and 25 {{Status|Vulnerable}}. |
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**Mist lasts for 8.75 seconds dealing 1 damage, 3% {{Status|Slow}} (max 50), 2 {{Status|Vulnerable}} every 0. |
**Mist lasts for 8.75 seconds dealing 1 damage, 3% {{Status|Slow}} (max 50), 2 {{Status|Vulnerable}} every 0.25 seconds. |
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**Projectile speed increased from 1 to 1.75. |
**Projectile speed increased from 1 to 1.75. |
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[[Biograft]] |
'''[[Biograft]]''' |
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*{{Abilitylink|BiograftE}} |
*{{Abilitylink|BiograftE}} |
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**Damage lowered from 15 to 12 |
**Damage lowered from 15 to 12. |
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**Blink now has 2 charges, each recharging after 6 seconds of not using Blink, up to two times. |
**Blink now has 2 charges, each recharging after 6 seconds of not using Blink, up to two times. |
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**Blink will not take a charge if Biograft hits an enemy for a maximum of 3 times, this cap resets after 6 seconds of not using a blink. |
**Blink will not take a charge if Biograft hits an enemy for a maximum of 3 times, this cap resets after 6 seconds of not using a blink. |
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{{Status|Supported}} '''debuff:''' |
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⚫ | * Each time someone is healed, shielded, or given regen from a support, they are given 1 {{Status|Supported}} effect, each effect after the first one decreases the healing/shielding/{{Status|Regeneration}} they get by 20%, each support can only apply 1 stack of {{Status|Supported}} on each teammate, this effect lasts 5 seconds and is refreshed when a support heals/shields/gives {{Status|Regeneration}} again. |
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⚫ |
Latest revision as of 00:04, 18 June 2024
1 version released at 11:57 PM EST.
General additions and changes:
- Adjusted lighting on a lot of maps to fit voxel lighting.
- Bonus shield on all characters cannot exceed 100 bonus shield (with the exception of the shield buff given by Raining Tacos).
Regeneration no longer loses stacks when the player is healed.
- NEW EFFECT:
Supported
- Each time someone is healed, shielded, or given regen from a support, they are given 1
Supported effect, each effect after the first one decreases the healing/shielding/
Regeneration they get by 20%, each support can only apply 1 stack of
Supported on each teammate, this effect lasts 5 seconds and is refreshed when a support heals/shields/gives
Regeneration again.
- The healing from
Regeneration does not apply a
Supported stack, although the application of
Regeneration does.
- Each time someone is healed, shielded, or given regen from a support, they are given 1
- Health to shield ratio adjusted from 100/50 to 75/75
- Skateboard slows down less when in mid-air.
- Time on ramp for Skateboard to be affected when getting off the ramp increased from 0.25 seconds to 0.35 seconds.
- Skateboard will not be forced off board when stunned or slowed in the first 2 seconds of getting on board or after shooting
- SLUGGISH!!
- Trick damage changed to 5.
- Tricks now deal damage after using KICK 'EM!!
- BOOST!!
- RUN!!
- Damage adjusted to 15/10.
- SWITCH!!
- Getting on board should now put Skateboard at a much higher speed than before.
- SWITCH!! can now be aimed up and down.
- Can now be held down to perform a regular E attack, and tapped to get off board quickly.
- SWITCH!! from onboard to offboard cooldown reduced from 3 seconds to 2 seconds.
- Board speed to walkspeed via E to off board can now pass the 25%
Haste cap and now cap at 50%
Haste.
- Board speed needed for max
Haste when going off board lowered from 50 to 30.
- THE COOL, RAD, COFFIN!!.
- Adjusted on board speed decay, speed above 20 should go down slower, speed above 30 should be like how speed above 20 was originally but a bit faster, speed above 40 should go down faster.
- Now auto refreshes SWITCH!! cooldown.
- Beginning Anew
- Ability icon will display as unavailable if Vine Staff has no seeds.
- Comet Carnage
- Subspace Q now sends out a projectile that explodes and creates an area that deals constant damage and applies
Slow and
Vulnerable.
- Initial hitbox of Q deals 10 damage, 10
Poison, and 25
Vulnerable.
- Mist lasts for 8.75 seconds dealing 1 damage, 3%
Slow (max 50), 2
Vulnerable every 0.25 seconds.
- Projectile speed increased from 1 to 1.75.
- Subspace Q now sends out a projectile that explodes and creates an area that deals constant damage and applies
- Blink
- Damage lowered from 15 to 12.
- Blink now has 2 charges, each recharging after 6 seconds of not using Blink, up to two times.
- Blink will not take a charge if Biograft hits an enemy for a maximum of 3 times, this cap resets after 6 seconds of not using a blink.