Spawning: Difference between revisions
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{{Stub}}''This article is about the game mechanic. For the location in the PHIGHTING! universe, see [[The Spawn]].'' |
{{Stub}}''This article is about the game mechanic. For the location in the PHIGHTING! universe, see [[The Spawn]].'' |
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'''{{PAGENAME}}''' is a game mechanic where players start from a spawn area at the start of a match or after dying. If a player dies, they will respawn at a spawn area 8 seconds after |
'''{{PAGENAME}}''' is a game mechanic where players start from a map's spawn area at the start of a match or after dying. If a player dies, they will respawn at a spawn area 8 seconds after, reduced to 5 seconds during [[One Minute Left]]. |
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==Overview== |
==Overview== |
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When a player spawns, |
When a player spawns, a spinning spawn symbol appears at their location and they will be invisible, immune, and unable to move or use abilities for 1 second. After the 1 second elapses, they will become visible, be launched in their movement direction, and granted immunity for 1.5 seconds (represented by a forcefield around them). If not moving, they will instead jump upwards. |
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During the preparing phase at the start of a match, all players are invisible and are instead granted 200% {{Status|Haste}} upon spawning. |
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==Trivia== |
==Trivia== |
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*At the start of a match, {{Status|Stun}} is applied to players during the preparation phase. This debuff disappears once the player model is visible and the match begins. |
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==References== |
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[[Category:Game mechanics]] |
[[Category:Game mechanics]] |
Revision as of 10:23, 24 March 2024
This article is about the game mechanic. For the location in the PHIGHTING! universe, see The Spawn.
Spawning is a game mechanic where players start from a map's spawn area at the start of a match or after dying. If a player dies, they will respawn at a spawn area 8 seconds after, reduced to 5 seconds during One Minute Left.
Overview
When a player spawns, a spinning spawn symbol appears at their location and they will be invisible, immune, and unable to move or use abilities for 1 second. After the 1 second elapses, they will become visible, be launched in their movement direction, and granted immunity for 1.5 seconds (represented by a forcefield around them). If not moving, they will instead jump upwards.
After spawning, players are given 100% Haste which decays over 4 seconds. This stacks with
Haste provided by abilities (such as Shuriken's As Fast as the Wind).
During the preparing phase at the start of a match, all players are invisible and are instead granted 200% Haste upon spawning.
Medkit's Divine Resurrection and Ghostwalker's special round grants all revived players the same spawning mechanics.