Spawning: Difference between revisions

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{{Stub}}''This article is about the game mechanic. For the location in the PHIGHTING! universe, see [[The Spawn]].''
{{Stub}}''This article is about the game mechanic. For the location in the PHIGHTING! universe, see [[The Spawn]].''


'''{{PAGENAME}}''' is a game mechanic where players start from a spawn area at the start of a match or after dying. If a player dies, they will respawn at a spawn area 8 seconds after dying, reduced to 5 seconds during [[One Minute Left]].
'''{{PAGENAME}}''' is a game mechanic where players start from a map's spawn area at the start of a match or after dying. If a player dies, they will respawn at a spawn area 8 seconds after, reduced to 5 seconds during [[One Minute Left]].


==Overview==
==Overview==
When a player spawns, they will be untargetable for up to 2 seconds. If the 2 seconds elapses, or the player presses the jump key, they will be launched in their movement direction and granted immunity for 1.5 seconds. If no movement direction is chosen, they will be launched upwards.
When a player spawns, a spinning spawn symbol appears at their location and they will be invisible, immune, and unable to move or use abilities for 1 second. After the 1 second elapses, they will become visible, be launched in their movement direction, and granted immunity for 1.5 seconds (represented by a forcefield around them). If not moving, they will instead jump upwards.
After spawning, players are given a 100% {{Status|Haste}} buff which rapidly decays. This buff stacks with {{Status|Haste}} provided by passive abilities (Such as [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenPassive}}).


After spawning, players are given 100% {{Status|Haste}} which decays over 4 seconds. This stacks with {{Status|Haste}} provided by abilities (such as [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenPassive}}).
[[Medkit|Medkit's]] [[Phinisher]], {{Abilitylink|MedkitPhinisher}} grants all revived players the same spawning mechanic.


During the preparing phase at the start of a match, all players are invisible and are instead granted 200% {{Status|Haste}} upon spawning.
==[[Version history]]==

[[Medkit|Medkit's]] {{Abilitylink|MedkitPhinisher}} and [[Ghostwalker|Ghostwalker's]] [[Special round|special round]] grants all revived players the same spawning mechanics.


==Trivia==
==Trivia==

*At the start of a match, {{Status|Stun}} is applied to players during the preparation phase. This debuff disappears once the player model is visible and the match begins.
==[[Version history]]==
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==References==


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 10:23, 24 March 2024

This article is about the game mechanic. For the location in the PHIGHTING! universe, see The Spawn.

Spawning is a game mechanic where players start from a map's spawn area at the start of a match or after dying. If a player dies, they will respawn at a spawn area 8 seconds after, reduced to 5 seconds during One Minute Left.

Overview

When a player spawns, a spinning spawn symbol appears at their location and they will be invisible, immune, and unable to move or use abilities for 1 second. After the 1 second elapses, they will become visible, be launched in their movement direction, and granted immunity for 1.5 seconds (represented by a forcefield around them). If not moving, they will instead jump upwards.

After spawning, players are given 100% Haste which decays over 4 seconds. This stacks with Haste provided by abilities (such as Shuriken's As Fast as the Wind).

During the preparing phase at the start of a match, all players are invisible and are instead granted 200% Haste upon spawning.

Medkit's Divine Resurrection and Ghostwalker's special round grants all revived players the same spawning mechanics.

Trivia

Version history


References