When Darkheart appears, he will give all players a random status effect that lasts for X seconds starting at 0:XX. These effects last for X seconds and can vary. Darkheart can give players one of the following effects:
- 50% bound
- 50% jump boost
- 75% vulnerable
When Dom appears, he will periodically fire out a purple blast from the centre of the map. The blast instantly recharges the phinishers of all players. Dom fires these blasts when the timer reaches 0:55 and 0:30.
When Firebrand appears, he sets all players on fire when the timer reaches 0:55. Players set on fire will take damage at a rate of 3 HP per second, increasing to X HP per second if the player has the fire debuff for X seconds. The fire will not damage the player below 1 HP and cannot be cleansed.
When Icedagger appears, he will fire a barrage of snowballs at random locations near him. Players hit by Icedagger's snowballs take 10 damage and are stunned for 1 second.
When Valk appears, he will periodically fire a yellow blast from the centre of the map. The blast heals all players.
When the timer reaches 0:57, Venomshank will summon zombies at each player's location. He will summon new zombies every 15 seconds thereafter. Venomshank's zombies will chase after the closest player, and will do 15 damage over X seconds if a player comes into contact with them. The zombies have multiple properties:
Each zombie has 100 HP.
A zombie can die to killbricks or fall out of bounds if led by a player.
Zombies can receive Status Effects as normal.
Damage sources that generate Phinisher points can generate it from damaging a zombie.