Patch Notes/16 November 2022
From PHIGHTING! Wiki
3 versions released at 1:35 AM, 8:22 PM and 11:56 PM EST.
General changes and additions:
- All explosion effects have been reenabled.
- Hitbox changes:
- Abilities that use box hitboxes will not damage players if they are behind a forcefield or out of line of sight via a wall.
- Abilities with box hitboxes that affect teammates will continue to affect allies through walls and forcefields.
- The following tracks were added to the game:
- SEE YOU ON
- SEE YOU ON plays during the lobby intermissions.
- THE FLIPSIDE
- THE FLIPSIDE plays during 66.6x matches.
- SEE YOU ON
Gamemode changes:
- Conquer zone change now uses a cylinder shape instead of a sphere.
Overtime in Conquer now continues as long as one player from the losing team is on the point.
Map changes:
- Train Demolition now gives a warning and audio cue before a train arrives.
- Protecting Overtone
- NEW EFFECTS:
- Now uses a open semi-cylinder shape instead of a cylinder.
- The shield now follows the players crosshair.
- The player can now look up and down to tilt the shield.
- Now applies knockback force on activation
- The player can now reactivate Forcefield to end its effects early, dealing damage and appling knockback force.
- Now uses a open semi-cylinder shape instead of a cylinder.
- Health increased from 200 to 300.
- Duration increased from 8 seconds to 15 seconds.
- Size reduced from 40x10x40 to 30x10x15
- NEW EFFECTS:
- Raining Tacos
- Shield increased from 200 to 500.
- Shield decay delay reduced from 5 seconds to 0 seconds.
- Shield decay rate per tick increased from 0.5 to 2.
- REMOVED: Slow no longer stacks.
- Eviscerating Ray
- BUG FIX: Phinisher now charges again if the player hits all 3 shots.
- Divine Resurrection
- NEW EFFECT: Now creates a crystal at each healed ally's location.
- Quick Rockets
- Removed.
- Rocket Shot
- Projectile speed increased.
- Charged Blast
- NEW EFFECT: Knockback now scales based on how long the shot was charged for.
- Vertical knockback increased.
- Liftoff
- Height increased from 25 studs to 30 studs.
- Quick Feet
- NEW EFFECT: Double jumping no longer locks Slingshot out of abilities for 0.2 seconds.
- Sling Shot
- NEW EFFECT: Can now charge and fire shots while airbourne.
- Lunge
- Hitbox size reduced from 6x6x10 studs to 5x5x5 studs.