Scythe: Difference between revisions

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|Projectile
|Projectile
|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough.
|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough.
|'''Bull's-eye:'''<br>Damage: 8-50<br>Stun time: 0-1second<br>{{Status|Slow}} penalty: 10%-30%<br>{{Status|Bound}} penalty: 100%<br>Max charge time: 1.5 seconds<br>'''Flat Hat:'''<br>Damage: x + 5% of enemy's health<br>Hop distance: 15 studs
|'''Bull's-eye:'''<br>Damage: 8-50<br>Stun time: 0-1 second<br>{{Status|Slow}} penalty: 10%-30%<br>{{Status|Bound}} penalty: 100%<br>Max charge time: 1.5 seconds<br>'''Flat Hat:'''<br>Damage: x + 5% of enemy's health<br>Hop distance: 15 studs
|[[File:Demonstration ScytheQGun.webm]] [[File:Demonstration ScytheQScythe.webm]]
|[[File:Demonstration ScytheQGun.webm]] [[File:Demonstration ScytheQScythe.webm]]
}}
}}
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|Melee/Projectile
|Melee/Projectile
|Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards.
|Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards.
|'''Bullet Blaze:'''<br>Damage per pellet: 3<br>Number of pellets: 20<br>Ammo cost: 20<br>Endlag:1.5 seconds<br>Cooldown: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%<br>'''Chasing Flourish:'''<br>Damage: 12 (initial dash) + (15 + 5% of enemy's health) (hop)
|'''Bullet Blaze:'''<br>Damage per pellet: 3<br>Number of pellets: 20<br>Ammo cost: 20<br>Endlag: 1.5 seconds<br>Cooldown: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%<br>'''Chasing Flourish:'''<br>Damage: 12 (initial dash) + (15 + 5% of enemy's health) (hop)
|[[File:Demonstration ScytheEGun.webm]] [[File:Demonstration ScytheEScythe.webm]]
|[[File:Demonstration ScytheEGun.webm]] [[File:Demonstration ScytheEScythe.webm]]
}}
}}

Revision as of 22:33, 25 February 2024

Overview Lore Dialogue Sound effects Gallery History

Scythe is a ranged Phighter. She was released on 24 February 2024 with V0.8.0 and the Dove vs. Crow Phestival.

Overview

TBA

Abilities

Eye on the Target
Type
Passive

Ability Type
N/A
A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
Max ammo: 250
Ability Demonstration
{{{7}}}

Details:


Let 'Er Rip / Harvest
Type
Primary

Ability Type
Melee/Projectile
Swing your scythe, dealing bonus damage at its tip. Shoot your gun, losing accuracy the longer you shoot.
Let 'Er Rip:
Damage: 3 per bullet
Ability Demonstration

Details:


Switcheroo
Type
Secondary

Ability Type
N/A
Switch between Scythe form and Gun form.
Time to swap: 1 second
Ability Demonstration

Details:


Bull's-eye / Flat-hat
Type
Q Ability

Ability Type
Projectile
Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough.
Bull's-eye:
Damage: 8-50
Stun time: 0-1 second
Slow penalty: 10%-30%
Bound penalty: 100%
Max charge time: 1.5 seconds
Flat Hat:
Damage: x + 5% of enemy's health
Hop distance: 15 studs
Ability Demonstration

Details:


Bullet Blaze / Chasing Flourish
Type
E Ability

Ability Type
Melee/Projectile
Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards.
Bullet Blaze:
Damage per pellet: 3
Number of pellets: 20
Ammo cost: 20
Endlag: 1.5 seconds
Cooldown: 2 seconds
Slow penalty: 30%
Bound penalty: 25%
Chasing Flourish:
Damage: 12 (initial dash) + (15 + 5% of enemy's health) (hop)
Ability Demonstration

Details:


Final Serenade / Stalking Ambush
Type
Phinisher

Ability Type
AoE/Melee
Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end.
Final Serenade:
Damage per tick: 8
Radius: 20 studs
Slow penalty: 30%
Bound penalty: 100%
Duration: 2 seconds
Stalking Ambush:
Damage:
Haste: 300%-75%
Bounce: 50%
Phinisher points: 125
Ability Demonstration

Details:

  • Scythe is unable to use any other abilities while in Stalking Ambush.
  • Similar to Shuriken's Illusions of the Smoke, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates.

Strategy

Pros
  • Pros
Cons
  • Cons

Ability usage

  • Passive
    • placeholder
  • Primary
    • placeholder
  • Secondary
    • placeholder
  • Q Ability
    • placeholder
  • E Ability
    • placeholder
  • Phinisher
    • placeholder

Counterplay against Scythe

  • Scythe doesn't have a insane damage output with her scythe, although it can still be deadly, her rifle however, racks up incredible damage in very short time, so try dodging as many of the bullets as you can and punish her during it because she can't really move.

Badge

Name Icon Description Reward
scythe badge N/A N/A

Trivia

General:

  • Scythe is based on the Laser Scythe gear.
  • Scythe's character theme is "THE MOST WANTED".
  • Scythe speaks with a Southern accent.[1]
  • Scythe is based on Bayonetta.[2]
    • If she had a voice, she would sound like a 'Southern Bayonetta'.[3]
  • The right side of her face is based off of Kopaka from the Bionicle series.[4]
  • Scythe has a darker skin tone in comparison to other Phighters, being a light shade of gray rather than the typical white.[5]

Development:

Skins:

Version history


2 January 2024

  • Scythe is revealed to the public.

References

  1. Confirmed by Soda in a Tumblr post.
  2. Confirmed by aidn in the boggio community Discord.
  3. Confirmed by Soda in a Tumblr post.
  4. Confirmed by Soda in a Tumblr post.
  5. Confirmed by Soda in a Tumblr post.

Phighters
Melee Sword Skateboard Biograft Katana Ban Hammer
Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
Support Medkit Boombox Subspace Vine Staff
Related Badges Status Effects Phinisher