Shuriken: Difference between revisions

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{{Phightersubpage}}
{{PhighterNav}}
{{Character
{{Character
| name = {{PAGENAME}}
| name = {{PAGENAME}}
| image = classrendershuriken.png
| image = Classrendershuriken.png
| imagecaption = "Time to pick up the pace!"
| imagecaption = "Time to pick up the pace!"
| class = Ranged
| class = Ranged
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| shield = 50
| shield = 50
| addedin = [[V0.5.0/Additional Versions#15 April 2023|15 April 2023]]
| addedin = [[V0.5.0/Additional Versions#15 April 2023|15 April 2023]]
| chatcolor = {{Color|{{ClassColor|Shuriken}}}}
}}
}}

'''{{PAGENAME}}''' is a [[:Category:Ranged|ranged]] Phighter. He was released on 15 April 2023 during [[v0.5.0]].
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Ranged|ranged]] Phighter. He was released on 15 April 2023 during [[v0.5.0]].


==Overview==
==Overview==
'''Shuriken''' is a ranged [[Phighters|Phighter]] that specializes in pressuring the enemy and picking off targets. His passive, [[Shuriken#As Fast as the Wind|As Fast as the Wind]] lets him mobilize across the map. [[Shuriken#Stars of the Storm|Stars of the Storm]] is very versatile with a quick slow, as well as antiheal and more damage if hit from behind. [[Shuriken#Traverse the Horizon|Traverse the Horizon]] repositions him to the best angles for attack, and [[Shuriken#Stab of the Betrayer|Stab of the Betrayer]] ensures your opponents can't recover. [[Shuriken#Illusions of the Smoke|Illusions of the Smoke]] can trick and distract enemines for him to rush into position, and his Phinsher [[Shuriken#Gullotine Blossom|Guillotine Blossom]] will cut his foes down to size.
'''Shuriken''' is a ranged [[Phighters|Phighter]] that specializes in pressuring the enemy and picking off targets. His passive, [[Shuriken#As Fast as the Wind|As Fast as the Wind]] lets him traverse the map with ease. [[Shuriken#Stars of the Storm|Stars of the Storm]] is very versatile with a quick slow, as well as antiheal and more damage if hit from behind. [[Shuriken#Traverse the Horizon|Traverse the Horizon]] repositions him to the best angles for attack, and [[Shuriken#Stab of the Betrayer|Stab of the Betrayer]] ensures your opponents can't recover. [[Shuriken#Illusions of the Smoke|Illusions of the Smoke]] can trick and distract enemines for him to rush into position, and his Phinsher [[Shuriken#Gullotine Blossom|Guillotine Blossom]] will cut his foes down to size.


{{Clear|both}}
==Abilities==
==Abilities==
{{AbilityNew

|color = #{{ClassColor|Shuriken}}
<!--
|tabclass = Shuriken
General Notes:
|ability = As Fast as the Wind
The ability types are: Passive, Ability (default), Buff/Utility, Mobility, Ultimate
|icon = Placeholder.png
The last value shouldn't have a line break (<br>) as this'll add an extra, unneeded line at the bottom of the cell.
|type = Passive

|description = You gradually gain bonus haste and bounce. Being hit decreases your haste and bounce, it regenerates after 3 seconds of not being hit. Press jump near a wall to perch onto it.
Ability order on class pages (from top to bottom) should be:
|details = '''Stat decrease conversion:''' 1% per 1 damage taken<br>'''Regeneration delay:''' 5 seconds<br>'''Max. perch duration:''' 5 seconds<br>'''{{Status|Haste}}:''' 20%<br>'''{{Status|Bounce}}:''' 20%<br>'''Perch cooldown:''' 3 seconds
Passive / LMB / RMB / Q / E / Ultimate
|notes = {{ListFix}}
-->
* {{Status|Haste}} and {{Status|Bounce}} only decrease when health is damaged.

* {{Status|Haste}} and {{Status|Bounce}} are disabled while charging {{Abilitylink|ShurikenPrimary}}.
<!--Passive Ability-->
* Perch cooldown only starts upon the player making contact with the ground.
{{Abilitytable
|demo = [[File:Demonstration ShurikenPassive.webm]]
|As Fast as the Wind
|[[File:placeholder.png|150x150px]]
|Passive
|Mobility
|You gradually gain 20% haste and bounce. Getting hit decreases the amount of haste and bounce, and it gradually regenerates after 3 seconds of not being hit. Press jump near a wall to perch onto it.
|'''Haste:''' 20%<br> '''Bounce:''' 20%<br>'''Damage to stat decrease conversion rate:''' 1% per 1 damage taken<br>'''Regeneration delay:''' 5 seconds
|[[File:ShuriPassive.gif|frameless|400px]]
}}
}}
''Details:''
* Haste and bounce only decrease when HP is damaged.
* Passive effects are disabled while charging up {{Abilitylink|ShurikenPrimary}}.


{{AbilityNew

|color = #{{ClassColor|Shuriken}}
<!--
|tabclass = Shuriken
Weapon-type Ability
|ability = Stars of the Storm

|icon = Placeholder.png
The main types of aiming are:
|type = Primary
Melee / Projectile / Hitscan / Targeted
|description =Charge up and fire up to 3 shurikens which pierce through players. Hitting enemies from behind deals extra damage and applies slow.
-->
|details = '''Damage:''' 8 per shuriken<br>'''Back hit damage bonus:''' 2<br>'''Fire rate:''' 0.05 seconds<br>'''Projectile speed:''' ---<br>'''Projectile lifetime:''' 0.3 seconds<br>'''Max. shurikens:''' 3<br>'''Charge time:''' 0.25 seconds per shuriken<br>'''Range:''' ---<br>'''Ammo:''' 15 <br>'''Reload time:''' 1.5 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 0.5 seconds (back hit only)<br>'''{{Status|Slow}} penalty:''' 20%<br>'''{{Status|Bound}} penalty:''' 25%<br>'''Cooldown:''' 0.35 seconds

|notes = {{ListFix}}
{{Abilitytable
* Applied slow cannot stack.
|Stars of the Storm
* Disables {{Status|Haste}} and {{Status|Bounce}} from {{Abilitylink|ShurikenPassive}} while charging.
|[[File:placeholder.png|150x150px]]
* Automatically fires after 5 seconds upon reaching maximum charge.
|Primary
|demo = [[File:Demonstration ShurikenPrimary.webm]]
|Ranged
|Charge up and fire up to 3 shurikens which pierce through players. Hitting enemies from behind deals extra damage.
|'''Damage:''' 8 per shuriken<br>'''Back hit damage bonus:''' 2<br>'''Slow:''' 10% for 0.5 seconds<br>'''Range:''' Unknown studs<br>'''Slow penalty:''' 20%<br>'''Bound penalty:''' 25%<br>'''Charge delay:''' 0.25 per shuriken<br>'''Fire rate:''' 0.05 seconds<br>'''Cooldown:''' 0.35 seconds<br> '''Ammo:''' 15 <br>'''Reload time:''' 1.5 seconds
|[[File:ShuriM1.gif|frameless|400px]]
}}
}}
''Details:''
* The applied slow cannot stack.
* Upon reaching maximum charge, this ability automatically fires after 5 seconds.


<!--
Aimed Ability
The ability aim types should be:
Melee / Projectile / Hitscan / Lock-on / Targeted
-->


{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Shuriken}}
|Stab of the Betrayer
|tabclass = Shuriken
|[[File:placeholder.png|150x150px]]
|ability = Stab of the Betrayer
|Secondary
|icon = ShurikenM2.png
|Melee
|type = Secondary
|Charge and stab your shuriken, piercing and slowing enemies hit, dealing more damage and applying antiheal if you hit an enemy's back and dashing forward the longer you charged for.
|description = Charge and stab forward, piercing and slowing enemies hit, enemies hit from behind are dealt more damage, given antiheal, and will be dealt bonus damage from Stars of the Storm.
|'''Damage:''' 15<br>'''Backstab damage bonus:''' 10<br>'''Antiheal duration:''' 3 seconds (only applies on backstab) <br>'''Slow:'''<br>Front hit: 20% for 3 seconds<br>Back hit: 30% for 3 seconds<br>'''Range:''' Unknown<br>'''Dash force:''' ???-20 (based on charge time)<br>'''Minimum charge time:''' 0.5 seconds<br>'''Maximum charge time:''' 1 second<br>'''Cooldown:''' 6 seconds
|details = '''Damage:''' 15<br>'''Backstab damage bonus:''' 10<br>'''{{Abilitylink|ShurikenPrimary}}'''Bonus damage duration: 2 seconds<br>{{Status|Antiheal}} '''duration:''' 3 seconds (backstab only) <br>'''Charge time:''' 0.5-1 second<br>'''Range:''' 10 studs<br>'''Dash force:''' 0-20<br>'''{{Status|Slow}} inflicted:''' 20% for 3 seconds (front), 30% for 3 seconds (backstab)<br>'''Cooldown:''' 6 seconds
|[[File:ShuriM2.gif|frameless|400px]]
|notes = {{ListFix}}
* Other abilities can be used during the dash.
|demo = [[File:Demonstration ShurikenSecondary.webm]]
}}
}}
''Details:''
* For 2 seconds after backstabbing an enemy, using {{Abilitylink|ShurikenPrimary}} on them will deal its bonus damage regardless of where they are hit.
* Shuriken can use abilities during the dash.


{{AbilityNew

|color = #{{ClassColor|Shuriken}}
<!--
|tabclass = Shuriken
Ability Type B: Unaimed
Any ability that isn't aimed (such as mobility) would go here.
|ability = Traverse the Horizon
|icon = ShurikenQ.png
-->
|type = Q Ability

|description = Grapple a surface, dash to it, and perch. Losing HP while traveling will cancel the grapple. Jump to cancel the grapple early and retain momentum.
{{Abilitytable
|details = '''Projectile speed:''' ---<br>'''Range:''' 200 studs<br>'''{{Status|Slow}} penalty:''' 100% (while casting)<br>'''{{Status|Bound}} penalty:''' 100% (while casting)<br>'''Cooldown:''' 14 seconds
|Traverse the Horizon
|notes = {{ListFix}}
|[[File:placeholder.png|150x150px]]
* Taking 10 damage minimum cancels the grapple.
|Q Ability
* Cannot perch on ceilings.
|Mobility
|demo = [[File:Demonstration ShurikenQ.webm]]
|Grapple a surface, dash to it, and perch. Losing HP while travelling will cancel the grapple. Jump to cancel the grapple early and retain momentum.
|'''Range:''' 200 studs<br>'''Maximum perch time:''' 5 seconds<br>'''Cooldown:''' 12 seconds
|[[File:ShuriQ.gif|frameless|400px]]
}}
}}
''Details:''
* {{PAGENAME}} can jump to stop perching early. {{PAGENAME}} will always jump in front of where he is facing.
* During the cast time of this ability, {{PAGENAME}} has 100% slow and bound.
* {{PAGENAME}} cannot perch on ceilings with Traverse the Horizon.


{{AbilityNew

|color = #{{ClassColor|Shuriken}}
{{Abilitytable
|tabclass = Shuriken
|Illusions of the Smoke
|ability = Illusions of the Smoke
|[[File:placeholder.png|150x150px]]
|icon = ShurikenE.png
|E Ability
|type = E Ability
|AoE/Mobility
|Create a clone of yourself that walks forward and copies your jumps and primaries. Reactivate to teleport to the clone's position. Teleporting to your clone or your clone dying causes it to explode.
|description = Create a clone of yourself that walks forward and copies your jumps and primaries. Reactivate to teleport to the clone's position. Hold to create a clone of your ally instead.
|'''Damage:''' 20<br>'''Clone primary damage:''' 5<br>'''Range:''' Unknown studs (explosion)<br>'''Slow and bound:''' 30% for 2 seconds<br>'''Invisibility duration:''' 1 second<br>'''Cast time:''' 0.6 seconds<br>'''Clone health:''' 30<br>'''Maximum duration/recast window:''' 8 seconds<br>'''Cooldown:''' 12 seconds
|details = '''Damage:''' 20<br>'''Clone primary damage:''' 5<br>'''Clone health:''' 30<br>'''Reactivation window:''' 8 seconds<br>'''Range:''' 15 studs (explosion)<br>'''Invisibility duration:''' 1 second<br>'''Casting time:''' 0.6 seconds<br>'''{{Status|Slow}} inflicted:''' 30% for 2 seconds<br>'''{{Status|Bound}} inflicted:''' 30% for 2 seconds<br>'''{{Status|Slow}} penalty:''' 80% (while casting)<br>'''{{Status|Bound}} penalty:''' 100% (while casting)<br>'''Cooldown:''' 12 seconds
|notes = {{ListFix}}
|[[File:ShuriE.gif|frameless|400px]]
* {{PAGENAME}} cannot use abilities while invisible.
* Holding E will instead clone the nearest ally, this clone cannot copy primary fire.
* Cooldown starts when {{PAGENAME}} teleports to the clone, the clone dies, or the clone expires.
* The clone will jump when {{PAGENAME}} does.
* If having cloned himself, the clone will stop moving when {{PAGENAME}} uses {{Abilitylink|ShurikenPrimary}} and copy the direction of his fire.
** The clone will continue to jump when {{PAGENAME}} does.
* The clone retains the {{Status|Haste}} and {{Status|Bounce}} from {{Abilitylink|ShurikenPassive}}.
* The clone will explode if it is teleported to, dies, or expires.
|demo = [[File:Demonstration ShurikenE.webm]]
}}
}}
''Details:''
* Holding E will instead clone the nearest ally, this clone cannot copy your primary fire.
* This ability's cooldown does not start until {{PAGENAME}} uses the recast, the clone dies, or expires.
* {{PAGENAME}} cannot recast if the clone dies.
* During the cast time of this ability, Shuriken is slowed for 80% and cannot jump.
* The clone will attempt to jump over walls, but not gaps.
* The clone retains the haste and boost buffs from {{Abilitylink|ShurikenPassive}}.
* {{PAGENAME}} cannot use abilities while invisible.


{{AbilityNew

|color = #{{ClassColor|Shuriken}}
<!--
|tabclass = Shuriken
Ability Type C: Ultimate
This ability can be aimed or a buff/mobility.
|ability = Guillotine Blossom
|icon = ShurikenUlt.png
If it is not an aimed ability, reference Ability Type B.
|type = Phinisher
-->
|description = Unleash 5 shurikens that spin around you that apply antiheal. The shurikens will fire to your cursor one by one.

|details = '''Damage:''' 8 (spinning shuriken), 15 (thrown shuriken)<br>'''{{Status|Antiheal}} duration:''' 3 seconds (thrown shuriken only)<br>'''Fire rate:''' 1.5 seconds<br>'''Projectile speed:''' ---<br>'''Projectile lifetime:''' ---<br>'''Shurikens:''' 5<br>'''Spin speed:''' 5<br>'''Range:''' ---<br>'''Duration:''' ---<br>'''Phinisher points:''' 125
{{Abilitytable
|notes = {{ListFix}}
|Guillotine Blossom
* Phinisher points cannot be gained while Guillotine Blossom is active.
|[[File:placeholder.png|150x150px]]
* Upon completing the Phinisher animation, {{PAGENAME}} will perform a vertical jump.
|[[Phinisher]]
* The shurikens spin in an anti-clockwise rotation.
|AoE/Ranged
|demo = [[File:Demonstration ShurikenUlt.webm]]
|Unleash 5 shurikens that spin around you and apply antiheal. The shurikens will fire to your cursor one by one every 1.5 seconds.
|'''Damage:''' 8 (spinning shurikens), 15 (per thrown shuriken)<br>'''Range:''' Unknown<br>'''Spin speed:''' 5<br>'''Antiheal duration:''' 3 seconds (thrown shurikens only)<br>'''Phinisher points:''' 125
|[[File:ShuriUlt.gif|frameless|400px]]
}}
}}
''Details:''
* Upon completing the Phinisher animation, {{PAGENAME}} will perform a vertical jump.
* The shurikens spin in an anti-clockwise rotation.
* {{PAGENAME}} cannot gain any Phinisher points until the Phinisher's effects end.


==Strategy==
==Strategy==
{{Phighterproscons
{{Phighterproscons
|*High mobility
|*Great mobility
*Anti heal
*Anti heal
*High burst damage
*High burst damage
*Wide range of options
*Wide range of movement options
|*Low shield pool and one of the lowest total hp pools
|*Low shield pool and one of the lowest total hp pools
*Long cooldowns
*Long cooldowns
}}Shuriken is a ranged Phighter specializing in flanking and picking off enemies on the opposing team with his anti-heal and high DPS output. If left unchecked, Shuriken can allow his team an easier win in a team fight while acting as a good counter to healers pocketing. His total hit points is 125, among the lowest in the game alongside [[Biograft]] - he has 75 health with 50 shield. This small HP pool means Shuriken will have to play aggressively in the enemy’s backline to allow his team to pick off the opposing team.
}}Shuriken is a ranged Phighter specializing in flanking and picking off enemies on the opposing team with his antiheal and high DPS output. If left unchecked, Shuriken can lend his team an easier win in a team fight while acting as a good counter to healers pocketing. However, Shuriken has only 125 hitpoints, among the lowest in the game alongside [[Biograft]] - he has 75 health with 50 shield. This small HP pool means Shuriken will have to play aggressively in the enemy’s backline to allow his team to pick off the opposing team.

Due to Shuriken’s frail nature, it’s highly recommended you learn to choose your fights rather than fighting anyone in your sight. Shuriken’s high mobility and high DPS allow him to properly get behind enemy lines and quickly dispose of backline characters such as [[Hyperlaser]], [[Medkit]], or [[Vine Staff]] or finish off low HP targets. Because Shuriken is a Phighter who capitalizes off of eliminating single targets, it’s a good rule of thumb to know which Phighters will be easier to take care of than other Phighters.


Due to Shuriken’s frail nature, it’s highly recommended you learn to choose your fights rather than fighting anyone in your sight. Shuriken’s high mobility and DPS allow him to properly get behind enemy lines and quickly dispose of backline characters such as [[Hyperlaser]], [[Medkit]], [[Vine Staff]] or to finish off low HP targets. Because Shuriken is a Phighter who capitalizes off of eliminating single targets, it’s a good rule of thumb to know which Phighters will be easier to take care of than other Phighters.


Prioritize targeting:
Prioritize targeting:
* [[Medkit]], to apply antiheal and take his focus off of healing teammates.
* [[Medkit]]
* [[Vine Staff]], as antiheal will prevent her from spamming regeneration. She will either have to use her abilities to get rid of you or rely on the aid of another teammate.
* [[Vine Staff]]
* [[Hyperlaser]], to distract him from picking off low HP teammates. He usually isn't able to hit you, but his abilities can quickly disrupt your movement if timed correctly.
* [[Subspace]]
* [[Hyperlaser]]


Shuriken has some survivability while in close range because of his M2 and passive which allows Shuriken to chip or eliminate targets before needing to retreat. However, this aggressive playstyle comes at the cost of losing a majority of your HP if caught off-guard by a stronger enemy or a burst of damage ([[Katana]], [[Sword]], [[Slingshot]], etc.)
Shuriken has some survivability while in close range because of his M2 and passive, which allows Shuriken to chip away at or eliminate targets before needing to retreat. However, this aggressive playstyle comes at the cost of losing a majority of your HP if caught off-guard by a stronger enemy or a burst of damage ([[Katana]], [[Sword]], [[Slingshot]], etc.). Even if you're unable to hit all of your primaries, Shuriken's innate value comes from wasting the enemies' cooldowns on you, leaving you to swoop in to defenseless targets.


His passive is great for outmaneuvering enemies. The speed and ability to wall-perch are all tools you can use to disorientate and dodge the enemy. Traverse the Horizon is one of the best mobility tools in the game with its large range and requiring 10 damage before being broken. If you ever find yourself in a situation where you need a quick escape then this ability is a fast option as it can be canceled mid-way which carries the momentum allowing you to fling yourself to a safe distance. Illusions of the Smoke is a good tool for either chip damage or tricking enemies. Tapping E will send out a clone of yourself, allowing you to either teleport to it and/or use it for extra damage. It copies both your primaries and your jumps, and it explodes for damage and slow if it is broken, dealing damage and inhibiting the opponent should they be in its AOE. On the other hand, holding E will send a clone of the nearest teammate which can confuse the enemy and help a teammate escape easier. {{Abilitylink|ShurikenPhinisher}} is a great crowd-controlling Phinisher, letting Shuriken to chip/finish off groups of enemies quickly.
His passive is great for outmaneuvering enemies. The speed and ability to wall-perch are all tools you can use to disorientate and dodge attacks. {{Abilitylink|ShurikenQ}} is one of the best mobility tools in the game, owing to its large range and enemies needing to deal 10 damage before being broken. If you ever find yourself in a situation where you need a quick escape, then this ability is a fast option. It can also be canceled mid-way through, preserving your momentum and letting you fling yourself to a safe distance.


{{Abilitylink|ShurikenE}} is a good tool for either chip damage or tricking enemies. Tapping E will send out a clone of yourself, allowing you to either teleport to it and/or use it for extra damage. It copies both your primaries and your jumps, and it explodes for damage and slow if it is broken, dealing damage and inhibiting the opponent should they be caught in its AOE. You can also hold E to send out a clone of the nearest teammate, which can confuse the enemy and help a teammate escape easier. {{Abilitylink|ShurikenPhinisher}} is a great crowd-controlling Phinisher, letting Shuriken chip/finish off groups of enemies quickly.
Ultimately, Shuriken’s hyper-aggressive flanking playstyle makes him a very strong and annoying Phighter to go against when in the right hands.

Ultimately, Shuriken’s hyper-aggressive flanking playstyle makes him a very strong and annoying Phighter to go against when in the right hands. Use your abilities to travel quickly across the map, utilizing sneaky angles to get the drop on opponents.




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===Ability usage===
===Ability usage===
*{{Abilitylink|ShurikenPassive}}
*{{Abilitylink|ShurikenPassive}}
**If all haste and bounce is lost while in a fight back off to regenerate.
**If all haste and bounce is lost while in a fight, back off to regenerate. You can still do damage from a distance.
** Excellent ability to escape encounters and sneak up behind enemies as well as reaching unconventional or difficult to reach areas in the middle of battles.
*{{Abilitylink|ShurikenPrimary}}
*{{Abilitylink|ShurikenPrimary}}
**Use this ability to kill off low health enemies instead of Stab of the Betrayer to make the most out of it's debuffs and extra damage at a later time.
**Use this ability to kill off low health enemies instead of {{Abilitylink|ShurikenSecondary}} to make the most out of its debuffs and extra damage at a later time.
**Try to hit opponents in the back for more damage.
**Try to hit opponents in the back for more damage.
**Use the piercing effect of the projectiles on grouped enemies to maximize your damage output.
*{{Abilitylink|ShurikenSecondary}}
*{{Abilitylink|ShurikenSecondary}}
**Try to hit an opponent's back for maximum value.
**Try to hit an opponent's back for maximum value.
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**You can continue to fire with your primary while this charges.
**You can continue to fire with your primary while this charges.
**If you are very close to an opponent and they are very low hp, or you need to apply antiheal to secure a kill, you don't need to charge it to the max.
**If you are very close to an opponent and they are very low hp, or you need to apply antiheal to secure a kill, you don't need to charge it to the max.
**The lunge on M2 can be a great tool to escape close encounters.
*{{Abilitylink|ShurikenQ}}
*{{Abilitylink|ShurikenQ}}
** While using Shuriken’s grapple you can press spacebar to end the grapple early and it will launch you with your current momentum.
** While using Shuriken’s grapple, you can press spacebar to end the grapple early, launching you with your current momentum.
***Can be useful to get the jump on opponents.
***Can be useful to get the jump on opponents.
**If you have your Phinisher you can grapple cancel to slightly move Shuriken forward during the animation
**If you have your Phinisher, you can grapple cancel to move Shuriken forward slightly during the animation.
**If you grapple an edge of an platform you can quickly grapple cancel to use the momentum to launch you high enough to land on the platform.
**If you grapple on the edge of a platform, you can quickly grapple cancel to use the momentum to launch yourself high enough to land on the platform.
**At the start of the rounds it's better to not use this ability as it can help get you out of tough situations at the start of the match.
**At the start of a round, it's better not to use this ability as it can help get you out of tough situations later on.
*{{Abilitylink|ShurikenE}}
*{{Abilitylink|ShurikenE}}
**Luring people away from others to make them an easier target to teleport to and kill is something the clone executes very well.
**Luring people away from others to make them an easier target to teleport to and kill is something the clone executes very well.
**Teleporting to a clone with Guilliotine Blossom active can be a devastating surprise attack if the enemy is unaware of its activation, although the windup of Illusions of the Smoke can decrease the effectiveness of this strategy by forcing you to lose some larger orbiting shurikens.
**Teleporting to a clone with Guillotine Blossom active can be a devastating surprise attack if the enemy is unaware of its activation. However, the windup of Illusions of the Smoke can decrease the effectiveness of this strategy by forcing you to lose some larger orbiting shurikens.
**Exploding clones can deal damage, making them a useful tool to rack up damage against an opponent.
*** If the clone is of Shuriken, the thrown projectiles can deal chip damage to enemies.
*{{Abilitylink|ShurikenPhinisher}}
*{{Abilitylink|ShurikenPhinisher}}
**You can still fire and use abilities while this is active.
**You can still fire and use abilities while this is active.
**Activate this in large groups, as the Shurikens will swirl and do damage.
**Activate this in large groups, as the shurikens will swirl and do damage.
***The Shuriken's visual clutter will also serve to disguise you.
***The visual clutter created from the shurikens will also serve to disguise you.
**Your Shurikens apply antiheal for three seconds, consider firing them on a a mid hp target or a [[Medkit]] so they can't heal themselves, even if you can't get a kill.
**Your shurikens apply antiheal for three seconds. Consider firing them on a mid HP target or a [[Medkit]] so they can't heal themselves, even if you can't get a kill.


===Counterplay against {{PAGENAME}}===
===Counterplay against {{PAGENAME}}===
*Know when to ignore him and when to attack him. If you aren't immediately needed to win a team fight or can't get away, shoot him.
{{Stub}}
*Once his shields are down, use abilities to lower his health and remove {{Abilitylink|ShurikenPassive}}. This will typically hinder him enough to make him run away.
**Know when to ignore him and when to attack him. If you aren't immediately needed to win a teamfight/can't get away, shoot him.
*If you are a ranged character or playing in the back, your priority should be to watch for him and shoot him. He will often be spotted behind you or on the sides.
**Once his shields are down, use abilities to lower his health and remove {{Abilitylink|ShurikenPassive}}, this will typically hinder him enough to make him run away.
*Don't be alone, as this is where he excels. Get teammates to support you and corner him.
**If you are a ranged character or playing in the back, your priority should be to watch for him and shoot him. He will often be spotted behind you or on the sides.
*Any abilities that apply any debuffs should be used against him, if possible.
**Don't be alone, this is where he excels. Get teammates to support you and corner him.
*He is very mobile. If fighting against Shuriken in a 1v1, keep track of his cooldowns.
**Any abilities that apply any debuffs should be used against him, if possible.
**He is very mobile. If fighting 1v1, keep track of his cooldowns.


==[[Badges|Badge]]==
==[[Badges|Badge]]==
<table class="fandom-table">
<table class="phtable" width="70%" style="text-align:center;">
<tr>
<tr>
<th>Name</th>
<th>Name</th>
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==Trivia ==
==Trivia ==
'''General:'''
'''General:'''
* {{PAGENAME}} is based on the [https://www.roblox.com/catalog/11377306/Silver-Ninja-Star-of-the-Brilliant-Light Silver Ninja Star] gear.
* {{PAGENAME}} is based on the [https://www.roblox.com/catalog/11377306/Silver-Ninja-Star-of-the-Brilliant-Light Silver Ninja Star of the Brilliant Light] gear.
* {{PAGENAME}} is the first Phighter to have special dialogue when winning or losing a match with a specific Phighter.
* {{PAGENAME}} is the first Phighter to have special dialogue when winning or losing a match with a specific Phighter.
* During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to genji, and remodeled to reference Genji from [https://en.wikipedia.org/wiki/Overwatch Overwatch].


'''Development:'''
'''Development:'''


'''Skins:'''
'''Skins:'''
* Shuri-lóng is a community contributed skin created by KHEVIZY.
** The skin was one of three winners of the 2023 Festive Skin Contest.


==[[Version history]]==
==[[Version history]]==
Line 402: Line 379:
==References==
==References==
<references />
<references />



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{{NavboxCharacters}}
{{PhightersNavbox}}
[[Category:Phighters]]
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Ranged]]
[[Category:Ranged]]

Latest revision as of 17:45, 19 June 2024

Shuriken is a ranged Phighter. He was released on 15 April 2023 during v0.5.0.

Overview

Shuriken is a ranged Phighter that specializes in pressuring the enemy and picking off targets. His passive, As Fast as the Wind lets him traverse the map with ease. Stars of the Storm is very versatile with a quick slow, as well as antiheal and more damage if hit from behind. Traverse the Horizon repositions him to the best angles for attack, and Stab of the Betrayer ensures your opponents can't recover. Illusions of the Smoke can trick and distract enemines for him to rush into position, and his Phinsher Guillotine Blossom will cut his foes down to size.

Abilities

Type
Passive
As Fast as the Wind
You gradually gain bonus haste and bounce. Being hit decreases your haste and bounce, it regenerates after 3 seconds of not being hit. Press jump near a wall to perch onto it.
Stat decrease conversion: 1% per 1 damage taken
Regeneration delay: 5 seconds
Max. perch duration: 5 seconds
Haste: 20%
Bounce: 20%
Perch cooldown: 3 seconds


Type
Primary
Stars of the Storm
Charge up and fire up to 3 shurikens which pierce through players. Hitting enemies from behind deals extra damage and applies slow.
Damage: 8 per shuriken
Back hit damage bonus: 2
Fire rate: 0.05 seconds
Projectile speed: ---
Projectile lifetime: 0.3 seconds
Max. shurikens: 3
Charge time: 0.25 seconds per shuriken
Range: ---
Ammo: 15
Reload time: 1.5 seconds
Slow inflicted: 10% for 0.5 seconds (back hit only)
Slow penalty: 20%
Bound penalty: 25%
Cooldown: 0.35 seconds


Type
Secondary
Stab of the Betrayer
Charge and stab forward, piercing and slowing enemies hit, enemies hit from behind are dealt more damage, given antiheal, and will be dealt bonus damage from Stars of the Storm.
Damage: 15
Backstab damage bonus: 10
Stars of the StormBonus damage duration: 2 seconds
Antiheal duration: 3 seconds (backstab only)
Charge time: 0.5-1 second
Range: 10 studs
Dash force: 0-20
Slow inflicted: 20% for 3 seconds (front), 30% for 3 seconds (backstab)
Cooldown: 6 seconds
  • Other abilities can be used during the dash.


Type
Q Ability
Traverse the Horizon
Grapple a surface, dash to it, and perch. Losing HP while traveling will cancel the grapple. Jump to cancel the grapple early and retain momentum.
Projectile speed: ---
Range: 200 studs
Slow penalty: 100% (while casting)
Bound penalty: 100% (while casting)
Cooldown: 14 seconds
  • Taking 10 damage minimum cancels the grapple.
  • Cannot perch on ceilings.


Type
E Ability
Illusions of the Smoke
Create a clone of yourself that walks forward and copies your jumps and primaries. Reactivate to teleport to the clone's position. Hold to create a clone of your ally instead.
Damage: 20
Clone primary damage: 5
Clone health: 30
Reactivation window: 8 seconds
Range: 15 studs (explosion)
Invisibility duration: 1 second
Casting time: 0.6 seconds
Slow inflicted: 30% for 2 seconds
Bound inflicted: 30% for 2 seconds
Slow penalty: 80% (while casting)
Bound penalty: 100% (while casting)
Cooldown: 12 seconds
  • Shuriken cannot use abilities while invisible.
  • Holding E will instead clone the nearest ally, this clone cannot copy primary fire.
  • Cooldown starts when Shuriken teleports to the clone, the clone dies, or the clone expires.
  • The clone will jump when Shuriken does.
  • If having cloned himself, the clone will stop moving when Shuriken uses Stars of the Storm and copy the direction of his fire.
    • The clone will continue to jump when Shuriken does.
  • The clone retains the Haste and Bounce from As Fast as the Wind.
  • The clone will explode if it is teleported to, dies, or expires.


Type
Phinisher
Guillotine Blossom
Unleash 5 shurikens that spin around you that apply antiheal. The shurikens will fire to your cursor one by one.
Damage: 8 (spinning shuriken), 15 (thrown shuriken)
Antiheal duration: 3 seconds (thrown shuriken only)
Fire rate: 1.5 seconds
Projectile speed: ---
Projectile lifetime: ---
Shurikens: 5
Spin speed: 5
Range: ---
Duration: ---
Phinisher points: 125
  • Phinisher points cannot be gained while Guillotine Blossom is active.
  • Upon completing the Phinisher animation, Shuriken will perform a vertical jump.
  • The shurikens spin in an anti-clockwise rotation.


Strategy

Pros
  • Great mobility
  • Anti heal
  • High burst damage
  • Wide range of movement options
Cons
  • Low shield pool and one of the lowest total hp pools
  • Long cooldowns

Shuriken is a ranged Phighter specializing in flanking and picking off enemies on the opposing team with his antiheal and high DPS output. If left unchecked, Shuriken can lend his team an easier win in a team fight while acting as a good counter to healers pocketing. However, Shuriken has only 125 hitpoints, among the lowest in the game alongside Biograft - he has 75 health with 50 shield. This small HP pool means Shuriken will have to play aggressively in the enemy’s backline to allow his team to pick off the opposing team.

Due to Shuriken’s frail nature, it’s highly recommended you learn to choose your fights rather than fighting anyone in your sight. Shuriken’s high mobility and DPS allow him to properly get behind enemy lines and quickly dispose of backline characters such as Hyperlaser, Medkit, Vine Staff or to finish off low HP targets. Because Shuriken is a Phighter who capitalizes off of eliminating single targets, it’s a good rule of thumb to know which Phighters will be easier to take care of than other Phighters.

Prioritize targeting:

  • Medkit, to apply antiheal and take his focus off of healing teammates.
  • Vine Staff, as antiheal will prevent her from spamming regeneration. She will either have to use her abilities to get rid of you or rely on the aid of another teammate.
  • Hyperlaser, to distract him from picking off low HP teammates. He usually isn't able to hit you, but his abilities can quickly disrupt your movement if timed correctly.

Shuriken has some survivability while in close range because of his M2 and passive, which allows Shuriken to chip away at or eliminate targets before needing to retreat. However, this aggressive playstyle comes at the cost of losing a majority of your HP if caught off-guard by a stronger enemy or a burst of damage (Katana, Sword, Slingshot, etc.). Even if you're unable to hit all of your primaries, Shuriken's innate value comes from wasting the enemies' cooldowns on you, leaving you to swoop in to defenseless targets.

His passive is great for outmaneuvering enemies. The speed and ability to wall-perch are all tools you can use to disorientate and dodge attacks. Traverse the Horizon is one of the best mobility tools in the game, owing to its large range and enemies needing to deal 10 damage before being broken. If you ever find yourself in a situation where you need a quick escape, then this ability is a fast option. It can also be canceled mid-way through, preserving your momentum and letting you fling yourself to a safe distance.

Illusions of the Smoke is a good tool for either chip damage or tricking enemies. Tapping E will send out a clone of yourself, allowing you to either teleport to it and/or use it for extra damage. It copies both your primaries and your jumps, and it explodes for damage and slow if it is broken, dealing damage and inhibiting the opponent should they be caught in its AOE. You can also hold E to send out a clone of the nearest teammate, which can confuse the enemy and help a teammate escape easier. Guillotine Blossom is a great crowd-controlling Phinisher, letting Shuriken chip/finish off groups of enemies quickly.

Ultimately, Shuriken’s hyper-aggressive flanking playstyle makes him a very strong and annoying Phighter to go against when in the right hands. Use your abilities to travel quickly across the map, utilizing sneaky angles to get the drop on opponents.


Ability usage

  • As Fast as the Wind
    • If all haste and bounce is lost while in a fight, back off to regenerate. You can still do damage from a distance.
    • Excellent ability to escape encounters and sneak up behind enemies as well as reaching unconventional or difficult to reach areas in the middle of battles.
  • Stars of the Storm
    • Use this ability to kill off low health enemies instead of Stab of the Betrayer to make the most out of its debuffs and extra damage at a later time.
    • Try to hit opponents in the back for more damage.
    • Use the piercing effect of the projectiles on grouped enemies to maximize your damage output.
  • Stab of the Betrayer
    • Try to hit an opponent's back for maximum value.
    • Starting an encounter with this is great to help ensure a kill.
    • If you're low on health, quickly backstabbing someone can help support your team while you run away to regen.
    • You can continue to fire with your primary while this charges.
    • If you are very close to an opponent and they are very low hp, or you need to apply antiheal to secure a kill, you don't need to charge it to the max.
    • The lunge on M2 can be a great tool to escape close encounters.
  • Traverse the Horizon
    • While using Shuriken’s grapple, you can press spacebar to end the grapple early, launching you with your current momentum.
      • Can be useful to get the jump on opponents.
    • If you have your Phinisher, you can grapple cancel to move Shuriken forward slightly during the animation.
    • If you grapple on the edge of a platform, you can quickly grapple cancel to use the momentum to launch yourself high enough to land on the platform.
    • At the start of a round, it's better not to use this ability as it can help get you out of tough situations later on.
  • Illusions of the Smoke
    • Luring people away from others to make them an easier target to teleport to and kill is something the clone executes very well.
    • Teleporting to a clone with Guillotine Blossom active can be a devastating surprise attack if the enemy is unaware of its activation. However, the windup of Illusions of the Smoke can decrease the effectiveness of this strategy by forcing you to lose some larger orbiting shurikens.
    • Exploding clones can deal damage, making them a useful tool to rack up damage against an opponent.
      • If the clone is of Shuriken, the thrown projectiles can deal chip damage to enemies.
  • Guillotine Blossom
    • You can still fire and use abilities while this is active.
    • Activate this in large groups, as the shurikens will swirl and do damage.
      • The visual clutter created from the shurikens will also serve to disguise you.
    • Your shurikens apply antiheal for three seconds. Consider firing them on a mid HP target or a Medkit so they can't heal themselves, even if you can't get a kill.

Counterplay against Shuriken

  • Know when to ignore him and when to attack him. If you aren't immediately needed to win a team fight or can't get away, shoot him.
  • Once his shields are down, use abilities to lower his health and remove As Fast as the Wind. This will typically hinder him enough to make him run away.
  • If you are a ranged character or playing in the back, your priority should be to watch for him and shoot him. He will often be spotted behind you or on the sides.
  • Don't be alone, as this is where he excels. Get teammates to support you and corner him.
  • Any abilities that apply any debuffs should be used against him, if possible.
  • He is very mobile. If fighting against Shuriken in a 1v1, keep track of his cooldowns.

Badge

Name Icon Description Reward
shadow sniper kill someone with your phinisher while in the middle of grappling Title - Professional Bhopper

Trivia

General:

Development:

Skins:

  • Shuri-lóng is a community contributed skin created by KHEVIZY.
    • The skin was one of three winners of the 2023 Festive Skin Contest.

Version history


14 July 2023

  • As Fast as the Wind
    • NEW EFFECT: Taking damage reduces the haste and bounce effects at a rate of 1 damage = -1%. This regenerates after Shuriken does not take damage for 3 seconds at a rate of 10% per second.
    • Haste increased from 15% to 20%.
    • Bounce increased from 15% to 20%.
  • Stars of the Storm
    • Slow penalty reduced from 25% to 20%.
    • Bound penalty reduced from 35% to 25%.
  • Illusions of the Smoke
    • NEW EFFECT: Clone now explodes after taking at least 30 damage.

11 July 2023

  • Stars of the Storm
    • Antiheal duration reduced from 2 seconds to 1 second.
  • Stab of the Betrayer
    • Cooldown increased from 5 seconds to 6 seconds.
    • REMOVED: Damage no longer pierces shield on backstab.
  • Illusions of the Smoke
    • Cooldown increased from 9 seconds to 11 seconds.
  • Guillotine Blossom
    • Thrown shuriken antiheal duration reduced from 4 seconds to 3 seconds.
    • REMOVED: Spinning shurikens no longer apply antiheal.

10 July 2023

  • As Fast as the Wind
    • Haste reduced from 20% to 15%.
    • Bounce reduced from 20% to 15%.
  • Stars of the Storm
    • NEW EFFECTS:
      • Now deals 2 bonus damage if hit from behind.
      • Now applies antiheal for 2 seconds if hit from behind.
    • Slow penalty reduced from 30% to 25%.
    • Bound penalty reduced from 40% to 35%.
    • Projectile speed increased from 10 to 12.
  • Stab of the Betrayer
    • NEW EFFECTS:
      • Now applies antiheal for 4 seconds if hit from behind.
      • Now applies 20% slow for 3 seconds if hit from the front.
    • Backstab slow increased from 25% to 30%.
    • BUG FIX: Can now hit multiple targets again.
  • Traverse the Horizon
    • NEW EFFECTS: Can now jump while grappling to cancel it, retaining its momentum.
    • Perch force adjusted to allow Shuriken to climb above obstacles.
  • Illusions of the Smoke
    • NEW EFFECT: Shuriken and his clone now become invisible for 1 second upon finishing the cast time.
  • Guillotine Blossom
    • NEW EFFECTS:
      • Spinning shurikens now apply 2 seconds of antiheal.
      • Thrown shurikens now apply 4 seconds of antiheal.

21 June 2023

11 June 2023

9 June 2023

25 May 2023

13 May 2023

  • Stars of the Storm
    • Cooldown increased from 0.3 seconds to 0.35 seconds.
    • Time between charges increased from 0.23 seconds to 0.3 seconds.
    • Bound and slow penalty increased from 20% to 40%.

30 April 2023

25 April 2023

  • Traverse the Horizon
    • BUG FIX: FPS no longer affects dash speed.
    • REMOVED: Can no longer perch on ceilings.

18 April 2023

  • Stars of the Storm
    • Damage increased from 7 to 8.
  • Stab of the Betrayer
    • NEW EFFECTS:
      • Stab of the Betrayer can now be held for up to 1 second. Holding for at least 0.5 seconds performs a dash, damaging the first enemy hit.
      • Now only damages the first enemy hit.
      • Can no longer be used while perched.
    • Backstab damage reduced from 30 to 25.
    • Cooldown increased from 4 seconds to 5 seconds.

16 April 2023

  • Shuriken has received an updated voice sound.
  • The "shadow sniper" badge was added to the game.
  • Stars of the Storm
    • NEW EFFECTS:
      • Shuriken can now hold a charged shot for up to 5 seconds.
      • Shuriken is now slowed and bound for 20% while charging and holding a charged shot.
    • Damage reduced from 10 to 7.
    • Charge time reduced from 1 second to 0.8 seconds.
    • Charged fire rate reduced from 0.1 seconds to 0.05 seconds.
    • BUG FIXES:
      • Improved hit detection for normal and charged shots.
      • No longer consumes 4 ammo on charged shots instead of 3.
      • No longer goes through Boombox's Protecting Overtone.
  • Stab of the Betrayer
    • NEW EFFECT: Now damages through innate shields on backstab.
    • Hitbox size increased.
    • Improved backstab registration.
    • Slow increased from 25% to 30%.
  • Traverse the Horizon
    • Range reduced from 250 studs to 200 studs.
  • Illusions of the Smoke
    • NEW EFFECTS:
      • Clone now copies Shuriken's current health and shield.
      • Explosion now applies 30% bound.
    • Clone lifetime increased from 8 seconds to 12 seconds.
    • Explosion range increased.
    • Slow increased from 25% to 30%.

15 April 2023

  • Shuriken was added to the game.
  • BUG FIX: No longer softlocks the game on certain conditions.
  • Stab of the Betrayer
    • Damage increased from 10/25 to 15/30.
    • Slow duration increased from 2 seconds to 3 seconds.
  • Illusions of the Smoke
    • Cast time decreased from 1.3 seconds to 0.6 seconds.
    • BUG FIX: Clones now die to killbricks.
  • Guillotine Blossom
    • BUG FIX: Visuals no longer stay if Shuriken dies during the Phinisher.

26 November 2022

  • Shuriken was revealed to the public.
  • An unobtainable badge titled 'shuriken badge' was added to the game.

References



Characters
Phighters
Melee
SwordSkateboardBiograftKatanaBan Hammer
Ranged
RocketSlingshotHyperlaserShurikenScythe
Support
MedkitBoomboxSubspaceVine Staff
Other
Swords
DarkheartFirebrandGhostwalkerIcedaggerIlluminaVenomshankWindforce
NPCs
DomGhosdeeriGraffitiLightbloxLord Pwnatious "Moneybags" the IIIMx. BotPaint BuckétRainbeauRogerSpray PaintThe BrokerTrafficValkVoid StarZuka
Miscellaneous
CarnageDuckyGravSparklesThe DollmakerWarp